The argument "Dies to removal" holds no ground in any discussion. Being harder to remove/interact with is a strike against a card, for sure, but being easy to remove does not neccesarily make a card fair to play.
Also, your second paragraph just contradicts itself within two sentences. First you say prevalence of interaction doesn't matter. Then you immediately follow it up with, and I'm paraphrasing here, "sometimes it matters, though, when things are hard to interact with".
Lou didn't say "dies to removal doesn't matter, except sometimes it does". If you want to be reductionist about his post, it was "Dies to removal doesn't matter. Doesn't die to removal does matter."
I want to ask a simple question (and please don't hate me for it): even if we assume that the card is as broken as some claim, will it appear in enough games for that to be a real issue?
I can't speak for others, but if Coalition Victory were unbanned, I would definitely run it in my Child of Alara deck (currently my only 5C deck). The deck runs 10x duals, 10x shocks, 10x fetches (plus 1x Plains, Murmuring Bosk, and Mistveil Plains for an extra 2 plains and a forest, and Krosan Verge for an 11th fetch), and most of the nonland permanents are or can become indestructible (my two planeswalkers, Sun Titan, Eternal Witness, and Shifting Shadows being the only exceptions). Getting me off the land types I need is difficult by the time I've got 8 mana. Getting me off the creature colors I need is difficult if they're all indestructible, or if I'm relying on Child, it means trading CV for Planar Cleansing by destroying Child... and the deck has plenty of recursion for both creatures and noncreatures to try again.
It clearly is NOT a one card combo - it is strong with Flash (we're up to two cards now), and tutors to battlefield for two other creatures (now we're up to four).
Protean Hulk frequently tutors for more than 2 creatures. My favorite Hulk pile is in fact 13 creatures! (Márton Stromgald, Veteran Armorer, 11x CMC 0 creatures).
More serious Hulk combos often search for 3-4 creatures, or search for a creature that can reanimate Hulk to get multiple Hulk triggers in a single turn, resulting in additional slots total used for the combo.
As a matter of fact not to mention it's secretly has "can't be countered" because it's a cast trigger just like the eldrazis have
Approach does not have a cast trigger. It has a self-replacement effect that modifies what it does on resolution. You do actually have to resolve it the second time. (You don't have to resolve it the first time, but if it doesn't resolve that generally means it's going to be rather more difficult to cast a second time in a singleton format.) You also have to cast it from your hand the second time, which I've seen people get bitten by before. (Specifically, trying to do the second cast from their library via Future Sight.)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Protean Hulk frequently tutors for more than 2 creatures. My favorite Hulk pile is in fact 13 creatures! (Márton Stromgald, Veteran Armorer, 11x CMC 0 creatures).
More serious Hulk combos often search for 3-4 creatures, or search for a creature that can reanimate Hulk to get multiple Hulk triggers in a single turn, resulting in additional slots total used for the combo.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)