Knight of the White Orchid could allow the deck to come from being behind on the draw to effectively being ahead, setting up an early Verdict and also being a suitable blocker--effectively it's a tempo-reversing card. Hussar is a long-game draw engine. History is an aggro card. They should not be compared.
I think History has the potential to be quite good indeed, but I'd be very surprised if this was the case in our deck.
I've never been a big fan of Blade Splicer, always seeing it as more of a UW midrange/value card. It's probably really good there. History of Benalia is actually probably better in that deck, but for us the value of a bigger, first striking blocker is likely more than a slower pair of 2/2s with a follow up punch.
Two reasons. First, curve--we have a lot of 3-drops already. Second, we rely on recursion and flickerwisps to generate EtB triggers--Missionary gives more per trigger than Finks. That said some builds have used Finks successfully.
Revisiting and seeing a lot of innovation. That's cool.
So it seems we'll be getting a few boons from the next set. Damping Sphere hits a couple of the more prominent opponents, and everyone's paying attention to it. But how about Tetsuko Umezawa, Fugitive? I think this could be a surprising boon. He turns our Flickerwisps, Lone Missionary, and Court Hussars into unblockable threats which can reasonably chip away at the opponent's life total in an attrition war. It may not be our best tactic, but it is interesting and worth considering, I think.
The presence of regeneration is not currently high. EO is infrequent, as is Thrun. Ezuri and Welding Jar are things though. One Wrath is not reliable enough against decks that play, either. Meanwhile, countermagic is down a bit, though Jace could reverse that, but Meddling Mage is pretty big. So we need to prioritize beating humans, countermagic, or Elves plus Affinity (and to some extent other green decks).
We run 3-4 sweepers MD, with 1-2 more in the SB. Even numbers of Verdict + Wrath seem like a good way to manage the environment overall, though if you're very worried about facing Humans you can diversify by swapping in a Day or Settle (probably over Wrath, IMO).
@Broliver: great playing! I know there has been some copy-cat experimenting in the past, but I've never seen someone do it so successfully. My concern has often had to do with the difficulties of combining Emeria and tertiary colors, but you seemed to manage it just fine. I also liked the sideboard conversion strategy; it definitely caught a lot of people off guard. Thanks for providing the report, it was a great read and chock full of interesting ideas.
Azor seems good, but I'm not that sure he is. He can still be killed by instant speed removal before he can attack/Revelation. Titan generates immediate value and adds more longevity. This could be another competitor for slots beyond the first three Titans though, I agree.
Is there any reason why we wouldn't want to use Cryptic Command in the UW version of the deck? I can see having a bit of trouble with the triple U casting requirement, but other than that it seems good..
With the price hovering around 20 dollars now that Iconic Masters has been out for a bit, I was thinking of picking up a few copies.. or does that move it too far in the direction of regular UW control?
To hit UUU reliably by turn-4 means running about 22 U-sources. This is not easy alongside Emeria, the Sky Ruin (due to the requirement for lots of Plains), and is made harder still with Ghost Quarter and Field of Ruin taking up other land slots.
As far as pushing us too close to the UW archetype: I'm not convinced the border is so rigid. I think the bigger difference is that they use Celestial Colonnade while we use Emeria, the Sky Ruin. If we could reliably cast Cryptic Command, I'd certainly consider playing it.
Well, it's actually a long and difficult matchup. We're both anti-aggro, but approach it in very different ways: they rely more on removal, while we rely more on value and blocking for longevity. We both have pretty good answers to each other's threats. Our long-game options are typically stronger than theirs (especially if you're on 3-4 Emeria and 5-8 FoR/GQ), but they have much higher card quality and sometimes quantity. This match can go either way, but it is exhausting either way.
Sure. My last update was from 6-June-2017, so it's overdue. Warning: I actually haven't played the deck much lately. It's not as strong in the current meta, and I'm playing my other three Modern decks a lot more.