I went to look at Hive Mind's rulings. I don't think it would work exactly as you put it; somebody's not going to get their Pact countered. The copies go on the stack and targets are chosen in turn order. So Player A will have to choose something already on the stack, then Player B can target Player A's Pact, then Player C can target Player B's Pact, but nobody could target Player C's Pact. Whoever is last can't have theirs targeted.
10/1/2009 If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts his or her copy on the stack, choosing new targets for it if he or she likes. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)
It should work if I'm player D, but nevermind, I won
And just in case, I casted enter the infinite under hive mind to make them draw to death.
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I can not win the game and my opponents can not lose the game.
Nobody played blue, they didnt think of countering their own copy of pact
How would they have done that?
Player A counter the copy of player B
Player B counter the copy of player C
Player C counter the copy of player A
They leave me with my only pact of negation, that's how I see it but to play so they should have thought outside of their own point of vue / interest. Most of the people I play against, are more for their win and dont really see the game/table as whole.
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I can not win the game and my opponents can not lose the game.
Have you thought using alliance of arms with homeward path? Often unexpected combo, because of the difference between controler and owner: you dont control the token produced by alliance of arms and phelddagrif but you own them.
I build a phelddagrif too, and I manage to end 2nd place on a 15 players small event in my LGS, 1st time played the deck against real players, I loved it: killed 1 players with a 36 drawn card by blue sun zenith and the other player has killed himself because he cast too much spells trying to kill me while forced fruition was in play. Man that feels so good, seeing players losing but still smiling from one hear to the others on their face
I will post my decklist, if you want to compare our build.
Alliance of Arms/Phelddagrif don't work with Homeward Path like you think it does:
Quote from Comprehensive Rules »
110.5a A token is both owned and controlled by the player under whose control it entered the
battlefield.
Judging from your posts, your deck seems a lot more "group hug" than this list with cards like Alliance of Arms and Prosperity. This style of list is a Bant Control and the "hugs" are extremely targeted rather than a mass benefit to the table primarily using Purple Hippo, bringing up people in order to counteract the more powerful players so they grind each other down until Hippo descends from his throne in order to smite those that survive the attrition. Why give multiple players a benefit (like everyone getting tokens via Alliance of Arms, or everyone drawing cards via Prosperity), benefits that overwhelmingly favor the person taking the next turn after yours due to them untapping with it, rather than only benefiting those you deem fit?
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On another note: Rivals of Ixalan. Slaughter the Strong: looks like cheap mass removal that works against quite a lot other than Sigarda decks (but those always are potent against sacrifice). It feels a lot like Retribution of the Meek that keeps Hippo alive, or a Divine Reckoning that kills off stronger creatures. Flood of Recollection: for instant/sorcery recursion, it's cheaper than Call to Mind even though it can't be abused. Snapcaster isn't on the list right now, but unlike Snapcaster, this exiles itself rather than the spell. I'm a sucker for instant/sorcery recursion, and even though I know Regrowth is stronger, I'm going to mention this. Wayward Swordtooth: An extra Exploration, or a replacement for people without one. World Shaper: Plays best with Tasigur-style decks, but if someone's running a Hippo build with gy recursion, it will do some work. Silent Gravestone: On the flip side of things, grave hate that's got a decent static ability, though it seems worse than Relic. Arch of Orazca:Draws cards. Taps for colorless. Takes a land slot. 'nuff said.
Other cards look interesting but not for this deck. Slaughter and Arch feel the most powerful of those I mentioned.
I've made my way with super hippo, and I change it so I now just give alot of cards to draw. When I gave mana and/or land they were just stomping me... ungratefull from all tge gift
Last Saturday, I had my 1st win: angel's grace, then hive mind + enter the infinite + [enlightened tutor[/card] countered by pact of negation. Nobody played blue, they didnt think of countering their own copy of pact, I still had some "each player draw X card"
Thx taking time answering me
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I can not win the game and my opponents can not lose the game.
Personnally, I ended up playing future sight because sometimes I would need to use the card that oracle of mul daya was revealing and couldnt play it. Another point playing future sight is because I also play leyline of anticipation and vedalken orrery: if the card on the top of my library isnt the answer I need, I'm just casting it instant speed and see what the next card is.
Like I said in my previous comment (sorry for the double post btw), I'm playing hive mind, so a prosperity casts at instant speed could eventually OS the whole table.
PS:I really should post my decklist, so you could see what I'm playing and how I'm playing it (maybe in a triple post...)
Private Mod Note
():
Rollback Post to RevisionRollBack
I can not win the game and my opponents can not lose the game.
Have you thought using alliance of arms with homeward path? Often unexpected combo, because of the difference between controler and owner: you dont control the token produced by alliance of arms and phelddagrif but you own them.
I build a phelddagrif too, and I manage to end 2nd place on a 15 players small event in my LGS, 1st time played the deck against real players, I loved it: killed 1 players with a 36 drawn card by blue sun zenith and the other player has killed himself because he cast too much spells trying to kill me while forced fruition was in play. Man that feels so good, seeing players losing but still smiling from one hear to the others on their face
I will post my decklist, if you want to compare our build.
It should work if I'm player D, but nevermind, I won
And just in case, I casted enter the infinite under hive mind to make them draw to death.
Player A counter the copy of player B
Player B counter the copy of player C
Player C counter the copy of player A
They leave me with my only pact of negation, that's how I see it but to play so they should have thought outside of their own point of vue / interest. Most of the people I play against, are more for their win and dont really see the game/table as whole.
I've made my way with super hippo, and I change it so I now just give alot of cards to draw. When I gave mana and/or land they were just stomping me... ungratefull from all tge gift
Last Saturday, I had my 1st win: angel's grace, then hive mind + enter the infinite + [enlightened tutor[/card] countered by pact of negation. Nobody played blue, they didnt think of countering their own copy of pact, I still had some "each player draw X card"
Thx taking time answering me
Like I said in my previous comment (sorry for the double post btw), I'm playing hive mind, so a prosperity casts at instant speed could eventually OS the whole table.
PS:I really should post my decklist, so you could see what I'm playing and how I'm playing it (maybe in a triple post...)
I build a phelddagrif too, and I manage to end 2nd place on a 15 players small event in my LGS, 1st time played the deck against real players, I loved it: killed 1 players with a 36 drawn card by blue sun zenith and the other player has killed himself because he cast too much spells trying to kill me while forced fruition was in play. Man that feels so good, seeing players losing but still smiling from one hear to the others on their face
I will post my decklist, if you want to compare our build.