Young P Is used in the grindy matches usually. And when you expect graveyard hate. Swap out an angler with a young pyro. In the mirror it's nice, especially against opposing lilianas. Sacrificeing a token is better than sacrificing a shadow.
Another reason I run bauble is it enables a lot more turn 2 anglers. Sometimes even with stub up. And the games we need to be fast and go under, it's helpful. I run 4 bauble, 4 wraith, 4 scour. No serum or opt. Used to run opt (which I think is better than serum in this deck) but I think bauble being a free "opt" is just better. I will admit sometimes getting the card during their upkeep is a bummer
Can someone please help me with young Pyro in the SB. Do I just bring her in for the midrange/control matchup? If anyone has experience on what matchups in particular she shines that would be helpful. Thanks!
What's the thought on young pyromancer?? Is it worth 2 slots in the sideboard. Personally I don't think so. Maybe I'm using it wrong. Mainly brining it in against Control, grind decks. Liliana and such. The only thing I enjoy about young p Is that its an extra potential threat in the deck if it's not dealt with (especially when they bring in grave hate) and is it less useful in the sideboard with the bauble build due to less instant and sorceries?
Well, I've been trying it for the past 5 days online quite a bit and there are a couple of things I have noticed that have made me like the 17 land count but dislike the baubles.
I think they are absolutely amazing with a fetchland, they are almost a free opt in that scenario, you scry, and then draw next upkeep.
However, I have found them to be quite a bad draw later in the game, if you don't have a fetchland the best you can do with it is look at the opponent's top and draw next turn, where the draw might be a threat that you can't actually play and is susceptible to thoughtseize, if you crack in their turn its ok, but still its 1 turn later than a regular cantrip.
So my decision has been to try a list such as this:
I'm back and forth with 18 and 17 lands, just because I like the second Blood Crypt, but I'm still testing and I'll keep checking.
I dig the list. And really like the sideboard. Not as many 3 cmc. And I like rakdos charm. keep us posted if you like the 17 land without bauble. And if you notice any issues with 4 anglers. I liked the bauble because they really help with the turn 2 angler.
I've been playing around with the 4 bauble/17 land version. I think 17 lands is acceptable. Bauble is fun. Makes for some good opening play with a serum and street wraith in hand. I think this build is more explosive in the early game. But doesn't have the late game as tradish grixis shadow. I was having little to no issues putting down a turn 2 angler. It felt almost more suicidey/infect with the 2 tbr in the main. I did notice with all the 3 cmc in the sideboars it was sometimes a struggle to find the third land. Would love to hear people's thoughts on the bauble version if anyone has toyed around with it.
I like the 3/2 split on push /bolt. Mirran can just finish the game and that's not something I'm OK with lol . And not having to always worry about lands is nice for the revolted push. I also like tbr. Helps just push through creatures (company, affinity, dredge). I run 1 main and 1 in the side. I bring in the extra tbr against games we need to finish early (Tron, burn, valakut) and the bolt snap bolt also helps accomplish this. And I agree with the sideboard. We need cards that have multiple applications against the wide meta
Been testing 2 hazoret the fervent in the main with decent results . any thoughts? (Running the 19 land version. 4 shad 3, snap, 3 wraith 2 tasigur, 1 angler, 2 hazoret) by turn 4 or 5 I usually have 1 or less cards. And hazoret turns dead land draws into burn spells.
Ya it is a different play style. Probably not better at all lol. I just feel like the deck is missing something . and i hate losing life to never hit a shadow. I took out 4 Street wraith for the 4 delver (3 snappy) . And ran 2 dismember to help with the life loss.
Any thoughts on delver of secrets in the main. I feel like the deck is sometimes lacking threats. Especially after sideboard when people bring in graveyard Hate. Young P in the side just doesn't do it for me. Feels wonky.