thoughts on Plunge into Darkness? Seems like a solid dig card, rather than Painful Truths or SIB or NW, instead you can go as deep as you want and grab the card you want, and you can do it at instant speed.
The relevant mode essentially reads:
1B
Instant
Pay X life. Look at the top X cards of your library and put 1 into your hand.
So we can use it to dig for a DS, or an answer if we need one.
Question for you all: I haven't been able to test lists much lately, but after scanning through this thread, it sounds like straight Jund is generally doing better than the white splash. From what I've read, it sounds like that's because Lingering souls isn't as good as Anger, but it seems like Ranger of Eos is still incredible. Would a 1-2 card white splash work as well as I think it would?
Having access to Ranger and potentially Cannonist seems extremely powerful and I think the only real deckbuilding cost would be cutting a fetch for a second Stomping Ground, making the manabase 4x Catacombs, 4x Bloodstained Mire, 2x Wooded Foothills, 1x Marsh Flats, 1x Godless Shrine, 2x Stomping Ground, 1 Overgrown Tomb, 1x Blood Crypt, 2x Basics. Thoughts?
I was trying this deck out this week and wondering this as well. Souls seems like it would solve tough grindy matchups, and adding white gives Eos as well as access to Orzhov Charm, which is actually really good here. Mode 2 clears a blocker and powers up DS, Mode 3 brings DS back at instant speed at their EoT.
It would make the mana base greedier, but who cares? If they resolve a blood moon you're done anyway if you're playing Jund, so why not go 4 colors? Fetches and a lack of aversion to lifeloss make it trivial in terms of always having the right colors at the right times.
The relevant mode essentially reads:
1B
Instant
Pay X life. Look at the top X cards of your library and put 1 into your hand.
So we can use it to dig for a DS, or an answer if we need one.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
I was trying this deck out this week and wondering this as well. Souls seems like it would solve tough grindy matchups, and adding white gives Eos as well as access to Orzhov Charm, which is actually really good here. Mode 2 clears a blocker and powers up DS, Mode 3 brings DS back at instant speed at their EoT.
It would make the mana base greedier, but who cares? If they resolve a blood moon you're done anyway if you're playing Jund, so why not go 4 colors? Fetches and a lack of aversion to lifeloss make it trivial in terms of always having the right colors at the right times.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes