- How are the Lilianas last hope in main deck doing? Compared to Lotv?
- Do you miss blue counterspells in the 75? What made you decide to run white instead of blue?
- How is k command doing?
My meta is heavily biased towards midrange and token strategies, that is the main reason to go with Lili the Last Hope instead of LotV. There are also control decks quite often, but I felt that with the white splash I have enough grinding power against them. I did not miss blue in those matchups I faced last night.
KCommand did fine against all the matchups, being especially bonkers against the puresteel combo. I used all the mods of KCommand last night. There was also one new KCI being played, so I suppose it will stay in the main deck.
1-2 vs Eldrazi Tron
2-0 vs Angel Stompy
2-0 vs Puresteel Combo
2-0 vs Dredge
I would have won the g3 against Eldrazi Tron, but I only draw Lingering Souls as my only threat during the first 10-12 turns.. I had ripped his hand apart and hosed his mana with Alpine Moon, but just could not get him down in time..
Solid 75 to my meta, no changes planned currently.
Last time there were 2 Mardu Tokens at the event so I wanted to be prepared for tokens.
R1: won 2-1 vs Dredge
G1: I rip cantrips and he is not able to get anything going on.
G2: I am one turn away to get him down but he topdecks the Scourge Devil and is able to discard and get it to the table for alpha strike.
G3: I discard his Cathartic Reunion and his hand becomes awkward again. Tarfire and Push takes down his blockers and I strike him down.
Sideboarding: -2 LotV, -2 Kommand, -2 Decay, +Golgari Charm, +2 Spellbomb, +Surgical, +Cage, +LtLH
I think discard is very important against dredge. You can get them stumble so much if you snatch their reunion or looting.
R2: loss 1-2 vs Burn
G1: long game where I kill his dudes and eventually land a 4/4 Death's Shadow. I swing with it two times while opponent just draws and passes. Then I decide cycle Street Wraith and slam Temur Battle Rage. He scoops in response, dont know if he was just drawing lands..
G2: I punt very hard. I IoK him and see punch of burn, Path to Exile and Deflecting Palm... and decide to take the Path instead of Palm. I end up drawing 2 more Tarmogoyfs in addition to the one I had in hand. I have no option but to attack him and he Palms and burns me out.
G3: I punt another time. I play Traverse and dont bother to check my GY beforehand. I only have Artifact,Land,Sorcery in the bin... Right after this play I discard instant to my own LotV and feel very stupid. Of course Murphy's Law gets me and we end up to topdeck wars where I dont draw any threat and he draws 3 Boros Charms in a row.
Sideboarding: -4 Street Wraith, +2 Brutality, +Golgari Charm, +Dreadbore
First time I played against Burn with this deck and it feels very fun matchup. Burn player seemed to be quite unhappy facing me. If we are just able to find a threat this match should be cakewalk.
R3: won 2-0 vs Sun and Moon
G1: Couple IoKs and Thoughtseizes later his hand is empty off Blood Moons and Nahiris and I slam him down.
G2: Goes quite similarly as the first game except he almost gets to lethal range with Bolts and Helixes. He also had Deflecting Palm coming in from SB.
Sideboarding: -3 Push, +Golgari Charm, +Dreadbore, +Maelstrom Pulse
I used to lose this matchup always when playing Jund Midrange. Jund DS is just so fast against them that they just look like a clunky kitchen table deck.
R4: won 2-0 vs BR reanimator
G1: we both mull, I keep semi bad hand with Goyf, Thoughtseize and 2 Fatal Pushes. Push proves out to be the game winning card when I push my own Goyf so his Through the Breached Griselbrand cant block it and gain life. I Traverse for Death's Shadow and take him down next turn.
G2: I keep good hand with discards and Goyf. Luckily he doesnt have the Leyline of Sanctity in opening hand. I rip business out of his hand, he plays Chalice for one which does not even hurt me anymore, instead he is not able to play his own Faithless looting anymore. 5/6 Goyf boosted with Temur Battle Rage gets in there fast.
Sideboarding: -3 push, -2 Kommand, -2 LotV, -LtLH, +Golgari Charm, +Maelstrom Pulse, +2 Spellbomb, +Cage, +Surgical, +2 Brutality
Did not realize they had Chalices in the side, so siding out Kommands was maybe a small mistake. Though, I still kept decays in case of Blood Moon.
This deck is super powerful and once again I learned a lot from playing with it. Hopefully remember to count the delirium from this on. And always make them discard the Deflecting Palm no matter what!
I am a long time Jund midrange player, but since I am not able to put up positive records with it in my local meta, I decided to give Jund DS a try. I have always disliked DS strategies because I have been thinking that they are just semi-brainless aggro decks. That was until yesterday when I finally played my first tournament with it. The deck still has the same midrangish control aspect as Jund midrange, but also the ability to close the games super fast when then window is open.
