Not as much as you think. They can just dredge back a GGT and then cast it along with other dredgers. RiP is a much better/more solid answer vs dredge.
It's just back-up to RiP which you won't always have in your hand.
G1 i'm on the play. Relatively slow start And Eidolon deals me 6 dmg or so. Not nice. G2 i go as usual playing reshapers And TKS gets me there.
G3 i mull to no lander. My 6 is very slow but i fear to mull into oblivion And hope i draw some action. I didnt. My hand was something like 3 lands 1 noble 2 smashers. I get to stabilizise on 2 And smashers got me there after stripping Deflecting Palm with a TKS, i cant say much i really dont know How i won there. The Palm would have won he the game but playing around it And finding TKS off Stirrings was a very good play by me.
R3: Bogles(win 2-1)
G1 mull to 5 by me gg. G2 explosives And smashers ftw. G3 i keep a very good hand with noble And temple, my op mulls to 5 gg.
R4:Dredge (lose 1-2)
G1 i missplay by exploding his two drops with 3 bridges on the gy, that one was lame i havent played against dredge not one time in my life. Only know some theory. I was playing to drowner/displacer lock. He got me.
G2 turn 2 TKS getting his faithless looting gg. G3 again, i keep a slow hand And collective brutality kills my noble And does other absurd stuff. He wrecked me.
R5: Burn( win 2-1)
G1 temple And reshapers are mvp. G2 i keep a good hand much like the first one. This time on the draw And didnt draw sideboard so a tight race ends in his favor the turn i was going for lethal. G3 another race which i own because of Timely reinforcents. Displacer And drowner seal the deal.
Overall deck felt very powerful and probably the best deck in the format to be honest.
Played a stock list without Skyspawners And with 1 BoP.
Whats the thing with dredge? Can someone give a line of play/sequencing?
Thanks And Sorry if it was kinda rushed im on the phone.
If you want to beat dredge, you need 3 pieces of grave hate in the board, and you need to draw 1-2 of them and work to Drowner + Displacer
I've recently bought into the deck and did some playtests with my buddies (merfolk, UG infect, UW spirits, living end and dredge).
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
Nice article! Right on target with your general rule of thumb when it comes on opening hands.
I'm just not sold on the Fracturing Gust in the sideboard since we already have the 3-4 explosives to deal with boggles and a bunch of removals (paths, dismember, explosives, etc.) and 2-3 stony silence to deal with affinity.
I have 2 All is Dust in my sideboard as back-up for bigger things that explosives couldn't handle and much easier to cast if you already have temples in play since it's an eldrazi spell and can be found through stirrings.
I've recently bought into the deck and did some playtests with my buddies (merfolk, UG infect, UW spirits, living end and dredge).
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
It's just back-up to RiP which you won't always have in your hand.
Grafdigger's Cage also wrecks dredge.
How many copies of lead the stampede do you play?
As an alternative to stampede, which would you prefer among these 3: commune with nature, seek the wilds, or gift of the gargantuan?
Nice article! Right on target with your general rule of thumb when it comes on opening hands.
I'm just not sold on the Fracturing Gust in the sideboard since we already have the 3-4 explosives to deal with boggles and a bunch of removals (paths, dismember, explosives, etc.) and 2-3 stony silence to deal with affinity.
I have 2 All is Dust in my sideboard as back-up for bigger things that explosives couldn't handle and much easier to cast if you already have temples in play since it's an eldrazi spell and can be found through stirrings.
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
My decklist:
1 Breeding Pool
3 Brushland
4 Cavern of Souls
4 Eldrazi Temple
2 Forest
1 Hallowed Fountain
1 Plains
1 Temple Garden
4 Windswept Heath
3 Yavimaya Coast
Creatures (25)
3 Drowner of Hope
4 Eldrazi Displacer
2 Eldrazi Skyspawner
3 Matter Reshaper
4 Noble Hierarch
4 Reality Smasher
1 Spellskite
4 Thought-Knot Seer
4 Ancient Stirrings
2 Engineered Explosives
4 Path to Exile
1 Dismember
3 Rest in Peace
2 Blessed Alliance
1 Engineered Explosives
2 Grafdigger's Cage
2 Stony Silence
2 Worship
2 All is Dust
1 World Breaker