I did pretty well in Lyon, but don't remember enough of the games for a full report.
R1 against UR Pyro 2-0: French guy, the matchup is just great and he cannot do much.
R2 against Affinity 0-2: Another frenchie who did a couple mistake but it turns out T1 Plating is still pretty good. G2 I flood and manage to do some sequencing mistakes which cut my outs in half, but I draw a couple blanks anyway.
R3 against Mardu Pyro 2-0: The guy made some mistakes in the games, sideboarded very wrong and complained in the end.
R4 against Infect 2-0: He didn't draw any Inkmoth Nexus and without this card the matchup is pretty unwinnable for him.
R5 against Etron 2-0: G1 I play a discard spell only to see 2 Chalices, a Relic, GQ, Mine, and 2 creatures. I'm on the play and take a chalice, hoping to draw an answer to the second one. He draws a temple, plays it and the relic. I play a Shadow and pass with a blue up. He draws a second temple, plays it and the chalice. I draw a tarmogoyf to go with my DS and kill him on turn 4 with a battle rage.
G2 I keep a one lander with street wraith, play a discard spell and see 2 chalices, 1 Dismember, 0 temples and some lands and a creature that I select. I leave both chalices because I have a Maelstrom Pulse and a Grudge in hand. He draws 2 temples but has no pressure while I can't find lands. on turn 4 he plays the second chalice on 2. I draw 2 lands the following turn and Pulse the Chalice, he draws an Endbringer but my triple Death's Shadow hand kills him anyway.
R6 against Tron 2-0: I misscount his lands G1 and give him the out of drawing the last tron piece on the last turn by taking the wrong card with a Thoughtseize, but even if I had played right and taken the Ugin with Thoughtseize the tron piece was still 90% to win him the game there. G2 is uneventful, he doen't have green mana for Thragdaddy and Stirrings and can't get to Tron.
R7 against Shuhei Nakamura on Jeskai Tempo 2-1: An interesting incident happened there. I won G1 just by playing a big Shadow while I knew he had no Burn or answers to DS in hand. G2 I sideboarded wrong thinking he was on a more controlling build and died to snapcaster bolts with 2 D-Stroke in hand. G3 I'm fairly ahead and at some point I cycle a Street wraith in order to get delirium and play Traverse the Ulvenwald. While I'm searching my library, a friend of mine says us to wait and calls a Judge: it turns out I didn't draw with the Wraith and upon learning that Shuhei laughs immediately. The Judge fixes the situation, we both get warnings and I win the game with the card drawn. At the end of the game, the Judge asks Shuhei Nakamura to come with him and my friends tell me he could get DQ'd because his reaction with the judge call seemed to show he was aware of me not drawing the card and just didn't tell me even though he should have. He has a long discussion with the Head Judge and ends up not being DQ'd.
R8 against Jeskai Breach 2-1: He left the combo in even though it's pretty bad against me, and I take down both postboard games with most of my removal out.
7-1 and happy so far, but I have to keep focusing on each game as best as I can.
R9 against Grixis Shadow 2-1 despite me cracking my Bauble during main phase like a noob when we're in Topdeck war.
R10 against the Mirror 1-2: In G3 my opponents discard my Stubs and Discard and Traverses for a land on turn 3: I think about what I can do against the obviously upcoming Lili, Bauble myself and see a thoughtseize on top, and choose not to play any creature thinking he might want to wait for me to have a board. He doesn't and wins with Lili active for more than 10 turns and me not finding any of my 3 answers.
R11 against Storm 2-0. Easy win G1, and he's mana screwed during G2.
R12 against Bogles 2-0 through T1 Leyline G1 because he only had a Kor. G2 He doesn't have a Leyline and Lili crushed him.
R13 against Burn 2-1 thanks to my opponent letting me resolve my Street wraith cycling which let me draw the Stubborn Denial that countered the Helix he had to cast to survive.
R14 against Abzan Aggro (Time Walk Feature Match, it's at the end of the round) 2-1: I'll let you see all my punts live on Twitch, I did a bunch of them.
R15 against Mardu Pyro 2-0: The guy mulled to 4 G2 and wasn't happy about it :/
I end up 10th on breakers, with a PT invite and airfare plus a thousand bucks. Super stoked with this at my 2nd GP ever, and hope I can keep being this lucky in the future and step my game up.
WOW Congratulations on such an impressive run! Now having run so well with your list is there any changes you would make moving forward? I am about to buy into this deck and am really having a tough time with how to put the deck together. I noticed you have a small blue package with Snapcaster etc. and I am wondering if that is something you would recommend in the new meta with some different decks floating around? If you have any tips or an updated build I would really be interested in your opinions. Thanks for any advice you might have!
The Hostage Taker was pretty bad, everytime I drew it I never had the mana and the time to cast it, but this might be because of the sample size.
2 D-Stroke might be too many: Against Jeskai, you don't want to draw 2 most of the time and 2 manas is somewhat clunky. But given how great they are in some other matchups (Etron, Tron, Through the breach decks) I'm really not sure about this one.
Fulminator Mage was great in a lot of matchups, I'm pretty sure most people should play at least 1 and maybe even more. BGx Midrange (Shadow and non-Shadow), Control, Burn, Infect and Big mana decks make up a large percentage of the meta.
I think TBR is great in the Mardu Matchup and we shouldn't sideboard it out, we have to hope to go faster because it's too hard to grind them out and they don't have that many answers to our big creatures (Like 4 preboard and maybe a couple more postboard). Maybe It's even right to side in the 3rd copy but I haven't tried it.
Snapcaster was pretty good but I'm not sure he deserves a spot in the 75, he was often a bit clunky. I never traversed for it, maybe Grim Flayer is just better even though I'm not playing Souls. Even if you're not playing it, I would still play the breeding pool because of the tron matchup, and having 2 blue sources against Field of ruin decks can be critical (unless you're playing a bunch of Tarfires and Terminate which necessitate a Stomping Ground).
I only found myself wanting to Traverse for a Ghor Clan once but I won the game anyway. I'm not sure it's needed unless swarm decks become much more prevalent (It would necessitate a rework of the mana and/or some manamorphoses in the deck).
I was happy with the removal split. I have no idea what I could cut but getting a couple manamorphose in the deck could be great.
I did pretty well in Lyon, but don't remember enough of the games for a full report.
R1 against UR Pyro 2-0: French guy, the matchup is just great and he cannot do much. I kill his things, discard all his relevant card and kill hime with big monsters.
R2 against Affinity 0-2: Another frenchie who did a couple mistake but it turns out T1 Plating is still pretty good. G2 I flood and manage to do some sequencing mistakes which cut my outs in half, but I draw a couple blanks anyway.
R3 against Mardu Pyro 2-0: The guy made some mistakes in the games, sideboarded very wrong and complained in the end. Turns out Wear//Tear isn't good against our deck.
R4 against Infect 2-0: He didn't draw any Inkmoth Nexus and without this card the matchup is pretty unwinnable for him.
R5 against Etron 2-0: G1 I play a discard spell only to see 2 Chalices, a Relic, GQ, Mine, and 2 creatures. I'm on the play and take a chalice, hoping to draw an answer to the second one. He draws a temple, plays it and the relic. I play a Shadow and pass with a blue up. He draws a second temple, plays it and the chalice. I draw a tarmogoyf to go with my DS and kill him on turn 4 with a battle rage.
G2 I keep a one lander with street wraith, play a discard spell and see 2 chalices, 1 Dismember, 0 temples and some lands and a creature that I select. I leave both chalices because I have a Maelstrom Pulse and a Grudge in hand. He draws 2 temples but has no pressure while I can't find lands. on turn 4 he plays the second chalice on 2. I draw 2 lands the following turn and Pulse the Chalice, he draws an Endbringer but my triple Death's Shadow hand kills him anyway.
