I'm thinking on bringing this deck to a 50-man tournament this weekend, but the meta has a fair amount of Blood Moon decks.
How does this deck plays against decks like Skred Red, Kiki Moon or Mono Red Prison ? What about decks with GQ and Field of Ruin ?
Would you rather play this or GDS in an meta where you expect a certain amount of those cards ?
I would rather play Jund in this meta, but if there really are that many blood moon decks seriously consider adding a forest. My basic heuristic is id rather being playing jund+subborn denial than grixis vs any deck that doesn't play snapcaster mage or fatal push, and id really rather be grixis if they play both. the red & red/blue blood moon decks are really weak to tarmogoyf and deaths shadow as threats, as well as temur battle rage and stubborn denial.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
Has anyone tried cutting white from the sideboard for Kcomm/snapcaster mage package to go long? After some testing im sold on hazoret over ranger and as big mana decks gain traction im at the point where I want fluminator mages/surgicals or lots of temur battle rages. Once you add fulminator+surgical kcomm and snap start looking really appealing. With access to traverse we can probably be just as good a snapcaster/kcomm deck as grixis with only like 2 of each.
I'm going to run a few leagues with something like this: https://www.mtggoldfish.com/deck/859141#paper. Snapcaster/Hazoret main might prove to be greedy, i could see moving one to the sideboard replacing it with an extra temur battle rage, and removing golgari charm from the list.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
I dropped white after adding hazoret to the main, as that helps the grixis matchup a lot. the main issue with running white and blue is i want a really good affinity/eldrazi tron matchup and cant get the slots to do that splashing both.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
@plybenk123, we're much worse against any of the snapcaster mage decks. much better against the artifact decks, about even against the combo decks, and probably a bit better against the green creature deck.
Both decks are equally interactive, grixis is probably a bit smoother, but its also slower. Jund often wins by creating an opening and pressing that advantage without ever coming close to taking full control of the game. Grixis actually establishes control a bit more often due to being able to grind with snap + K comm
@Davos I have only played like 3 leagues with ghor clan but i have never been impressed with it, it does so much less damage than temur battle rage. when running it vs combo decks i often found myself in a situation where termur battle rage would be lethal, and ghor clan just wasn't which cost me the game.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
The deck is certainly still good, I play it almost exclusively on MTGO floating around a 70% win rate, and I'm certainly worse than your average day 2 GP player. I think the lack of discussion has been mainly due to the recent decklist restriction and the lack of modern events surrounding the PT.
One innovation that i haven't seen discussed a lot here is the addition of 1 hazoret, which significantly improved the deck by giving points vs uw control and grixis, which needed some help. As anyone who has played against grixis knows its very common to iok/ts them and see a bunch of removal+ snaps, the addition of hazoret to the deck instantly changes this position from one in which you are very likely to lose to one in which you are likely to win.
There are a few idea's i have been kicking around but haven't quite worked out yet.
1) because of traverse if you can find room for 2 blue sources the addition of a 1-2 snapcaster mages likely makes you a better snapcaster deck than Grixis. Though maybe with out thoughtscour/serum visions snap is to reactive.
2) I'm fairly certain I want access to blue in the SB, much less convinced of white. I'd love to cut white if i can find a 2nd powerful traverse target outside of harzoret for the U/W & grixis matchups. Thrun so far has not been great. If i cut white, id love to get a rec sage in there to answer bridge and leylines.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
@DavosChain, its hard to say without knowing what your 3 slot looks like now, but i haven't been on 2 decay in like 100 matches. So id suggest the choice is between Kcomm, terminate, and dismember. Term/dismember are better against grixis, Kcomm is better vs the field. Personally for 3's im on 2-3 LotV 1-2 Kcomm.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
Is it essential, no not like goyf or deaths shadow. Is it good? Yeah its pretty good. There are certainly arguments for not running it, but it kills mirran crucader, and in matchups like adnaus and scapeshift it can be hard to turn on traverse because your creatures don't die and they have no targets for your instants, so it helps a lot their. Also the more I play the deck the more i tarfire myself, it comes up a surprising amount.
If you cut it you really have to ask yourself if red is worth it. Reid duke had an abzan version a while back that might be good now.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
I haven't had the chance to test claim//fame out but I'd be surprised if its what put us over the top of grixis. If we're playing this over grixis I think its because we're better against the hate: temur battle rage vs go wide and big mana decks, tarfire+lotv vs mirrian, decay vs rip/challice.
