I'm actually only running three reshapers. I'm leaving that slot and the flex slot open for Geist of St. Traft. Geist has been very good so far. So many decks just auto lose to a resolved Geist. He doesn't cantrip when he does die, but hitting for seven (with a Hierarch on the table) on T3 is pretty damned good. You also get to fly in for 4 against Wall of Roots/Spellskite and Affinity usually has to trade two threats on the block (unless they have Ravager, which is bad no matter what). It's even ok against the red decks, because hitting for six or seven every turn is a credible racing platform against them.
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Some people like to win MtG matches in the Red Zone. I prefer to win the way God intended: on the stack.
Brewing this deck a bit and I'm considering messing with the three drops. So many decks can't handle Geist of St. Traft and playing one on T2 is a beating. Obviously it's not going to be as effective as Matter Reshaper in some matches, but those are usually the matches where the Reshaper is only operating as a functional speedbump (it dies and may turn into another asset where the Geist will just die). You can also play multiple Reshapers, however this is offset by the fact that Geist hits for 6 on its own. It also practically autowins against the Jeskai and Grixis-based control decks floating around so much right now.
Really glad to see the discussion here picking up a bit.
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Some people like to win MtG matches in the Red Zone. I prefer to win the way God intended: on the stack.
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Really glad to see the discussion here picking up a bit.