R6 against Tron 2-0: I misscount his lands G1 and give him the out of drawing the last tron piece on the last turn by taking the wrong card with a Thoughtseize, but even if I had played right and taken the Ugin with Thoughtseize the tron piece was still 90% to win him the game there. G2 is uneventful, he doen't have green mana for Thragdaddy and Stirrings and can't get to Tron.
R7 against Shuhei Nakamura on Jeskai Tempo 2-1: An interesting incident happened there. I won G1 just by playing a big Shadow while I knew he had no Burn or answers to DS in hand. G2 I sideboarded wrong thinking he was on a more controlling build and died to snapcaster bolts with 2 D-Stroke in hand. G3 I'm fairly ahead and at some point I cycle a Street wraith in order to get delirium and play Traverse the Ulvenwald. While I'm searching my library, a friend of mine says us to wait and calls a Judge: it turns out I didn't draw with the Wraith and upon learning that Shuhei laughs immediately. The Judge fixes the situation, we both get warnings and I win the game with the card drawn. At the end of the game, the Judge asks Shuhei Nakamura to come with him and my friends tell me he could get DQ'd because his reaction with the judge call seemed to show he was aware of me not drawing the card and just didn't tell me even though he should have. He has a long discussion with the Head Judge and ends up not being DQ'd.
R8 against Jeskai Breach 2-1: He left the combo in even though it's pretty bad against me, and I take down both postboard games with most of my removal out.
7-1 and happy so far, but I have to keep focusing on each game as best as I can.
R9 against Grixis Shadow 2-1 despite me cracking my Bauble during main phase like a noob when we're in Topdeck war.
R10 against the Mirror 1-2: In G3 my opponents discard my Stubs and Discard and Traverses for a land on turn 3: I think about what I can do against the obviously upcoming Lili, Bauble myself and see a thoughtseize on top, and choose not to play any creature thinking he might want to wait for me to have a board. He doesn't and wins with Lili active for more than 10 turns and me not finding any of my 3 answers.
R11 against Storm 2-0. Easy win G1, and he's mana screwed during G2.
R12 against Bogles 2-0 through T1 Leyline G1 because he only had a Kor. G2 He doesn't have a Leyline and Lili crushed him.
R13 against Burn 2-1 thanks to my opponent letting me resolve my Street wraith cycling which let me draw the Stubborn Denial that countered the Helix he had to cast to survive.
R14 against Abzan Aggro (Time Walk Feature Match, it's at the end of the round) 2-1: I'll let you see all my punts live on Twitch, I did a bunch of them.
R15 against Mardu Pyro 2-0: The guy mulled to 4 G2 and wasn't happy about it :/
I end up 10th on breakers, with a PT invite and airfare plus a thousand bucks. Super stoked with this at my 2nd GP ever, and hope I can keep being this lucky in the future and step my game up.
Not a bad looking list at all. However, based on the meta, I think a few more proactive choices would be better against the open field. Grim flayer over snap, cut the breeding pool since you dont need UU, replace with stomping ground, cut a delta for a misty (to grab the ground), cut 1 stub (lots of matchups where its useless, 3 main too many), and then 2 of push/AD/Lili for 2 tarfire and a dismember.
Grim flayer over snap could be a consideration, but I've found that I want to side in snap in 90% of my matches, and that threat density wasn't too much of an issue. I could see cutting a traverse for a flayer though, like Jirock in his PT Top8 deck.
Cutting the pool for a ground is extremely wrong imo though: Having 2 blue sources is critical against Tron in particular, but also against UW, because of Ghost quarter and Field of Ruins. It also allows for the snap Denial plays. Stomping ground is clearly worse, given that I'm not playing Ghor-Clan Rampager or Tarfire.
The other changes you propose are probably fine, but given last week's Toronto results I want to be ready for big mana decks of which there were plenty in the top 32, which is why I'm playing 3 stubs. I want my deck to play out more like sultai splashing red for TBR. Playing a second dismember over one of the other removal could be good, it would improve against decks like Hollow One or Grixis Shadow, but I've chosen to prepare more for decks like Humans, Affinity and Burn. It could be better to play a Jund splashing blue deck as you propose, which would allow me to also maybe play a couple terminate, but I've chosen to go the Sultai route.
That build gives you maximum aggression and consistency. Don't underestimate tarfire, card is great in the meta right now, I like a 1/1 LotV b/w main and SB, she has quite a few bad matchups too. The tarfires and dismembers ensure you can always have huge threats and TBR them while still having Stub backup and whatnot. Tarfire kills a lot of ***** in the current meta, queller and mantis rider being 2 of the misses, and even against decks like tron and valakut it typically stays in post SB depending on your SB, because it can clear Sakura, go to face and help goyf race, or go to your own face and let shadow race while fixing your graveyard.
It's true Lili's not great in the current meta, but I just want to play it for the free wins against Titan Shift, the Shadow mirror, Control decks or ETron. Tarfire would only be good against 12 of the 32 decks in the top of the standings from Toronto, which is not where I want to be.
Hi everyone,
I'll be playing Traverse Shadow in Lyon this weekend, and while I have some experience with Death's Shadow decks, the format being so wide means I have never even played against half the tier 1-2 decks with it. I've locked the following decklist, very similar to Immanuel Gerschenson's list with a couple personal adjustments.
I've written baselines for my sideboard plans against some of the top decks, based on some articles and my personal understanding of the deck. If some of you guys could take the time to give me your opinion about them, it'd be awesome !
Storm (assuming they cut gifts and creatures for pieces, Empty and some interaction, adapt the plan otherwise or if they have blood moon)
-2 Decay
-1 Dismember
-2 Lili
-1 Push
+1 Stubborn Denial
+1 Maelstrom Pulse
+1 Return
+2 Brutality
+1 TBR
The Hostage Taker was pretty bad, everytime I drew it I never had the mana and the time to cast it, but this might be because of the sample size.
2 D-Stroke might be too many: Against Jeskai, you don't want to draw 2 most of the time and 2 manas is somewhat clunky. But given how great they are in some other matchups (Etron, Tron, Through the breach decks) I'm really not sure about this one.
Fulminator Mage was great in a lot of matchups, I'm pretty sure most people should play at least 1 and maybe even more. BGx Midrange (Shadow and non-Shadow), Control, Burn, Infect and Big mana decks make up a large percentage of the meta.
I think TBR is great in the Mardu Matchup and we shouldn't sideboard it out, we have to hope to go faster because it's too hard to grind them out and they don't have that many answers to our big creatures (Like 4 preboard and maybe a couple more postboard). Maybe It's even right to side in the 3rd copy but I haven't tried it.
Snapcaster was pretty good but I'm not sure he deserves a spot in the 75, he was often a bit clunky. I never traversed for it, maybe Grim Flayer is just better even though I'm not playing Souls. Even if you're not playing it, I would still play the breeding pool because of the tron matchup, and having 2 blue sources against Field of ruin decks can be critical (unless you're playing a bunch of Tarfires and Terminate which necessitate a Stomping Ground).
I only found myself wanting to Traverse for a Ghor Clan once but I won the game anyway. I'm not sure it's needed unless swarm decks become much more prevalent (It would necessitate a rework of the mana and/or some manamorphoses in the deck).
I was happy with the removal split. I have no idea what I could cut but getting a couple manamorphose in the deck could be great.
R1 against UR Pyro 2-0: French guy, the matchup is just great and he cannot do much. I kill his things, discard all his relevant card and kill hime with big monsters.
R2 against Affinity 0-2: Another frenchie who did a couple mistake but it turns out T1 Plating is still pretty good. G2 I flood and manage to do some sequencing mistakes which cut my outs in half, but I draw a couple blanks anyway.
R3 against Mardu Pyro 2-0: The guy made some mistakes in the games, sideboarded very wrong and complained in the end. Turns out Wear//Tear isn't good against our deck.
R4 against Infect 2-0: He didn't draw any Inkmoth Nexus and without this card the matchup is pretty unwinnable for him.
R5 against Etron 2-0: G1 I play a discard spell only to see 2 Chalices, a Relic, GQ, Mine, and 2 creatures. I'm on the play and take a chalice, hoping to draw an answer to the second one. He draws a temple, plays it and the relic. I play a Shadow and pass with a blue up. He draws a second temple, plays it and the chalice. I draw a tarmogoyf to go with my DS and kill him on turn 4 with a battle rage.
G2 I keep a one lander with street wraith, play a discard spell and see 2 chalices, 1 Dismember, 0 temples and some lands and a creature that I select. I leave both chalices because I have a Maelstrom Pulse and a Grudge in hand. He draws 2 temples but has no pressure while I can't find lands. on turn 4 he plays the second chalice on 2. I draw 2 lands the following turn and Pulse the Chalice, he draws an Endbringer but my triple Death's Shadow hand kills him anyway.
R6 against Tron 2-0: I misscount his lands G1 and give him the out of drawing the last tron piece on the last turn by taking the wrong card with a Thoughtseize, but even if I had played right and taken the Ugin with Thoughtseize the tron piece was still 90% to win him the game there. G2 is uneventful, he doen't have green mana for Thragdaddy and Stirrings and can't get to Tron.
R7 against Shuhei Nakamura on Jeskai Tempo 2-1: An interesting incident happened there. I won G1 just by playing a big Shadow while I knew he had no Burn or answers to DS in hand. G2 I sideboarded wrong thinking he was on a more controlling build and died to snapcaster bolts with 2 D-Stroke in hand. G3 I'm fairly ahead and at some point I cycle a Street wraith in order to get delirium and play Traverse the Ulvenwald. While I'm searching my library, a friend of mine says us to wait and calls a Judge: it turns out I didn't draw with the Wraith and upon learning that Shuhei laughs immediately. The Judge fixes the situation, we both get warnings and I win the game with the card drawn. At the end of the game, the Judge asks Shuhei Nakamura to come with him and my friends tell me he could get DQ'd because his reaction with the judge call seemed to show he was aware of me not drawing the card and just didn't tell me even though he should have. He has a long discussion with the Head Judge and ends up not being DQ'd.
R8 against Jeskai Breach 2-1: He left the combo in even though it's pretty bad against me, and I take down both postboard games with most of my removal out.
7-1 and happy so far, but I have to keep focusing on each game as best as I can.
R10 against the Mirror 1-2: In G3 my opponents discard my Stubs and Discard and Traverses for a land on turn 3: I think about what I can do against the obviously upcoming Lili, Bauble myself and see a thoughtseize on top, and choose not to play any creature thinking he might want to wait for me to have a board. He doesn't and wins with Lili active for more than 10 turns and me not finding any of my 3 answers.
R11 against Storm 2-0. Easy win G1, and he's mana screwed during G2.
R12 against Bogles 2-0 through T1 Leyline G1 because he only had a Kor. G2 He doesn't have a Leyline and Lili crushed him.
R13 against Burn 2-1 thanks to my opponent letting me resolve my Street wraith cycling which let me draw the Stubborn Denial that countered the Helix he had to cast to survive.
R14 against Abzan Aggro (Time Walk Feature Match, it's at the end of the round) 2-1: I'll let you see all my punts live on Twitch, I did a bunch of them.
