Erebos’s DecreeBBB
Sorcery (R)
Choose two or more —
- Create a tapped 2/2 black Zombie creature token.
- Each player sacrifices a creature.
- Return a creature card with power 2 or less from your graveyard to the battlefield.
- Each player loses X life, where X is your devotion to black. Erebos doesn’t need to speak to let his will be known. A stroke of his whip is enough.
Design - 5
(2/3) Appeal: It is lacking the wow factor for Timmy. Spike loves the versatility and value. Johnny can pull something awesome here.
(3/3) Elegance: Everything fits well here. I like the heavy black cost combined with the devotion to black.
Development - 5
(3/3) Viability: The effects are pretty black and this can fit as a rare.
(2/3) Balance: Even at 3 black, I feel this card is a bit to powerful for allowing all four effects. I think it would have been better to allow for 3 of the 4 options instead.
Creativity - 6
(3/3) Uniqueness: The effects as a whole feels kinda unique in the sense that some of the effects from the modes are a new take on the old effects, like the Gray Merchant of Asphodel effect and also a nice Death Cloud
(3/3) Flavor: The flavor text I really like, and all the effects fits well into the theme of what Erebos would do in his decree.
Polish - 6
(2/3) Quality: It should be "Return target creature card with power 2 or less from your graveyard to the battlefield."
(2/2) Main Challenge: Met
(2/2) Subchallenges: Met and Met
Risky Bargains XR
Sorcery (R)
Choose two or more -
Deadly Deals deals X damage to target creature and X damage to you.
Draw X cards, then discard X cards at random.
Target creature you control and target creature you don't control each get +X/+0 until end of turn.
Destroy X target artifacts, then sacrifice X lands.
Design - 5
(2/3) Appeal: Timmy does not like the drawbacks, Johnny can try and negate the drawbacks in some way. Spike likes the versatility the card has.
(3/3) Elegance: Everything makes sense here to me.
Development - 6
(3/3) Viability: This feels red and I think it can pass as a rare.
(3/3) Balance: The card balances it self out with the drawbacks.
Creativity - 4
(3/3) Uniqueness: This is a pretty unique mixture of effects.
(1/3) Flavor: I love the theme of the card with advantage and then disadvantage. Could have used some flavor text tho. The part where you give the two creatures +X feels like it should be that the creature you don't controls owner should decide, since targeting a tapped creature takes away from the advantage/disadvantage theme.
Polish - 7
(3/3) Quality: I see no problems here.
(2/2) Main Challenge: Met
(2/2) Subchallenges: Met and met.
Haganam, Scourge of the Old4RRR
Legendary Creature - Dragon (R)
Flying, Haste
Whenever Haganam, Scourge of the Old attacks, you may sacrifice another creature. If you do, untap Haganam and after this main phase, there is an additional combat phase followed by an additional main phase.
4/7
Stance of Guile1U
Instant (R)
Choose one —
- Target creature gets -2/-0 until end of turn.
- Return target creature with converted mana cost 2 or less.
- Draw a card, then discard a card.
If you have four or more cards in your hand, you may choose two modes instead.
note: followed Entwine for templating of having option to choose further modes.
Design - 3
(1/3) Appeal: I don't see Spike, Johnny or Timmy using this card. I think that Spike might, in a rare case, use this for the versatility it brings.
(3/3) Elegance: I will assume here that the creature is returned to it's owners hand. So then it all makes sense to me.
Development - 4
(2/3) Viability: This fits blue, but I see no way where this can qualify as a rare.
(2/3) Balance: I feel that this card lacks power as a rare, and even as an uncommon it can easily just cost one blue for the effects that it brings to the table.
Creativity - 4
(2/3) Uniqueness: The effects are pretty generic. I do like the way that the extra option is selected tho.
(1/3) Flavor: I would have liked it more if the effects all complemented each other. Each one feels like just being on there, with no link to each other really. This could also have used some flavor text.
Polish - 6
(2/3) Quality: I am sure you meant it to be "Return target creature with converted mana cost 2 or less to it's owners hand." Regarding the formatting, I think it should have been just "If you have four or more cards in your hand, you may choose two effects instead. But this is a new way of using it, so lets say that way is the way to go.
(2/2) Main Challenge: Met
(2/2) Subchallenges: Met and met.
