I'm 25-22 in games, 10-9 in rounds, which isn't too surprising since I'm not a very good player.
Hey man, give yourself a break. Live, learn, and Jund em out it's all well and good here. Glad someone is testing frenzy. We need people to sleeve up new cards and evaluate them. Might be time to jump ship on that card tho.
I'm also convinced 24 lands is where we want to be, but having 25 isn't necessarily a bad thing either. It really depends on
what a player wants to include in their 75. I think if someone has an affinity for BBE's and different 4+ cmc cards in their sideboard they should push up to 25. On the other hand, if they're just packing the elfs and staying relatively low on cmc (somewhere between 6-8 3cmc spells), they should be fine on 24.
I also believe 3 Trophy's is the right number. I started at 4, and while it being a great catch-all, it's still just a removal spell. I felt that my opponent was getting ahead of me easier than normal, so the 4th trophy quickly turned into a 3rd KCommand; putting me somewhere near @FlyingDelver 's numbers.
On that topic, noting the balance of KCommand and Trophy is pretty important. Having 3 of each basically solves any problem in modern with terrifying efficiency without overloading on either spell. I would urge people to give it a shot in their lists before totally knocking the ideas has worked very well so far.
I haven't really looked at what I want to be packing in the sideboard quite yet, but with a few more games under this 60's belt I'll probably start focusing on it a little more good luck testing, everyone!
I'm not saying that KCommand alone is what makes Jund great, it's just another card among Lightning Bolt and BBE to play Jund over GBx decks. That's all.
On another note, what are people's mainboards going to look like when testing this new card? I'm quite curious to what you guys are going with!
Don't get me wrong, I think KCommand is a great card. But I don't think our deck wants four of them. We need more diversity in our spells. Dropping Abrupt Decay and Maelstrom Pulse seems questionable when we're trying to have a distribution of spells that can actively remove any issue.
What's your reason on playing the 4 Kolaghan's Command and no Pluse/Decay?
Attacking is still our main gameplay against the UWx decks Scooze can turn sideways to deal damage and that's all there is to it, really.
I personally board in the spell bombs against UWx match ups, but I wouldn't be surprised if that wasn't the best call in the world. I like making my deck as threat-dense and disruption packed as possible. I go as far as removing all my bolts, pushes, terminates, and depending on what I'm playing against; Decay's and Pulses for any relevant dudes or disruption in my side board.
I think Leyline is the foil to the GY decks that are seeing play right now. But at the same time, as mentioned, the is a price to the card. Along-side Bob, lots of damage could be flipped off the top; and redundant copies are useless, even though we must include 2-4 copies of the card in the sideboard for it to be effective.
I've played Leyline before and I can definitely see why it has such a draw to it right now. But don't you think something like this is possible?
What I'm referring to here is Joslyn's sideboard gauntlet of graveyard hate. 3 Nihil Spellbomb and 2 Grafdigger's Cage. She top 16'd a few opens with this exact 75. I haven't quite figured out that if she made an accurate meta call or was just incredibly prophetic to where the format was going. Maybe the format is narrow enough to include that number of cage and Spellbombs? I like this plan of attack more than the Leyline's personally. Thoughts?
I brought this up in the discord a little bit ago, but wanted to get a few other opinions on it.
Has anybody played without terminate in a Jund list? I'm really looking to adopt a second Maelstrom Pulse and a second Abrupt Decay in my list to be a little more versatile with removal. The spell suite I imagine would be something like the following...
We should be able to answer everything in the format with what's listed there, but whether it actually does or not is kinda up for debate. I see lists cutting down to 1 Terminate now that push is the go-to creature removal spell we have. Everything push can't answer, the rest of our removal should be able to compensate for it.
I agree. I think when on 24 lands your best option is just to play the 3 Raging Ravine. Even though Treetop Village pulls its weight in certain match ups and situations, it's not exactly what you want when you're trying to curve out. Funny how small changes like that really affect game play.
I don't think 25 lands is more "right" than 24, it really does all come down to deck construction. 25 just seems to be the choice of many at the moment.
I'm in the same boat. Not side boarding in more Fulminators against the Amulet player while keeping in ooze, boarding in Ancient Grudge against Burn, and boarding out Dark Confident in the mirror are all questionable lines. But even though his side boarding strategies are rocky, he found a configuration of the deck that played consistently over an Open. I think that's something that really speaks for itself.
Another thing it seems like he did was trim any numbers of cards for ones he thought would be good to come in. For example, trimming two bolts against Eldrazi and trimming 2 Inquisitions against Jund. This is a very old strategy that may be coming back for the Jund play style. Games two and three are very important for this reason. I think this is why we must keep a versatile sideboard nowadays to tackle any issue.
I like how he highlighted how awkward playing EE is with Bloodbraid. While it's a great card, and I can see why he (and others) plays it, I personally don't want a card like that in my deck but it helps others that are playing it. Great insight!
