If you don't wipe the board before MLD'ing against a green hyperramp deck, odds are you're gonna have a bad time.
See, there's a difference between using it strategically and what a lot of people are doing. I've seen people drop down an Armageddon when they had a near empty board and the Green player already had a few fatties out. That's not gonna do much. What we really need, IMO, is some more kinds of spells that constrain everyone's lands without entirely nuking them, such as the afformentioned Keldon Firebombers. This would allow people who get hit as a result of "being in the near vicinity of the threat" still able to play and perhaps throw out a Wrath to keep a game going which would otherwise be done quickly. Various cards that would leave everyone with 3, 4 or even 5 land would see plenty of play, methinks, without anyone calling them particularly overpowered.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
To post a comment, please login or register a new account.
See, there's a difference between using it strategically and what a lot of people are doing. I've seen people drop down an Armageddon when they had a near empty board and the Green player already had a few fatties out. That's not gonna do much. What we really need, IMO, is some more kinds of spells that constrain everyone's lands without entirely nuking them, such as the afformentioned Keldon Firebombers. This would allow people who get hit as a result of "being in the near vicinity of the threat" still able to play and perhaps throw out a Wrath to keep a game going which would otherwise be done quickly. Various cards that would leave everyone with 3, 4 or even 5 land would see plenty of play, methinks, without anyone calling them particularly overpowered.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.