Solan, Eternal Light8WW
Legendary Creature - Dragon God (MR)
Indestructible, flying
Whenever a dragon you control attacks, you may exile target non-Dragon creature until Solan, Eternal Light leaves the battlefield. Solan is the Heart of Dragons, her light expelling lesser creatures from the presence of the worthy.
7/7
Mandate of Darkness3BBB
Sorcery (MR)
Choose X, where X is your devotion to black. You may choose the same mode more than once.
- Target creature gets -1/-1 until end of turn.
- Put the top two cards of target player's library into his or her graveyard. Gain one life for each creature card put into a graveyard this way.
- Sacrifice a creature. if you do, target player loses two life.
Design - 4
(2/3) Appeal: Timmy likes the massive effect that the card has. Johnny can make something work here. It is a bit to expensive for spike, he would want to play this in a deck where he would not be restricted to just black.
(2/3) Elegance: The choosing part is a bit cluttered. See quality.
Development - 6
(3/3) Viability: Mythic seems fine for this card given it's approach for an "interesting" effect. Black fits the effects well, if it was not for the fact that you could target the players library, that effect would not have fit black.
(3/3) Balance: I think the cost balances this card out pretty well.
Creativity - 5
(3/3) Uniqueness: This is a pretty unique way of using the choices for a modal spell. The effects arn't that generic either.
(2/3) Flavor: Could have used some flavor text to better bind the card.
Polish - 5
(2/3) Quality: The way modal cards are templated is [Choose X] - [Modes]. So then at the Choose clause it should be "Choose X, where X is your devotion to black. -" Then have the "You may choose the same mode more than once." come after the modes in a separate line, or at the start before the choose clause. This will also make it read better.
(2/2) Main Challenge: Met
(1/2) Subchallenges: Card has a cmc higher than 3.
"The Wheel of Time turns, and ages come and pass, leaving memories that become legend. Legends fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the third age by some, an Age yet to come, an age long pass, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning."
Robert Jordan - The Eye of the World
As the cycles of old fades away, new cycles will take their places. For this round we will revisit the Commands cycle from Lorwyn. Or more specifically, Modal spells.
Main Challenge: Design a Monocolored modal instant or sorcery card that is not the same color as your round one card.
Subchallenge 1: Your card allows for two or more modes to be selected.
Subchallenge 2: Your card has a converted manacost of 3 or less.
Please indicate the color of your round one card and include a link to it, or a quote.
An object with exactly one color is monocolored. Colorless objects aren’t monocolored.
A modal spell or ability begins with "Choose one —" (or "Choose two —", etc.) followed by multiple possible effect choices, or modes.
Choosing modes can be done in many ways, for example Entwine or just the normal "Choose x —".
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
Player deadline: Sunday, April 16th 2017 23:59 EDT
Judges deadline: Wednesday, April 19th 2017 23:59 EDT
Design - 5
(2/3) Appeal: It is lacking the wow factor for Timmy. Spike loves the versatility and value. Johnny can pull something awesome here.
(3/3) Elegance: Everything fits well here. I like the heavy black cost combined with the devotion to black.
Development - 5
(3/3) Viability: The effects are pretty black and this can fit as a rare.
(2/3) Balance: Even at 3 black, I feel this card is a bit to powerful for allowing all four effects. I think it would have been better to allow for 3 of the 4 options instead.
Creativity - 6
(3/3) Uniqueness: The effects as a whole feels kinda unique in the sense that some of the effects from the modes are a new take on the old effects, like the Gray Merchant of Asphodel effect and also a nice Death Cloud
(3/3) Flavor: The flavor text I really like, and all the effects fits well into the theme of what Erebos would do in his decree.
Polish - 6
(2/3) Quality: It should be "Return target creature card with power 2 or less from your graveyard to the battlefield."
(2/2) Main Challenge: Met
(2/2) Subchallenges: Met and Met
Total: 22/25
Design - 5
(2/3) Appeal: Timmy does not like the drawbacks, Johnny can try and negate the drawbacks in some way. Spike likes the versatility the card has.
(3/3) Elegance: Everything makes sense here to me.
Development - 6
(3/3) Viability: This feels red and I think it can pass as a rare.
(3/3) Balance: The card balances it self out with the drawbacks.
Creativity - 4
(3/3) Uniqueness: This is a pretty unique mixture of effects.
(1/3) Flavor: I love the theme of the card with advantage and then disadvantage. Could have used some flavor text tho. The part where you give the two creatures +X feels like it should be that the creature you don't controls owner should decide, since targeting a tapped creature takes away from the advantage/disadvantage theme.