Do y’all remember the Anger of the Gods/Courser of Kruphix lists a long time ago? I don’t remember what they were in response to, maybe Wild Nacatl being unbanned, I dunno. I think that was right after DRS was banned. Anyway, they ran two MB Anger of the Gods. If Humans and Hollow One or other aggressive decks start actually dominating the meta then that doesn’t seem like a terrible idea. Seems like a decent cascade too. Obviously the meta isn’t there yet, and I think it would require a slightly different build. It’s just a thought I had while mowing the yard today.
Edit: For the record, I was only talking about running Anger. I’m not suggesting running Courser. I was just providing some context.
I remember this! This is when Birthing Pod was at the top of its game. Jund worked it's way back into the meta as one of the "best decks" against birthing pod because it adopted a way to support Anger of the Gods as well as Chandra Pyromaster to keep the board clean, and deal with the pod effectively.
I think it's all about finding balance in a list. The hard part about that is that the scale of Modern tips in different directions so often. I think there needs to be some kind of list established with Jund here soon. Something finite. That way we can start to actually attack the other decks in format instead of having a sort of civil war with lists and ideas.
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Hey man, give yourself a break. Live, learn, and Jund em out it's all well and good here. Glad someone is testing frenzy. We need people to sleeve up new cards and evaluate them. Might be time to jump ship on that card tho.
what a player wants to include in their 75. I think if someone has an affinity for BBE's and different 4+ cmc cards in their sideboard they should push up to 25. On the other hand, if they're just packing the elfs and staying relatively low on cmc (somewhere between 6-8 3cmc spells), they should be fine on 24.
I also believe 3 Trophy's is the right number. I started at 4, and while it being a great catch-all, it's still just a removal spell. I felt that my opponent was getting ahead of me easier than normal, so the 4th trophy quickly turned into a 3rd KCommand; putting me somewhere near @FlyingDelver 's numbers.
On that topic, noting the balance of KCommand and Trophy is pretty important. Having 3 of each basically solves any problem in modern with terrifying efficiency without overloading on either spell. I would urge people to give it a shot in their lists before totally knocking the ideas has worked very well so far.
With the minimal playtesting, I've settled on a main 60 like this...
4 Dark Confidant
3 Scavenging Ooze
4 Bloodbraid Elf
3 Liliana of the Veil
1 Liliana, the Last Hope
4 Inquisition of Kozilek
4 Lightning Bolt
2 Thoughtseize
3 Assassin's Trophy
3 Kolaghan's Command
1 Maelstrom Pulse
3 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
4 Raging Ravine
1 Twilight Mire
1 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
2 Swamp
1 Forest
I haven't really looked at what I want to be packing in the sideboard quite yet, but with a few more games under this 60's belt I'll probably start focusing on it a little more good luck testing, everyone!
On another note, what are people's mainboards going to look like when testing this new card? I'm quite curious to what you guys are going with!
What's your reason on playing the 4 Kolaghan's Command and no Pluse/Decay?
I personally board in the spell bombs against UWx match ups, but I wouldn't be surprised if that wasn't the best call in the world. I like making my deck as threat-dense and disruption packed as possible. I go as far as removing all my bolts, pushes, terminates, and depending on what I'm playing against; Decay's and Pulses for any relevant dudes or disruption in my side board.
I've played Leyline before and I can definitely see why it has such a draw to it right now. But don't you think something like this is possible?
https://www.mtggoldfish.com/deck/1174851#paper
What I'm referring to here is Joslyn's sideboard gauntlet of graveyard hate. 3 Nihil Spellbomb and 2 Grafdigger's Cage. She top 16'd a few opens with this exact 75. I haven't quite figured out that if she made an accurate meta call or was just incredibly prophetic to where the format was going. Maybe the format is narrow enough to include that number of cage and Spellbombs? I like this plan of attack more than the Leyline's personally. Thoughts?
Has anybody played without terminate in a Jund list? I'm really looking to adopt a second Maelstrom Pulse and a second Abrupt Decay in my list to be a little more versatile with removal. The spell suite I imagine would be something like the following...
4 Inquisition of Kozilek
4 Lightning Bolt
2 Thoughtseize
2 Abrupt Decay
2 Kolaghan's Command
2 Maelstrom Pulse
We should be able to answer everything in the format with what's listed there, but whether it actually does or not is kinda up for debate. I see lists cutting down to 1 Terminate now that push is the go-to creature removal spell we have. Everything push can't answer, the rest of our removal should be able to compensate for it.
Any thoughts?
I don't think 25 lands is more "right" than 24, it really does all come down to deck construction. 25 just seems to be the choice of many at the moment.
Another thing it seems like he did was trim any numbers of cards for ones he thought would be good to come in. For example, trimming two bolts against Eldrazi and trimming 2 Inquisitions against Jund. This is a very old strategy that may be coming back for the Jund play style. Games two and three are very important for this reason. I think this is why we must keep a versatile sideboard nowadays to tackle any issue.
I like how he highlighted how awkward playing EE is with Bloodbraid. While it's a great card, and I can see why he (and others) plays it, I personally don't want a card like that in my deck but it helps others that are playing it. Great insight!
I remember this! This is when Birthing Pod was at the top of its game. Jund worked it's way back into the meta as one of the "best decks" against birthing pod because it adopted a way to support Anger of the Gods as well as Chandra Pyromaster to keep the board clean, and deal with the pod effectively.