Decklist for reference. Like I said, first time playing Jund style so perhaps I mulled hands I should have kept. They lacked threats and the correct interaction (I thought).
Collective Brutality was in to kill indestructible spirits from selfless spirit and hit CoCo's in same turn. As for ATrophy, I felt I didn't want to ramp him into CoCo either.
Tron, first game was quick since I had discard plus two Goyf plan very early. Sideboarding went like, out 3x Fatal Push, 1 Terminate, 1 IoK, in came 2x Trophy, 2x fulminator, 1x Surgical. Never saw fulminator and saw tropy a turn too late since he enough to Ulamog a turn after that. Had to surgical wurmcoils before I saw a tropy to blast urza land too. He also played Relics to keep me off traverse and TKS exiled a shadow. I had a shadow in play but he had two wurm tokens and TKS which was lethal any way I chose to block.
Going to take some getting used to on which hands to keep. I mulled the ones that didn't have a threat basically. I'm used to playing GDS like this. I know Traverse is there for that reason but if you can't enable delirium then the hand looks subpar. Need more reps in to learn the ins and outs.
Well, had a miserable TNM last night to a 0-3 finish. Played spirits twice and that matchup feels pretty bad. I think my hands were just horrible for what I had to fight against. Did not draw removal when they had board and did not draw threats when I needed them which felt odd considering how much is in the deck. Wanderer is a pain to play against because they can counter my key spells like Traverse or a removal on a better spirit. First time with the deck and not knowing what to side also sucks. I took out 4 Wraith and boarded in Languish, CB x2 and Abrade. I managed to win a game but it was still very close. The last match was vs Tron and we all know how that can go sometimes. The list is your earlier iteration DeFish, terminates main and a 2 LoTV mb.
That would be awesome DeFish. Not sure why people don’t play this archetype. It has it’s place just like every other deck. I myself am going to finish acquiring the cards and give jund style a whirl. I’ve never owned Tarmo or catacombs so this was a good incentive while they are on the down low. Never hurts to have more staples.
Primarily a GDS player here but I’m finally acquiring the the 8 cards (tarmo and catacombs) needed to make this version. Not sure which one I will like more or is better in the end. I’ve avoided getting some staples for too long and convinced myself to get them. Can’t hurt owning another set of fetches and best green creature all around, right? Plus I would be much closer to GB Rock then.
What decks is this version great against would one say?
Hmmm... Ghalta, Primal Hunter in this deck? 10GG 12/12 trample, costs X less for your total creature power on board. Find him with traverse. Forces opponent to have Path / Terminate / Wrath. Something this deck is missing is an un-pushable creature maybe?