With Thopter Sword running around, could MD Rest in Peace be a thing? The only downside is that it can't be popped for a draw late game, but it isn't hated out as easily by Stony Silence or other artifact/activated ability hate. Maybe it just earns a SB spot though.
I went 2-1-1 tonight in a field of 43. The decklist as played is in my sig for reference.
2-1 vs. Affinity: Lost game 1 to his fast start and multiple Ravagers despite IoK'ing an Overseer T1, and Thoughtseizing a Ravager T2. In G2 I pulled Stony around T3-4 after keeping a hand with 2x Souls. In G3 I had an opener with 2x Souls AND a Stony Silence. Stony Silence + Lingering Souls = GG for Affinity.
2-1 vs. Living End: Lost game 1 on the draw to his fast mob. Twice now I have tried keeping hands of 7 on the draw vs. Living End, discarding creatures straight into my own yard by not playing any cards on my turn. Not so sure this actually works, but in the absence of at least one Relic on board, it is near-impossible to beat this deck. And at least our creatures compete with LE's for size. In G2 I kept a hand with a Surgical Extraction and a Relic, and then drew Relic #2 on T2. Easily controlled his yard for the win. In G3 on the draw I kept another Relic/Extraction opener and then drew Thoughtseize. I luckily Seized his in-hand Living End off a Godless Shrine, and then Extracted it: I went to 14 life first turn, but boy was it worth it. He had no game after that.
1-1-1 vs. a Jund-colors Blood Moon/aggro homebrew: This guy and his deck were pretty good and blew me out last week, but this week I was more prepared for what he was going to try to do to me. In G1 I kept an opener with a fetch, a Shrine, and a GQ; I fetched a Swamp for Thoughtseize and seized his Blood Moon in his opener. Then his second Moon made me fetch a Plains off my own Ghost Quarter. I was eventually able to Herder for tokens into Smasher FTW. Go-go-Gadget Scion mana! In G2 I got out-valued by his Goyfs with double Hierarch Exalted triggers; Coursers of Kruphix; and Goblin Dark Dwellers. G3 was short, and I Extracted his Blood Moons on T2 off another Thoughtseize, but then failed to draw gas. His board state was looking better than mine when we ran out of time in rounds.
0-2 vs. Kiki Chord: The only GY hate I drew into the whole of game 1 was my single maindeck Extraction: I managed to get his Restos, but I ended up needing to process them to get a Herder on the field to chump his swarm of creatures. Then he got one of the angels back with Witness (Relic, where were you?!) and combo'ed off for the win. In G2 I had to mull to 4, but managed to make a game of it before his huge card advantage sealed the deal. It behooves me to pay attention to exactly how much mana these decks are sitting on: With their lands, Walls of Roots, Birds, Hierarchs, and Convoke casting costs, it's easy to overlook how much mana they actually have available.
Thoughts: Maindeck graveyard hate and exilers are very good against Kiki Chord and Abzan CoCo, but in both cases those decks have a very strong plan A and plan B. These double-headed combo/aggro match ups are pretty challenging and make me want more sweepers alongside my graveyard hate. I am thinking about changing my board: Right now I have 2x Ratchet Bomb for Ensnaring Bridge and Blood Moon, as well as for 0-2 CMC permanents in general, but Flaying Tendrils would have served me much better tonight. It's always hard to find enough answers in 75 cards.
In lots of testing, both paper and online, I continue to find reliable success against control decks of all kinds, Infect, Affinity, and other midrange builds. The Thoughtseize --> Extraction plan is bonkers against combo decks... when I can put the pieces together. Fast aggro in general is very tough. Sometimes Path and/or Anguished Unmaking work against me when I want to Extract a key part of the opponent's game plan; all of a sudden I need three cards, because after Unmaking a card, I can't Extract it unless I first Process it. Surgical Extraction in general continues to put in a TON of work for me in this build, however, and right now I can't see going below the full playset in the 75.
I really like the Batterskull idea and right now I am considering what I might cut for it. I think it has to be a big Eldrazi, but I'm not sure whether to go with TKS, Smasher, or Herder. I think Herder is the weakest, but maybe TKS because of how often it dies on ETB having only exiled one target card, making that all the value I get from it.
I like the look of your list. In terms of the batter skull, I think you could go down to 3 herders because without ulamog or osower the scions get a little worse. I think that would be the best cut, and it also wouldn't effect curve. On a separate note, is anyone convinced matter reshaper fits in this deck? I haven't had a chance to test them but I'm honestly a bit skeptical, they just don't seem as reliable as stranglers. Have they been putting in work for anyone?
