That is true, Jund has the answers. Also, what slightly strikes me off playing Grixis, is their inability to destroy enchantments (only exception would be Engineered Explosives which kills enchantments on 1, 2 or 3, but not 4 or higher obviously).
Grixis colors doesn't really answers for enchantments unfortunately. The best option is Engineered Explosives which I run 2 of in my sideboard. The other answer they may have it usually permanent bounce spells like Echoing Truth, Wipe Away, Cyclonic Rift, or others I cannot think of right now.
I see the points of Grixis having better game against combo, I guess this is just reality.
I do want to point out that Leyline from Ad Nauseam against us is not gg automatically. You can attack them on different axises, like going after their artifacts or lands. I have been there and done that in the past. But thats the beauty of the deck, it can fight through everything potentially.
I admit, I see more and more people are switching to the Grixis variant of the deck; however, I still think that the Jund version is still the best one. Taking the skeleton of the long time best deck in all of Modern, Jund, makes me sense than taking the skeleton of Grixis Delver is good but better than the cards that Jund has available. Jund has Abrupt Decay, Grixis has counter spells (though not against Abrupt Decay ). Jund just version has more answers against threats then Grixis unfortunately, and from me a Grixis Delver player.
I do admit that Tron is a pretty hit and miss matchup for this deck. We either set up well and fast for our opponent can't get Tron together to matter or they manage to have answers to out board and plan. In my local meta, we have a pretty big turnout with Tron variants (i.e., Eldrazi, Mono U, Gifts, R/G, G/W, etc.) and have noticed that Tron is usually a pretty hard matchup. I usually see Death's Shadow style decks run at least 2-3 sideboard Fulminator Mage to combat Tron along with also running Surgical Extraction and sometimes Extirpate.
How does Death's Shadow do against Bogles? Is it favorable?
Against Bogles, this deck should do well against them. Jund honestly has enough answers for Bogles from the beginning. While they go big with damage, something Death's Shadow Jund likes, this deck should out value them quickly.
Pretty much everything that can splash black has been trying it. Jund is the only proven one with probably grixis next in line. I've considered esper with GoST in the sb.
I've been considering trying out the Grixis build of the deck. Death's Shadow is definitely the new hottest deck in Modern from merging with the previous version of Death's Shadow and now Jund. Having the colors and spells that Jund already has, no big surprise that any deck in Modern that is running BRG is top tier.
Also, I see the price of Pain's reward rising. Is it played better than Painful Truths?
Pain's Reward has been going up lately, didn't really make the connection that the reason why is because of Death's Shadow style decks now. I'd imagine that this a toss up with Painful Truths because I like both. Pain's Reward could be better as a way to burn an opponent that doesn't know what is happening.
I actually kind of like it more than spellbomb. It can be played alongside first turn discard against decks where you need it. Being free is a big deal. Also gets you delirium without costing mana. I really think in this deck it could be better.
I really like the idea of Tormod's Crypt in the sideboard as an Idea for graveyard hate that does not effect us, while helping Delirium and Tarmogoyf fuel.
Unfortunately we cannot tutor it out with Traverse the Ulvenwald even though with Delirium, it says we can search up a creature card; however, the card being a Changeling the card any creature "type" like Goblin, Merfolk, Elf, etc. but doesn't actually make the card a "creature" card, just a creature "type". If it works with creature types, oh boy...
I've been considering 1 Nameless Inversion in the 75. It's another tribal instant that I won't feel like holding for reach and sometimes a pump for +3. Idk if it's worth it or not, so I'll be testing it some. It does hit some problem dudes like displacer though.
Is there a concensus on when to take out what against:
To answer your question, I think that against Affinity we should have the upper hand where that we enough big creature put on quick and they have to block to even stay alive. Affinity doesn't have much removal for Death's Shadow except for possible tech of Fatal Push but I haven't see them use that card much lately, what to cut out?