My English is very poor, so I can only reply with Google Translate.
The delve creature and the shadow have always been like a couple who are hard together.And I really hate the instability brought by Thought Scour , and Thought Scour has no bonus for shadow.
Removing the delve creature and Thought Scour can at least keep us from being afraid of the grave hate.
I think bitterblossom is a card that is worth testing in your idea.And this card can also make up for the weakness of the shadow is not good at spending and can not block flying creatures.
I want to try this list
2 Architects of Will
4 serum visions
1 black pact
Thanks for loving my ideas But Bitterblossom is great but it not really fitting the deck for uncontrollable life loss might be backfire at the end. The insane token generating value definitely is a cool idea, so I just decided to give a try on Young Pyromancer as 2 copies.
I saw the inclusion of the black pact. I actually have tried that as 1 copy previous but wasn't like it much. It is best card to tutor for some creature removal for 0 mana and kill opponent with direct 24 damage from Battle Raged Shadow. But when it might sit a very long time in the hand when you are unable to give one shot kill to opponent, and the card really really bad against control deck.
I have build the deck to move away cantrips (Bauble, Serum Vision, looting) as well actually, because these card serve one similar purpose which is SEARCHING FOR THREAT or FINDING ANSWER FOR A SITUATION and I believe it can be done with Mausoleum Secrets. So, I decided to go all 4 secrets and 4 tiago as well. SNapcaster mage really strong with Secrets to find additional thing in the deck.
This doesn't change much from previous Grixis Bauble Shadow. We played path like early discard and backed with Denial. It still goes the same, just Mausoleum Secrets tutor for shadow and it needed to be as big as 4/4 to turn on denial. Well, if you meant that Path that exile creature, and now creature is not in graveyard to enable Mausoleum Secrets but we are turning it on with Street Wraith and the cycling creature anyways.
I'm not sure removing the delve threats is a wise decision. However, if I were doing this, I would most likely try to build towards a Bedlam Reveler deck. More Lootings, more red sources and a couple more lands.
Yeah, a bit risky just to play 4 shadow without delve threats. Between young peezy and bedlam reveler, I chosen young peezy and give them a try for 2 copies in the main to see how it goes.
Not seeing delve fatties is weird haha, overall looks nice. Why not play two delve creatures?
The delve fatties everytime eat the whole graveyard especially street wraith, so I dare to try removed all 4 delve threats to go all 4 secrets haha. The deck was still play as "8" threat overall. Just sometime unable to play turn 2 angler/tasigur to pressure the board, but the deck still could perform turn 3 into 4/4 or 5/5 shadow, and secret is absolute beast in lategame that able to tutor for any 3cmc or less black cards.
I have tested variance new thing with Mausoleum Secrets, that card was insane to search for threat, so I give it a try for few test and watch closely for those cards that can be contradict and nonbo.
Those cards are : Mausoleum secrets, delve threat, snappy.
First phase: 4 Mausoleum Secrets, 4 delve threats, 4 snappy - too much rely on graveyard and really scoop vs grave hate. The biggest contradict was secrets and delve threat. For sure delve threat eat up street wraith in graveyard. 4 snap still able to support this play. Hence, -2 Mausoleum Secret and go to phase 2. Hard to fullfill secret's condition by dumping street wraith for turn 3 shadow.
Second phase : 2 Mausoleum Secrets, 4 delve threat, 4 snappy - the play has become a bit smoother than first phase since I have less possibility to draw on secrets. When draw secrets still have the same issue that delve threat eat up almost whole graveyard and left no creature. This time I have a conclusion that delve threat and secrets is really hard to play together, both card in hand at the same time, one can be dead most of the time. The test goes on to next phase, I cut all delve threat and cards that support to delve creature, it might not be correct but I still tried it.
Third phase : 4 Mausoleum Secrets, 4 snappy, 4 architect of wills, 0 delve threat, 0 thought scour, 0 bauble - To be truth, I liked this build a lot. It can be good since the release of assassin's trophy can be hit delve threat pretty bad. This build play 8 shadows and can be consistently hit turn 3 shadow with Secrets in hand. I have make the deck switch to more midrangy than before and surprisingly it can grind well against deck like jeskai control and jund. 3 denial still in the deck because 4 secrets able to tutor for shadow and still easily turn it on. I really like the deck that has become really flexible and able to switch gear against variance of deck.
Snapcaster mage, k command, mausoleum secrets
You are right about the looting, without some value in the deck, this card is risky to play since it help lose gas and also bad topdeck later on. Not sure how it goes but I tried to come out with this list.
Agreed on how Endurrr think of Collective Brutality on tutor by Secrets as well as send creature to graveyard to enable tutoring effect. Play with a lot bad matchup at least it is a hate card that mainboard & extra discard. Gone back to 18 lands due to dropping baubles.
4 snappy is here to stay to add flexibility of the deck.
I have using Ben Fredman's version for sometime now with 2 looting and 4 baubles. The deck indeed filled graveyard very fast with cards.
I was testing with +1 Tasigur -1 Snappy, along with 4 angler by focusing on aggro beat down and so far it has been great as one more additional threat that can be dig by cantrips while filling the graveyard, and it also add possibility to turn on denial and battle rage.
I have to take back some of my criticism in regard to maindeck TBRs.
Today I played 15 practice matches in a row on MTGO and took notes on which cards were good in each matchup and what my opponents did to stop me. Unsurprisingly, Thoughtseize, Stubborn Denial and Gurmag Angler were the MVPs.
What surprised me was the lack of interaction in the vast majority of the games. The two most interactive matches were against Storm and Bant Eldrazi, and frankly, these decks were not that interactive. To be fair, I also rolled over a blue red control deck before my opponent had the opportunity to interact much. But even that opponent was busy trying to resolve one of their maindeck Blood Moons when they were not Opting or Serum Vision-ing. Of the 15 decks, 6 were Company/Chord decks in various color combinations that mostly played solitaire.
I went 12-3 in matches, losing only to Elves (very close), Esper Tokens (totally owned me with Lingering Souls) and Mono Red Hollow One (in both games I was stuck on 2 lands for the entire time). 10 of the 12 matches that I won ended 2-0 in games for me. I'm sure I won some of these games because I was more experienced with my deck than my opponents were with theirs, even though I also was playing an unfamiliar version with a new sideboard. On the other hand, I doubt that most of the solitaire decks are that hard to master. Anyway, I'm glad that TBR helped end some of these games prematurely. And I'm looking forward to some mirror matches in the future, which are currently by far the most enjoyable games for me.
I just feel that Opt probably worse than Serum Vision, filter 3 cards > instant speed. Doesn't matter its a sorcery, we are fine playing sorcery speed anyways. Vision confirmed will be filter 3 cards btw. Opt filter 2 card, sometime 1 card only.
I don't yet fully know what I think of this decklist, seems like a metagame call at first, but I am very interested
It seems like the base idea came from DSJ that replacing Traverse with cantrips. I think that build just hotcake for single moment and I still believe that we need our snappy and commands to do close the gap for our bad matchups. Smash some artifacts from affinity, crushes chalice and even get us ready to grind against controls deck. But one thing is that its hard for a grixis DS play alike DSJ. They have their explosiveness, but we have our late game stable.