I played exactly the same White splash Jund DS list as listed in the primer, with some small modifications to SB.
R1: 2-1 vs Sun and Moon with Nahiri
This deck is one of the reasons I have troubles with Jund midrange. They play next to no creatures and lots of planeswalkers, i.e. Jund removal is dead.
With Jund DS I had so fast clock that I didn't have to care about planeswalkers. Also 8 discard MB helps alot. I lost G2 due to them having one turn window to topdeck Blood Moon and get me hosed and they did. I got to swing with 8/9 Tarmogoyf boosted with Temur Battle Rage, was nice!
R2: 1-2 vs Grixis DS
I draw much better than he does in G1. G2 I get too greedy with my life totals and punish myself to bolt range which he topdecks. G3 goes to extra rounds and while I am thoughtseizing him at 8 life he Bolt-Snap-Bolts me to dead.
I think this loss was quite much due to my inexperience with the deck, but it is not an easy match for us. I did not board in Nihil Spellbombs and I think that was a mistake.
R3: 2-1 vs Eldrazi and Taxes
G1 I keep greedy one lander and have to use my two traverses for lands because his Thalia is choking my mana. I end up not drawing any creatures during the whole game and he slowly chips me down.
G2 My Tarmogoyfs grow huge and I am able to remove all his threats. He plays RiP in one point, but luckily I play Jund with Abrupt Decay instead of Grixis!
G3 Opponent mulligans and keeps a slow hand with Ratchet Bomb, 2xPath, Restoration Angel and lands. I take the Bomb because I only have LoTV and LtLH as my "threats". And boy did the new planeswalker serve me well in this situation! Almost makes me want to fit another LtLH in to mainboard.
R4: 2-0 vs Abzan CoCo
G1 & G2 are basically the same: I rip his hand out of business, force him to chump block mode and eventually just get there. G2 was especially ridiculous, turn 1 I discarded him, enabled my own delirium and was able to drop DS already on turn 2.
Are there any good comparison between Temur Battle Rage and Rancor? Last night there were 2(!) Mardu Tokens in the event, luckily I dodged both. I think that matchup would be crazy bad for us. While Teur Battle Rage is very good, I feel that Rancor would provide permanent way to get the damage in against token strategies.
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My meta is heavily biased towards midrange and token strategies, that is the main reason to go with Lili the Last Hope instead of LotV. There are also control decks quite often, but I felt that with the white splash I have enough grinding power against them. I did not miss blue in those matchups I faced last night.
KCommand did fine against all the matchups, being especially bonkers against the puresteel combo. I used all the mods of KCommand last night. There was also one new KCI being played, so I suppose it will stay in the main deck.
4 Bloodstained Mire
2 Overgrown Tomb
1 Swamp
4 Verdant Catacombs
1 Forest
1 Stomping Ground
2 Godless Shrine
1 Windswept Heath
1 Wooded Foothills
4 Death's Shadow
4 Street Wraith
4 Tarmogoyf
2 Abrupt Decay
2 Fatal Push
2 Kolaghan's Command
2 Lightning Bolt
2 Dismember
2 Temur Battle Rage
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
2 Liliana, the Last Hope
1 Golgari Charm
2 Collective Brutality
2 Nihil Spellbomb
1 Grafdigger's Cage
1 Engineered Explosives
2 Anger of the Gods
2 Alpine Moon
1 Ranger of Eos
3 Lingering Souls
3-1 result with the list above.
1-2 vs Eldrazi Tron
2-0 vs Angel Stompy
2-0 vs Puresteel Combo
2-0 vs Dredge
I would have won the g3 against Eldrazi Tron, but I only draw Lingering Souls as my only threat during the first 10-12 turns.. I had ripped his hand apart and hosed his mana with Alpine Moon, but just could not get him down in time..
Solid 75 to my meta, no changes planned currently.
Last time there were 2 Mardu Tokens at the event so I wanted to be prepared for tokens.
R1: won 2-1 vs Dredge
G1: I rip cantrips and he is not able to get anything going on.
G2: I am one turn away to get him down but he topdecks the Scourge Devil and is able to discard and get it to the table for alpha strike.
G3: I discard his Cathartic Reunion and his hand becomes awkward again. Tarfire and Push takes down his blockers and I strike him down.
Sideboarding: -2 LotV, -2 Kommand, -2 Decay, +Golgari Charm, +2 Spellbomb, +Surgical, +Cage, +LtLH
I think discard is very important against dredge. You can get them stumble so much if you snatch their reunion or looting.
R2: loss 1-2 vs Burn
G1: long game where I kill his dudes and eventually land a 4/4 Death's Shadow. I swing with it two times while opponent just draws and passes. Then I decide cycle Street Wraith and slam Temur Battle Rage. He scoops in response, dont know if he was just drawing lands..
