I could really use some second opinions on this one. I need to find and fix any mistakes before I upload the full-res version. Thanks! I hope you like it.
Looks good to me! It isn't quote how I had the plane laid out in my head - but then my head isn't canon. It fits with what we know and it looks good!
I made an account for the sole purpose of encouraging you to finish this. I also have that wonderful art book and I'm itching to DM a campaign in Zendikar. Very much looking forward to your finished map =)
I hope you stick around. This was really cool of you to sign up for encouragement.
I'm more inclined to say that's an error with the story. Beyeen is supposed to be an island, separate from the Ondu mainland. Even if Akoum and Ondu were connected, it would be impossible to get to Zulaport by land. One does not simply walk to Zulaport.
I would add that Zulaport's location has seemingly moved, since Nissa and Sorin walk to Zulaport from mainland Ondu.
Glamdring the map is gorgeous. I'd move Bala aged clothe to Akoum because you'll need room for Guul Draz (I'm on mobile so It isn't hi res, so if you've planned for that ignore me)
Okay, this is from my new archive trap, but it'll really help so I'm posting it here for you:
The new set gave us more clues to how the plane is laid out based on travel times and distances. Sejiri is at one of the poles, while we do not quite know where Murasa is. Akoum is connected to Bala Ged, which is in turn connected to Guul Draz. Because of how quickly and easily people have traveled from one continent to another, it is likely that Ondu is directly across the ocean from Akoum, while Tazeem is across from Guul Draz. If I were to frame it in terms of Earth geography, we believe that Ondu draws a parallel to North America, Tazeem to South America, Akoum to Europe, Guul Draz to Africa, and Bala Ged to the Middle East or Mediterranean. The oceans in between the continents are much smaller (as are the continents themselves).
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
Also, there was a similar thread a ways back you should check out:
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/643483-geography-of-zendikar
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath