I wouldn't run all ten bounce lands. I'd use those slots for what works best for each color combo. If you only want to run one ten land cycle there, I'd go with bounce lands for the blue pairs and gain lands for the rest.
For my group, at 450, I found that four cycles of two color lands worked best to keep three color decks in check. If I were to ever go back to truly peasant, I'd probably run the trilands, the gain lands, and the five color lands available. I don't think I'd also include the Vivids.
For what it's worth, and I don't run a true peasant list anymore, but I found that running all 10 trilands alongside the five Vivids, and at least two cycles of tap lands was just too much fixing. We had so many 3+ color decks and I wasn't a big fan of what it did to the format. I ended up cutting the trilands and the Vivids and moved to having four cycles of two color duals in my 450 list. I realize it's different when you're not limited to only the tap land cycles for duals, but the point still stands. Including so many lands that can produce three or more colors was detrimental to my environment. I wanted to make my players work a little harder if they wanted to run three or more color lists.
MTGS Average Peasant Cube 2023 Edition
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MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.