G2: I punt very hard. I IoK him and see punch of burn, Path to Exile and Deflecting Palm... and decide to take the Path instead of Palm. I end up drawing 2 more Tarmogoyfs in addition to the one I had in hand. I have no option but to attack him and he Palms and burns me out.
G3: I punt another time. I play Traverse and dont bother to check my GY beforehand. I only have Artifact,Land,Sorcery in the bin... Right after this play I discard instant to my own LotV and feel very stupid. Of course Murphy's Law gets me and we end up to topdeck wars where I dont draw any threat and he draws 3 Boros Charms in a row.
Sideboarding: -4 Street Wraith, +2 Brutality, +Golgari Charm, +Dreadbore
First time I played against Burn with this deck and it feels very fun matchup. Burn player seemed to be quite unhappy facing me. If we are just able to find a threat this match should be cakewalk.
R3: won 2-0 vs Sun and Moon
G1: Couple IoKs and Thoughtseizes later his hand is empty off Blood Moons and Nahiris and I slam him down.
G2: Goes quite similarly as the first game except he almost gets to lethal range with Bolts and Helixes. He also had Deflecting Palm coming in from SB.
Sideboarding: -3 Push, +Golgari Charm, +Dreadbore, +Maelstrom Pulse
I used to lose this matchup always when playing Jund Midrange. Jund DS is just so fast against them that they just look like a clunky kitchen table deck.
R4: won 2-0 vs BR reanimator
G1: we both mull, I keep semi bad hand with Goyf, Thoughtseize and 2 Fatal Pushes. Push proves out to be the game winning card when I push my own Goyf so his Through the Breached Griselbrand cant block it and gain life. I Traverse for Death's Shadow and take him down next turn.
G2: I keep good hand with discards and Goyf. Luckily he doesnt have the Leyline of Sanctity in opening hand. I rip business out of his hand, he plays Chalice for one which does not even hurt me anymore, instead he is not able to play his own Faithless looting anymore. 5/6 Goyf boosted with Temur Battle Rage gets in there fast.
Sideboarding: -3 push, -2 Kommand, -2 LotV, -LtLH, +Golgari Charm, +Maelstrom Pulse, +2 Spellbomb, +Cage, +Surgical, +2 Brutality
Did not realize they had Chalices in the side, so siding out Kommands was maybe a small mistake. Though, I still kept decays in case of Blood Moon.
This deck is super powerful and once again I learned a lot from playing with it. Hopefully remember to count the delirium from this on. And always make them discard the Deflecting Palm no matter what!
I played exactly the same White splash Jund DS list as listed in the primer, with some small modifications to SB.
R1: 2-1 vs Sun and Moon with Nahiri
This deck is one of the reasons I have troubles with Jund midrange. They play next to no creatures and lots of planeswalkers, i.e. Jund removal is dead.
With Jund DS I had so fast clock that I didn't have to care about planeswalkers. Also 8 discard MB helps alot. I lost G2 due to them having one turn window to topdeck Blood Moon and get me hosed and they did. I got to swing with 8/9 Tarmogoyf boosted with Temur Battle Rage, was nice!
R2: 1-2 vs Grixis DS
I draw much better than he does in G1. G2 I get too greedy with my life totals and punish myself to bolt range which he topdecks. G3 goes to extra rounds and while I am thoughtseizing him at 8 life he Bolt-Snap-Bolts me to dead.
I think this loss was quite much due to my inexperience with the deck, but it is not an easy match for us. I did not board in Nihil Spellbombs and I think that was a mistake.
R3: 2-1 vs Eldrazi and Taxes
G1 I keep greedy one lander and have to use my two traverses for lands because his Thalia is choking my mana. I end up not drawing any creatures during the whole game and he slowly chips me down.
G2 My Tarmogoyfs grow huge and I am able to remove all his threats. He plays RiP in one point, but luckily I play Jund with Abrupt Decay instead of Grixis!
G3 Opponent mulligans and keeps a slow hand with Ratchet Bomb, 2xPath, Restoration Angel and lands. I take the Bomb because I only have LoTV and LtLH as my "threats". And boy did the new planeswalker serve me well in this situation! Almost makes me want to fit another LtLH in to mainboard.
R4: 2-0 vs Abzan CoCo
G1 & G2 are basically the same: I rip his hand out of business, force him to chump block mode and eventually just get there. G2 was especially ridiculous, turn 1 I discarded him, enabled my own delirium and was able to drop DS already on turn 2.
Are there any good comparison between Temur Battle Rage and Rancor? Last night there were 2(!) Mardu Tokens in the event, luckily I dodged both. I think that matchup would be crazy bad for us. While Teur Battle Rage is very good, I feel that Rancor would provide permanent way to get the damage in against token strategies.