Akroma's Vengeance may prove overall more useful than Martial Coup, depending on how much you need those soldiers. I'd normally suggest Tragic Arrogance, but you look to prefer the destroy route with your commander, and I typically run TA to deal with board states like yours.
Thanks for the ideas. I have been looking at Sword of the Animist and I like it my fear is I am having issues keeping things alive early. I am drawing tons of hate early. I just don't think I will be able to ramp with the sword do to everything I play dying quickly and only half of it is me wrathing the world to live till I take over with Avacyn, Angel of Hope plus a repeatable board wipe. Now I think you are more than right about Akroma's Vengeance. It will be added. I am having issues with a certain blue/white enchantment based deck and it will make that match up better with out cost to the over all strength of the deck. Thank you.
I know it's a bit situational but it's hard to argue in mono white, especially with your apparent love for wrath effects. Have you thought about Mass Calcify?
I didn't even know it existed. Interesting and I love wrath effects. I will conciser it. I am also looking at Descend upon the Sinful as well. There is tons of wonderful white wraths to look at and that is what makes this so fun.
Thanks all I will keep reading and tweaking. I really love this deck. It is already one of the stronger decks in my meta and I will tweak it tell it is hated out.
Weathered Wayfarer is a great add to mono white and will feel like Sol Ring if you have it opening hand. Note it says Land, as opposed to anything specific.
You have a lot of equipment tutors. Like, all of them I think. Widening your array of choices could help. Maybe consider Loxodon Warhammer for the option to gain life, Sword of Vengeance for a little everything, Sword of Light and Shadow is great as it protects Avacyn from the most common exile sources. Darksteel Plate may seem pointless, but Avacyn will be hated out some games and it could be a good idea to have a second way to try and push damage in through a board wipe. Obviously the former equipment is a lot better, but with all the tutors you can afford to play around and make sure they're really tested.
You may also want to add Trading Post. It can do a lot of work, most importantly trading in rocks late game for lost equipment.
You have a lot of the staples in the format already, which is good! My only other comment about the list is that you certainly have a LOT of sweeper effects, you may be able to cut back on some as having a few in hand isn't always the best.
To answer some of your questions:
1. the number of lands you should be running is more of a guideline then an exact number. Usually anywhere from 36-40, depending on your curve and other mana acceleration cards you have.
2. The curve seems a just a little high, but you do have some ramp.
3. It is very hard to make a deck that works just as well for 1v1 and for 6v6... for 1v1 you dont need as many sweepers as you do, but for 6v6 youll probably want as many as possible, so it all depends on what are playing more often.
Thanks! I was wondering how they got those nice deck lists.
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Just Getting Started
Join Date: 12/23/2005
First This is my first commander deck build so honest. If it looks bad say so. I have the cards on order so I haven't played it yet. I have only played the format with those crappy preconstructed decks. Yes I am losing a lot. Any way here it is.
Goal: Blow up the board repetitively, while protecting my board and winning with "Avacyn, Angel of Hope". The sub-goal is to use "Avacyn, Angel of Hope" and "Worldslayer" to lock the field down. Basically I want to blow things up.
Angel of the Dire Hour
Heliod, God of the Sun
Mageta the Lion
Magus of the Disk
Mangara of Corondor
Myojin of Cleansing Fire
Artifact = 20
Elixir of Immortality
Sorcery = 9
Open the Armory
Day of Judgment
Wrath of God
Instant = 11
Path to Exile
Swords to Plowshares
Planeswalker = 3
Elspeth, Sun's Champion
Gideon, Champion of Justice
Ugin, the Spirit Dragon
I have some basic questions. How many lands should I be running? Is my curve bad? What is a proper curve for the format in a control deck that will see play in both 1v1 up to 6v6 (mostly 3v3 oor 4v4)? In your opinion what can I do to make it better? Is this deck going to draw the hate?