I was running sorin, solemn visitor and batterskull as 1 of's before the ban, and I must say they were quite good. Batterskull is a nasty surprise against many control decks. I still think they fit into post ban shells, unless maybe they need to be taken out to open up slots.
Been thinking some more about changes for an Eyeless deck, and I'm thinking that maybe keeping the expedition maps could actually be beneficial. They could be used to get temples most of the time, and the occasional utility land in a pinch. Without eye, there doesn't seem to be much point in continuing to focus on eldrazi unless we have ways to get at least 2 temples guaranteed each game, and relatively early. Ulamog could still go, or not, but I think if we are staying eldrazi focused expedition maps are going to be essential. After all, tron uses them to get lands that produce 2 and 3 mana, so why not get lands that produce 2 effectively for us? maybe potentially even go up on maps to 3 or 4
No eye might also mean taking out ulamog, considering (at least from my play experience) it's either a great tutor target or a dead card in you hand. Without the tutor, the only reason it would fit would be as a late game top deck, which isn't a good reason. You could then up the TKS or RS count depending on whether you've maxed out on both yet, or add oblivion sowers (surely no one has maxed out on all 3).
While I realize we aren't supposed to talk about bans in this thread, and that's not my intention, but what other lands do you guys think could replace eye of ugin should it be banned. I've heard some talk about Sea Gate Wreckage, but honestly it doesn't seem all that spectacular as far as utility lands go. We would also be able to cut Expedition Map most likely unless we find a utility land that we really want to fetch. What about Mirrorpool? Just a thought.
Looks like we could be having another tool coming in with Eerie Interlude It works on pretty much every creature we play except reality smasher, and you can choose how many you blink in case there isn't enough to process. Instant speed too.
Thanks. Honestly, I feel like Rest for the Weary is better than timely reinforcements for our needs. It's one less mana, unconditional, and gains an extra 2 life. Of course tokens are valuable, but they too are conditional and we have lingering souls running around to make a lot of chump blockers as it is.
I've been playing modern for a bit less than a year now, but I've only played Mono U Tron so I don't know that much about other colored decks. Do you mind explaining your reasons behind these sideboard choices, like what decks they go in against. For example, I can only think of bringing in Leyline of Sanctity against burn, but by turn 4 your basically dead anyway. Thanks
Sideboard is constantly adjusting. I am currently thinking of trying 2 Rest for the Weary instead of Damnation and something else so I am more readily prepared for Burn at Regionals. I am also debating adding a GQ and going down to 1 Urborg (and cutting Oblivion Sower completely and going full 4x Reality Smasher). For now I'll diversify my threats so they can't be yanked via Surgical Extraction.
Yeah my list is very similar. How is 24 lands instead of the more common 25 working? Also, any thoughts on MD Surgical Extraction, because I feel like that would be really useful as a 1 of, for me I'd probably go down to 2 Reality Smashers to fit one in.
This is where I've liked Warping Wail. It's a little more awkward to cast sometimes and situational (since the creature needs to be P or T 1 or less) but it does provide that 1 extra mana if you need it without costing you a creature in return. (Also being able to pull of Warping Wail for token, block the attacker and activate Vault of the Archangel has been sweet tech that people were not expecting.))
Side note for everyone: Something has really started to aggravate me as I try to have conversations about this deck around the internet (usually with people who don't really know the deck). I really hope folks help nip this nonsense in the but. In every conversation we get roped into the same style of deck as Tron. We are a Large Midrange deck with Complimentary Ramp. They also claim that we are a linear deck like tron. We are most certainly an interactive deck (this variant anyway). Please correct folks when you see it because all the fear mongering will do is perpetuate the stereotype that Eye of Ugin is "too good" for Modern. It really has gotten on my nerves lately because people don't think rationally about it at all. The worst offenders are usually Jund players who don't understand why their $2300 dollar deck is losing to a pile of "random standard cards". There is a serious misunderstanding around the internet about what this deck is and how it operates. IRL I haven't had too many issues. Folks who express some of the arguments, I play a few rounds with them and they see that it is just a midrange deck that operates slightly larger for increased value.
Do you mind posting your updated decklist? I think I'm looking to build a deck similar to yours but with a couple changes. Thanks