How does this sultai list perform against small creatures decks like humans, all flavors of collected company, elves, lingering souls and other stuff that can produce blockers? Does it miss Temur Battle Rage?
Golgari Charm - I was looking for the last card for my sideboard and found this to be quite useful: Regenerating my guys after a Supreme Verdict (there's a UW player here), saccing Blood Moon (there's this guy who plays a RW prison deck with main deck Moons), and -1/-1 tokens (storm, abzan, affinity and Goblin Rabblemaster from the RW player);
Kolaghan's Command - We have 3 Tron Players around here, so I think it's useful to have K. Command to return Fulminator Mages and destroy O. Stones. Also, the RW prison guy also plays Ensnaring Bridge and Challice of The Void;
1/1 Liliana Split - I simply do not have my second LotV yet =(
The decks I listed above are also the reason I'm playing 4C instead of 5C: not being dead to field of ruin/spreading seas/blood moon.
R1: Gb Tron - 2x1
G1: 7/6/5 cards hands sucked. I kept 4 on the draw just to be sure the guy was playing Tron as I suspected. I scooped up after seeing mine + Map, and had the advantage of the opponent not knowing my deck for sideboarding. I boarded in 2 Fulminator Mages, 2 Ancient Grudges, 1 Maelstrom Pulse and 1 Surgical Extraction (just in case, right?).
G2: T1 IoK, Turn 2 Flayer, Turn 3 Shadow + Shadow. He played Wurmcoil Engine on his T3, but I had ancient Grudge on the graveyard + TBR to win.
G3: I played Iok + TS on first two turns, stripping a Karn + Fatal Push, leaving him with Push + O stone. Played Goyf into push, and had Fulminator Mage the turn after to stop him from assembling Tron. Then I traverse for shadow + shadow from hand, opponent plays O. Stone. K Command. to blow stone and return Fulminator was enough for him to concede.
R2: UR Gifts Storm - 2x0
Not much to say. I did my thing and stripped his hand combined with a fast clock both games.
R3: RW Sun and Moonish Prison with Ensnaring Bridge - 2x1
This guy plays mostly a Sun and Moon list, but does not have Nahiris or Emrakul. Instead, he plays Ensnaring Bridge for an even harder lock, has some utility low power creatures like Goblin Rabblemaster and Pia and Kiran Nalaar and some walkers (Chandra ToD, Ajani Vengeant and Koth of The Hammer).
G1: I started quite fast on losing life and playing creatures. He was able to kill a Shadow and lock a goyf with Ajani Vengeant. Then he played Bridge and helixed me with ajani, bringing me to 3 life. My goyf finally untapped and I topdecked abrupt decay to blow bridge and ajani and win on the following Turn.
G2: I fast rabblemaster dealt some damage. When I managed to stabilize the board with some bigger creatures, he played wrath of god and Ajani finished the game.
G3: I had all the answers for bridges and planeswalkers with abrupt decay, k. command, discard spells and goyf + shadow on the battlefield to finish the game quickly.
R4: Affinity - 1x2
G1: I took some damage from Vault Skirge + Signal Pest, but was able to kill both and start attacking. Opponent played Hazoret, which prevented me from attacking on the ground with my 4/5 goyf and 5/5 shadow. Died to an Inkmoth Nexus with 2 TBR + Terminate in hand and no red mana.
G2: Once again, Vault Skirge + Signal Pest on opponent's first turns. Fortunatelly I drew lingering souls the turn after to make things even. After that, my beefy ground creatures took the game over.
G3: I opened a 7 card hand with ancient grudge + golgari charm + goyf + 2 fetches + 2 cards i cant remember. Opponent starts with Inkmoth, Signal Pest, Memnite, Mox, Vault Skirge. All I could think was "so happy I have this G. Charm". I drew Street Wraith and cycled it looking for an IoK or Push, found bauble. Bauble revealed a fetch on top of my deck, and I thought that could be useful to play goyf on T3 and hold grudge from grave or push from hand. On his second turn, opponent floats mana with mox, plays a second one and plays the one card I did not wanna see: Master of Etherium. Change of plans, my T2 would not be Golgari Charm but Grudge instead to kill this guy, and wait to charm on the following turn. Opponent played Cranial Plating and I did not survive to have a 3rd turn.
Overall, I really liked the deck. I have to play some grindier matches to see how it behaves, but until now it felt great!
Any tips or advices? 4C with 2 basics and fulminators vs 5c with 1 basic and counterspells? K. Command: understandable or total crap?
Thanks!