Polish - 7
(3/3) Quality: I see no problems here.
(2/2) Main Challenge: Met
(2/2) Subchallenges: Met and met.
Total: 21/25
Design - 3
(1/3) Appeal: I don't see Spike, Johnny or Timmy using this card. I think that Spike might, in a rare case, use this for the versatility it brings.
(3/3) Elegance: I will assume here that the creature is returned to it's owners hand. So then it all makes sense to me.
Development - 4
(2/3) Viability: This fits blue, but I see no way where this can qualify as a rare.
(2/3) Balance: I feel that this card lacks power as a rare, and even as an uncommon it can easily just cost one blue for the effects that it brings to the table.
Creativity - 4
(2/3) Uniqueness: The effects are pretty generic. I do like the way that the extra option is selected tho.
(1/3) Flavor: I would have liked it more if the effects all complemented each other. Each one feels like just being on there, with no link to each other really. This could also have used some flavor text.
Polish - 6
(2/3) Quality: I am sure you meant it to be "Return target creature with converted mana cost 2 or less to it's owners hand." Regarding the formatting, I think it should have been just "If you have four or more cards in your hand, you may choose two effects instead. But this is a new way of using it, so lets say that way is the way to go.
(2/2) Main Challenge: Met
(2/2) Subchallenges: Met and met.
Total: 17/25
Design - 4
(2/3) Appeal: Timmy likes the massive effect that the card has. Johnny can make something work here. It is a bit to expensive for spike, he would want to play this in a deck where he would not be restricted to just black.
(2/3) Elegance: The choosing part is a bit cluttered. See quality.
Development - 6
(3/3) Viability: Mythic seems fine for this card given it's approach for an "interesting" effect. Black fits the effects well, if it was not for the fact that you could target the players library, that effect would not have fit black.
(3/3) Balance: I think the cost balances this card out pretty well.
Creativity - 5
(3/3) Uniqueness: This is a pretty unique way of using the choices for a modal spell. The effects arn't that generic either.
(2/3) Flavor: Could have used some flavor text to better bind the card.
Polish - 5
(2/3) Quality: The way modal cards are templated is [Choose X] - [Modes]. So then at the Choose clause it should be "Choose X, where X is your devotion to black. -" Then have the "You may choose the same mode more than once." come after the modes in a separate line, or at the start before the choose clause. This will also make it read better.
(2/2) Main Challenge: Met
(1/2) Subchallenges: Card has a cmc higher than 3.
Total: 20/25
bravelion83 - 22
Sagharri - 21
iphanx - 17
Jimmy Groove - 20
Freyleyes
bravelion83
Sagharri
iphanx
Jimmy Groove
Tilwin
RaikouRider
The_Hittite
glurman
PsyOp
Indighost
StonerOfKruphix
Vertain
Groovelord
Necarg
Koopa
Tesco(black)lotus
admirableadmiral
"The Wheel of Time turns, and ages come and pass, leaving memories that become legend. Legends fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the third age by some, an Age yet to come, an age long pass, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning."
As the cycles of old fades away, new cycles will take their places. For this round we will revisit the Commands cycle from Lorwyn. Or more specifically, Modal spells.
Main Challenge: Design a Monocolored modal instant or sorcery card that is not the same color as your round one card.
Subchallenge 1: Your card allows for two or more modes to be selected.
Subchallenge 2: Your card has a converted manacost of 3 or less.
Please indicate the color of your round one card and include a link to it, or a quote.
An object with exactly one color is monocolored. Colorless objects aren’t monocolored.
A modal spell or ability begins with "Choose one —" (or "Choose two —", etc.) followed by multiple possible effect choices, or modes.
Choosing modes can be done in many ways, for example Entwine or just the normal "Choose x —".
As always please remember
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
Player deadline: Sunday, April 16th 2017 23:59 EDT
Judges deadline: Wednesday, April 19th 2017 23:59 EDT
Judges
Freyleyes
Tilwin
Indighost
Necarg
Contestants
JimmyGroove
Admirableadmiral
Sagharri
iphanx
StonerOfKruphix
The_Hittite
glurman
bravelion83
Vertain
scrad_the_wanderer
Groovelord
RaikouRider
Tesco(black)Lotus
Koopa
PsyOp
tgdgc