It may just just been the lingering souls kicking ass. I REALLY missed the red though, and was frustrated by the lack of it. I wasn't thrilled with 3x LOTV either. LOTV is without a doubt a better card than LTLH, but I think HOPE fits the deck better, since it fixes our issue with small creatures and removal heavy decks not exiling.
glad to see more people with the same conclusions as mine, i tried to tell that like 10 pages ago
also, LTLH its better than LOTV at grinding card advantage against decks with a lot of removal
and finaly, i think LOTV its not that good against decks where LTLH its bad, i mean against combo you still need to draw target discard, LOTV alone its not enough
why do you think merfolks its a great matchup? i strugle with it a lot, mostly because of spreading seas, mutavault and vial+harbinger. i only lost once against it but all the matches were hard mode
played against sultai midrange control, affinity, merfolks, dredge and ad nauseam
the games against merfolks where challenging, i dont know if its a good or bad matchup but its definitely hard to play
grim flayer was great because even though its for the grindy matchups i could bring him in against dredge and nauseam alongside more relevant interaction to be fully redundant on the pressure plus disruption plan
i only drew whispers and witness once against the sultai deck and did what you expect them to do, wich is good enough for me considering the other options
i prefer last hope instead of of the veil because its a lot easier to generate card advantage with it and its good against cards that generate multiple chumpblockers like eldrazy sky spawner, master of waves, kitchen finks, etc wich sometimes gives them enough time
the 2 terminates were a concesion to the grixis and eldrazi decks, i dodged them but they become easier when you can kill their creatures. on the other hand i would have liked to have decay against nauseam and affinity, you cant have it all
i think 2 tarfire its the right number, at least for now. it does very little
i tryed bitterblossom and its to slow, you play it on turn 2 and on turn 4 you attack for 1, also the life loss matters, we want to drop between 7-9 life and stop right there unless the coast its clear to go for the kill
i liked your idea of playing thrinax, unlike lingering souls its soft to counters, discard and path, but every threat that we play in this slot will be soft to those as well. strangleroot geist and geralf's messenger are other options but thrinax is a lot easyer to cast
i think the deck its better with just 3 colors, but since my meta is full of B/G/x midrange and U/x/x control the white splash helps a lot
the options in jund colors are a bit lacking, strangleroot geist and geralf's messenger go to hard on the mana and kitchen finks is a nonbo with shadow, maybe sprouting thrinax as mentioned above its the solution
if it costs 3 or more then its not good agaisnt leyline, you will have acces to discard as soon as turn 4 and thats to late
wich decks play leyline? nauseam, bogles, wr prison and puresteel paladin. maybe i forgot some, but except wr prison the rest are quite fast and you wont have the time to play reclamation sage to destroy the leyline and unlock the target discard
I've been absolutely fine without lingering souls, I've been tinkering a lot with sideboarding and avoid slotting in too many 3 drops
I don't think lingering souls is needed in the deck, all it does is clunk up opening hands, and I've been finding more often than not that I'm just chump blocking with them and losing tempo.
The white splash is a trap, you don't need it, it's just slowing your deck down a lot. The first few games I played without the white splash I hated it and went back to white. Got my ass kicked at the store, went back to mtgo, tested the Jund version more and have been winning more games since.
what do you mean exactly with that?
against wich decks it slows down the game? except affinity, i think if we bring in souls, our opponents decks slows down the game even more
dont you want it against grixis or patriot control and abzan midrange?
glad to see more people with the same conclusions as mine, i tried to tell that like 10 pages ago
also, LTLH its better than LOTV at grinding card advantage against decks with a lot of removal
and finaly, i think LOTV its not that good against decks where LTLH its bad, i mean against combo you still need to draw target discard, LOTV alone its not enough
why do you think merfolks its a great matchup? i strugle with it a lot, mostly because of spreading seas, mutavault and vial+harbinger. i only lost once against it but all the matches were hard mode
4 thoughtseize
4 fatal push
2 tarfire
2 terminate
2 kolaghan's command
2 liliana, the last hope
1 ghor-clan rampager
1 temur battle rage
4 tarmogoyf
4 death's shadow
4 traverse the ulvenwald
4 mishra's bauble
4 street wraith
4 bloodstained mire
4 wooded foothills
2 blood crypt
1 overgrown tomb
1 stomping ground
1 swamp
1 forest
side
2 nihil spellbomb
1 whispers of emrakul
1 pyroclasm
2 collective brutality
1 destructive revelry
2 ancient grudge
2 grim flayer
1 eternal witness
3 fulminator mage
played against sultai midrange control, affinity, merfolks, dredge and ad nauseam
the games against merfolks where challenging, i dont know if its a good or bad matchup but its definitely hard to play
grim flayer was great because even though its for the grindy matchups i could bring him in against dredge and nauseam alongside more relevant interaction to be fully redundant on the pressure plus disruption plan
i only drew whispers and witness once against the sultai deck and did what you expect them to do, wich is good enough for me considering the other options
i prefer last hope instead of of the veil because its a lot easier to generate card advantage with it and its good against cards that generate multiple chumpblockers like eldrazy sky spawner, master of waves, kitchen finks, etc wich sometimes gives them enough time
the 2 terminates were a concesion to the grixis and eldrazi decks, i dodged them but they become easier when you can kill their creatures. on the other hand i would have liked to have decay against nauseam and affinity, you cant have it all
i think 2 tarfire its the right number, at least for now. it does very little
i liked your idea of playing thrinax, unlike lingering souls its soft to counters, discard and path, but every threat that we play in this slot will be soft to those as well. strangleroot geist and geralf's messenger are other options but thrinax is a lot easyer to cast
the options in jund colors are a bit lacking, strangleroot geist and geralf's messenger go to hard on the mana and kitchen finks is a nonbo with shadow, maybe sprouting thrinax as mentioned above its the solution
wich decks play leyline? nauseam, bogles, wr prison and puresteel paladin. maybe i forgot some, but except wr prison the rest are quite fast and you wont have the time to play reclamation sage to destroy the leyline and unlock the target discard
what do you mean exactly with that?
against wich decks it slows down the game? except affinity, i think if we bring in souls, our opponents decks slows down the game even more
dont you want it against grixis or patriot control and abzan midrange?
flooding a lot
keeping a one land hand with 2 cantrips and never drawing the second land
having traverse stuck in my hand because i dont have delirium
drawing to many cards that do nothing in the current situation/matchup (fatal push, temur battle rage, tarfire, etc)
topdecking discard
i think a little bit more of deck manipulation would be great