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4 Tarmogoyf
4 Street Wraith
1 Grim Flayer
4 Inquisition of Kozilek
4 Thoughtseize
4 Mishra's Bauble
4 Traverse The Ulvenwald
3 Fatal Push
2 Abrupt Decay
2 Kolaghan's Command
1 Terminate
1 Tarfire
2 Temur Battle Rage
1 Liliana of The Veil
1 Liliana, The Last Hope
4 Bloodstained Mire
2 Polluted Delta
1 Wooded Foothills
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Godless Shrine
1 Forest
1 Swamp
3 Lingering Souls
1 Ranger of Eos
2 Ancient Grudge
2 Fulminator Mage
2 Collective Brutality
2 Surgical Extraction
1 Maelstrom Pulse
1 Kozilek's Return
1 Golgari Charm
Odd choices:
Golgari Charm - I was looking for the last card for my sideboard and found this to be quite useful: Regenerating my guys after a Supreme Verdict (there's a UW player here), saccing Blood Moon (there's this guy who plays a RW prison deck with main deck Moons), and -1/-1 tokens (storm, abzan, affinity and Goblin Rabblemaster from the RW player);
Kolaghan's Command - We have 3 Tron Players around here, so I think it's useful to have K. Command to return Fulminator Mages and destroy O. Stones. Also, the RW prison guy also plays Ensnaring Bridge and Challice of The Void;
1/1 Liliana Split - I simply do not have my second LotV yet =(
The decks I listed above are also the reason I'm playing 4C instead of 5C: not being dead to field of ruin/spreading seas/blood moon.
R1: Gb Tron - 2x1
G1: 7/6/5 cards hands sucked. I kept 4 on the draw just to be sure the guy was playing Tron as I suspected. I scooped up after seeing mine + Map, and had the advantage of the opponent not knowing my deck for sideboarding. I boarded in 2 Fulminator Mages, 2 Ancient Grudges, 1 Maelstrom Pulse and 1 Surgical Extraction (just in case, right?).
G2: T1 IoK, Turn 2 Flayer, Turn 3 Shadow + Shadow. He played Wurmcoil Engine on his T3, but I had ancient Grudge on the graveyard + TBR to win.
G3: I played Iok + TS on first two turns, stripping a Karn + Fatal Push, leaving him with Push + O stone. Played Goyf into push, and had Fulminator Mage the turn after to stop him from assembling Tron. Then I traverse for shadow + shadow from hand, opponent plays O. Stone. K Command. to blow stone and return Fulminator was enough for him to concede.
R2: UR Gifts Storm - 2x0
Not much to say. I did my thing and stripped his hand combined with a fast clock both games.
R3: RW Sun and Moonish Prison with Ensnaring Bridge - 2x1
This guy plays mostly a Sun and Moon list, but does not have Nahiris or Emrakul. Instead, he plays Ensnaring Bridge for an even harder lock, has some utility low power creatures like Goblin Rabblemaster and Pia and Kiran Nalaar and some walkers (Chandra ToD, Ajani Vengeant and Koth of The Hammer).
G1: I started quite fast on losing life and playing creatures. He was able to kill a Shadow and lock a goyf with Ajani Vengeant. Then he played Bridge and helixed me with ajani, bringing me to 3 life. My goyf finally untapped and I topdecked abrupt decay to blow bridge and ajani and win on the following Turn.
G2: I fast rabblemaster dealt some damage. When I managed to stabilize the board with some bigger creatures, he played wrath of god and Ajani finished the game.
G3: I had all the answers for bridges and planeswalkers with abrupt decay, k. command, discard spells and goyf + shadow on the battlefield to finish the game quickly.
R4: Affinity - 1x2
G1: I took some damage from Vault Skirge + Signal Pest, but was able to kill both and start attacking. Opponent played Hazoret, which prevented me from attacking on the ground with my 4/5 goyf and 5/5 shadow. Died to an Inkmoth Nexus with 2 TBR + Terminate in hand and no red mana.
G2: Once again, Vault Skirge + Signal Pest on opponent's first turns. Fortunatelly I drew lingering souls the turn after to make things even. After that, my beefy ground creatures took the game over.
G3: I opened a 7 card hand with ancient grudge + golgari charm + goyf + 2 fetches + 2 cards i cant remember. Opponent starts with Inkmoth, Signal Pest, Memnite, Mox, Vault Skirge. All I could think was "so happy I have this G. Charm". I drew Street Wraith and cycled it looking for an IoK or Push, found bauble. Bauble revealed a fetch on top of my deck, and I thought that could be useful to play goyf on T3 and hold grudge from grave or push from hand. On his second turn, opponent floats mana with mox, plays a second one and plays the one card I did not wanna see: Master of Etherium. Change of plans, my T2 would not be Golgari Charm but Grudge instead to kill this guy, and wait to charm on the following turn. Opponent played Cranial Plating and I did not survive to have a 3rd turn.
Overall, I really liked the deck. I have to play some grindier matches to see how it behaves, but until now it felt great!
Any tips or advices? 4C with 2 basics and fulminators vs 5c with 1 basic and counterspells? K. Command: understandable or total crap?
Thanks!