I will test it for sure but here's what has me skeptical of the card:
1) the 3 most played decks in the format are Etron ,Grixis, and affinity. vs Etron and affinity id prefer Kcomm by a mile, and against grixis its close, but prob in claim//fame's favor.
2) a huge section of the rest of the metagame is G/W/x decks, and combo decks. Which either deal with our creatures by path, ignore them, or chump them.
https://www.mtggoldfish.com/metagame/modern/full#paper of the top 18 decks, only 4 actually kill creatures with removal spells. The only thing that really excites me about claim is discarding anything of value to lili is impactful in deck that makes such efficient use of its resources.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
Its hard to say without knowing if he knows about the lili. If he doesn't know about the lili you definitely don't traverse for land. It would be correct for him to gurmag before removal in that case so its still very likely he has removal spells in hand and you're going to need more threats.
If you're on lingering souls/ranger you can afford to go a bit longer which makes lili slightly more attractive. But if not cards trade pretty interchangeably in this matchup so you plusing to discard your decay/push isnt' actually great. Next turn if he has any decent hand he's either going to be playing a shadow or playing a removal spell, and in both those cases your covered by not traversing for a land so i think its okay to wait.
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Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
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I would rather play Jund in this meta, but if there really are that many blood moon decks seriously consider adding a forest. My basic heuristic is id rather being playing jund+subborn denial than grixis vs any deck that doesn't play snapcaster mage or fatal push, and id really rather be grixis if they play both. the red & red/blue blood moon decks are really weak to tarmogoyf and deaths shadow as threats, as well as temur battle rage and stubborn denial.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
I'm going to run a few leagues with something like this: https://www.mtggoldfish.com/deck/859141#paper. Snapcaster/Hazoret main might prove to be greedy, i could see moving one to the sideboard replacing it with an extra temur battle rage, and removing golgari charm from the list.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
lantto, who along with butakov and gerryt are probably the people who should be listened to most on the deck posted a pretty good pros-cons list here(http://www.mtgmintcard.com/articles/writers/magnus-lantto/choosing-the-right-flavor-of-deaths-shadow). though i think claim//fame is unplayable in jund and wouldn't follow his list.
Both decks are equally interactive, grixis is probably a bit smoother, but its also slower. Jund often wins by creating an opening and pressing that advantage without ever coming close to taking full control of the game. Grixis actually establishes control a bit more often due to being able to grind with snap + K comm
@Davos I have only played like 3 leagues with ghor clan but i have never been impressed with it, it does so much less damage than temur battle rage. when running it vs combo decks i often found myself in a situation where termur battle rage would be lethal, and ghor clan just wasn't which cost me the game.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
One innovation that i haven't seen discussed a lot here is the addition of 1 hazoret, which significantly improved the deck by giving points vs uw control and grixis, which needed some help. As anyone who has played against grixis knows its very common to iok/ts them and see a bunch of removal+ snaps, the addition of hazoret to the deck instantly changes this position from one in which you are very likely to lose to one in which you are likely to win.
There are a few idea's i have been kicking around but haven't quite worked out yet.
1) because of traverse if you can find room for 2 blue sources the addition of a 1-2 snapcaster mages likely makes you a better snapcaster deck than Grixis. Though maybe with out thoughtscour/serum visions snap is to reactive.
2) I'm fairly certain I want access to blue in the SB, much less convinced of white. I'd love to cut white if i can find a 2nd powerful traverse target outside of harzoret for the U/W & grixis matchups. Thrun so far has not been great. If i cut white, id love to get a rec sage in there to answer bridge and leylines.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
If you cut it you really have to ask yourself if red is worth it. Reid duke had an abzan version a while back that might be good now.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
I will test it for sure but here's what has me skeptical of the card:
1) the 3 most played decks in the format are Etron ,Grixis, and affinity. vs Etron and affinity id prefer Kcomm by a mile, and against grixis its close, but prob in claim//fame's favor.
2) a huge section of the rest of the metagame is G/W/x decks, and combo decks. Which either deal with our creatures by path, ignore them, or chump them.
https://www.mtggoldfish.com/metagame/modern/full#paper of the top 18 decks, only 4 actually kill creatures with removal spells. The only thing that really excites me about claim is discarding anything of value to lili is impactful in deck that makes such efficient use of its resources.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
If you're on lingering souls/ranger you can afford to go a bit longer which makes lili slightly more attractive. But if not cards trade pretty interchangeably in this matchup so you plusing to discard your decay/push isnt' actually great. Next turn if he has any decent hand he's either going to be playing a shadow or playing a removal spell, and in both those cases your covered by not traversing for a land so i think its okay to wait.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1