Ancient Dragon is pretty easy to solo actually as long as you know how to handle the fire breath.
I agree that the level design had issues but I think people overrate DaS 1's. Lots of *****tily-done areas because they were rushed. We can agree that DeS' was the best.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
Demon's Souls for me as well. The game is a perfect examplar of how deliberate design may elevate an artwork beyond the level where lack of polish can harm it. Beyond the numerous means to horribly cheese almost every boss, the large number of overtuned weapons/mechanics and similar oversights is a game with unparalleled atmosphere and level design. I love figuring out obscure mechanics, mastering punishing games, ARPGs with iframe mechanics, slow and/or subtle stories, tone-centric art, and innovative mechanics... so it's practically made for me.
Not sure how many hours I've spent on Demon's Souls, but I'm positive it's 4 figures and that it would be much more if the community had not dried up.
I have still yet to play Bloodborne (soon), but Dark Souls' inferior level design and combat mechanics did not quite make up for its increased content and polish in other areas. I think the general distaste towards DaS2 is overblown or sometimes flat out wrong, but did not appreciate it as much either.
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I agree that the level design had issues but I think people overrate DaS 1's. Lots of *****tily-done areas because they were rushed. We can agree that DeS' was the best.
Not sure how many hours I've spent on Demon's Souls, but I'm positive it's 4 figures and that it would be much more if the community had not dried up.
I have still yet to play Bloodborne (soon), but Dark Souls' inferior level design and combat mechanics did not quite make up for its increased content and polish in other areas. I think the general distaste towards DaS2 is overblown or sometimes flat out wrong, but did not appreciate it as much either.