Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
I've never seen so much wrong in so few words.
Asking how you can enjoy a competitive game when you lose is like asking how you can enjoy a competitive game when you have brown hair. Playing a competitive game with your friends is fun, regardless of who wins or loses. And the crybabies that storm out of stores because they lose are not the competitive players, they're the players who are there to win, not to have fun with their friends, and when they lose they make excuses about how their opponents weren't casual enough. These people are almost always part of the casual crowd.
I also find that the people that are quick to brag about how easy going they are with losing are the ones that actually get the most upset about losing. It's kinda like those hateful religious people that brag about how tolerant they are, or people that brag about how honest they are--the opposite is always true.
After much playtesting, two of the most important cards in my decklist are ones that nobody else uses: lightning mauler and generator servant. For two mana, each of these creatures adds haste and mana (lightning mauler provides another body to sac to dread return, saving you from having to spend U to unearth fatestitcher), both of which are absolutely essential. Casting one of those on turn 2 leads to a hermit druid with haste on turn 3, and that's game over. If you cast hermit druid and can't use him right away, he's obviously not going to be there next turn (if it's a competitive meta).
Edit: since my deck was too oppressive for casual play, I also got the cards to turn it into an extremely fun and powerful sliver deck. But if there's a tournament coming up, I can swap in the hermit druid stuff.
I've never seen so much wrong in so few words.
Asking how you can enjoy a competitive game when you lose is like asking how you can enjoy a competitive game when you have brown hair. Playing a competitive game with your friends is fun, regardless of who wins or loses. And the crybabies that storm out of stores because they lose are not the competitive players, they're the players who are there to win, not to have fun with their friends, and when they lose they make excuses about how their opponents weren't casual enough. These people are almost always part of the casual crowd.
I also find that the people that are quick to brag about how easy going they are with losing are the ones that actually get the most upset about losing. It's kinda like those hateful religious people that brag about how tolerant they are, or people that brag about how honest they are--the opposite is always true.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
My hermit druid thread is fairly current.
After much playtesting, two of the most important cards in my decklist are ones that nobody else uses: lightning mauler and generator servant. For two mana, each of these creatures adds haste and mana (lightning mauler provides another body to sac to dread return, saving you from having to spend U to unearth fatestitcher), both of which are absolutely essential. Casting one of those on turn 2 leads to a hermit druid with haste on turn 3, and that's game over. If you cast hermit druid and can't use him right away, he's obviously not going to be there next turn (if it's a competitive meta).
Edit: since my deck was too oppressive for casual play, I also got the cards to turn it into an extremely fun and powerful sliver deck. But if there's a tournament coming up, I can swap in the hermit druid stuff.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.