R15 against Mardu Pyro 2-0: The guy mulled to 4 G2 and wasn't happy about it :/
I end up 10th on breakers, with a PT invite and airfare plus a thousand bucks. Super stoked with this at my 2nd GP ever, and hope I can keep being this lucky in the future and step my game up.
Grim flayer over snap could be a consideration, but I've found that I want to side in snap in 90% of my matches, and that threat density wasn't too much of an issue. I could see cutting a traverse for a flayer though, like Jirock in his PT Top8 deck.
Cutting the pool for a ground is extremely wrong imo though: Having 2 blue sources is critical against Tron in particular, but also against UW, because of Ghost quarter and Field of Ruins. It also allows for the snap Denial plays. Stomping ground is clearly worse, given that I'm not playing Ghor-Clan Rampager or Tarfire.
The other changes you propose are probably fine, but given last week's Toronto results I want to be ready for big mana decks of which there were plenty in the top 32, which is why I'm playing 3 stubs. I want my deck to play out more like sultai splashing red for TBR. Playing a second dismember over one of the other removal could be good, it would improve against decks like Hollow One or Grixis Shadow, but I've chosen to prepare more for decks like Humans, Affinity and Burn. It could be better to play a Jund splashing blue deck as you propose, which would allow me to also maybe play a couple terminate, but I've chosen to go the Sultai route.
It's true Lili's not great in the current meta, but I just want to play it for the free wins against Titan Shift, the Shadow mirror, Control decks or ETron. Tarfire would only be good against 12 of the 32 decks in the top of the standings from Toronto, which is not where I want to be.
I'll be playing Traverse Shadow in Lyon this weekend, and while I have some experience with Death's Shadow decks, the format being so wide means I have never even played against half the tier 1-2 decks with it. I've locked the following decklist, very similar to Immanuel Gerschenson's list with a couple personal adjustments.
4 Death's Shadow
4 Street Wraith
4 Tarmogoyf
1 Snapcaster Mage
2 Abrupt Decay
3 Fatal Push
3 Stubborn Denial
2 Temur Battle Rage
1 Dismember
2 Liliana of the Veil
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
3 Bloodstained Mire
1 Breeding Pool
2 Overgrown Tomb
4 Polluted Delta
1 Swamp
4 Verdant Catacombs
1 Watery Grave
1 Marsh Flats
1 Hostage Taker
1 Fulminator Mage
2 Disdainful Stroke
1 Stubborn Denial
2 Ancient Grudge
1 Fatal Push
1 Kozilek's Return
1 Temur Battle Rage
1 Liliana, the Last Hope
2 Collective Brutality
1 Radiant Flames
1 Maelstrom Pulse
Burn :
-1 Seize
-4 Wraith
-1 Dismember
+1 Denial
+1 Fulmi
+2 Brutality
+1 TBR
+1 Push
Be wary of Deflecting Palm
5C Humans
OTP :
-3 Denial
-4 Wraith
-2 Seize
+1 Push
+1 Lili tlh
+1 Pulse
+1 Return
+1 Flames
+1 Hostage Taker
+1 TBR
+2 Brutality
OTD :
-3 Denial
-2 Lili
-2 Wraith
-2 Seize
Fetch Blood Crypt when in doubt
Affinity
-2 Lili
-2 Street Wraith
-1 Stubborn
-2 Thoughtseize
+ 2 Grudge
+1 Push
+1 Return
+1 TBR
+1 Lili tlh
+1 Radiant Flames
OTD -1 Seize -1 Denial +1 Pulse +1 Brutality (in addition to the above plan)
Fetch Blood Crypt when in doubt
Tron
-3 Push
-1 Dismember
-1 Traverse
-1 Decay
-2 Lili
+1 Denial
+2 D-Stroke
+2 Grudge
+1 Pulse
+1 Fulmi
+1 Hostage Taker
Fetch UU.
Eldrazi tron
-1 Denial
-1 Traverse
-2 Inqui
-1 Push
-1 Decay
+2 Grudge
+2 Stroke
+1 Fulmi
+1 Pulse
Grixis Shadow :
-1 Push
-1 Denial/Marsh Flats
-2 TBR
+1 Lili tlh
+1 Maelstrom Pulse
+1 Hostage Taker
+1 Fulminator Mage
Crack Bauble during their upkeep in the late game
Traverse Shadow
-2 TBR
-2 Denial
-1 Marsh Flats/Denial
+1 Lili tlh
+1 Maelstrom Pulse
+1 Hostage Taker
+1 Fulminator Mage
+1 Push
Crack Bauble during their upkeep in the late game
Jeskai Control
-2 Fatal Push
-1 Dismember
-2 TBR
-1 Marsh Flats
+1 Stubborn Denial
+1 Lili tlh
+1 Fulminator Mage
+1 Disdainful Stroke
+2 Collective Brutality
Jeskai Queller
-1 Dismember
-1 Push
-1 Marsh Flats
-2 TBR
+1 Stubborn Denial
+1 Lili Tlh
+1 Fulmi
+2 Collective brutality
UW Control
-2 TBR
-2 Push
-1 Marsh Flats
-1 Decay
+1 Stubborn Denial
+1 Lili Tlh
+1 Fulmi
+2 Collective brutality
+2 Disdainful Stroke
UR Madcap Moon (assuming they board out Emperion, otherwise pulse/grudge could be boarded in)
-2 TBR
-3 Push
-1 Dismember
-1 Marsh Flats
+1 Stubborn Denial
+1 Lili Tlh
+1 Fulmi
+2 Collective brutality
+2 Disdainful Stroke
UR Pyromancer/Thing (no moon)
-2 TBR
-1 Dismember
-1 Marsh Flats
+1 Stubborn Denial
+1 Fulminator Mage
+1 Lili tlh
+1 Pulse
Storm (assuming they cut gifts and creatures for pieces, Empty and some interaction, adapt the plan otherwise or if they have blood moon)
-2 Decay
-1 Dismember
-2 Lili
-1 Push
+1 Stubborn Denial
+1 Maelstrom Pulse
+1 Return
+2 Brutality
+1 TBR
Dredge
-2 Lili
-1 Dismember
-1 Decay
-3 Push
+1 TBR
+1 Radiant Flames
+1 Lili tlh
+1 Stubborn Denial
+2 Disdainful Stroke
+1 Fulminator Mage
Mardu Pyro
-2 Lili
-1 Push
-1 Denial
+1 Radiant Flames
+1 Return
+1 Lili tlh
+1 Pulse
BR Hollow One
-2 Lili
-3 Push
+1 Stubborn Denial
+1 Maelstrom Pulse
+1 TBR
+2 Grudge
Titan Shift
-3 Push
-2 Decay
-1 Dismember
+1 Fulmi
+1 Stubborn
+2 D-Stroke
+1 Maelstrom Pulse
+1 TBR
BG Midrange/Abzan
-2 TBR
-3 Denial
+1 Hostage Taker
+1 Fulmi
+1 Push
+1 Lili tlh
+1 Pulse
Lili is still too good against Abzan in case they don’t draw Lingering Souls, but a K-return might be better.
Bogles
+1 Return
+1 Pulse
+1 Flames
+1 Stubborn
-1 Dismember
-3 Push
Maybe sweepers are too slow on the draw.
https://deadonboardmtg.com/2017/11/08/the-ultimate-deaths-shadow-primer-and-tournament/
http://www.mtgmintcard.com/articles/writers/magnus-lantto/the-ultimate-deaths-shadow-matchup-guide
http://www.mtgmintcard.com/articles/writers/immanuel-gerschenson/traversing-at-pro-tour-rix
http://www.topdeckproductions.com/2018/01/31/traverse-deaths-shadow-primer/
As well as a bunch of Grixis Shadow article before I played this one locally.