I'm putting this deck together, and I was wondering if you guys had any generic tips for the deck. Like what do you look for in an opening hand against an unknown opponent, what about a known opponent? Against Infect removal and discard I'm sure, but what about Jund, Tron, UWR, etc.?
Red should be burn, Goblins, Dragons, draw/discard, and Standard-unplayable 5CMC cards with insane, lengthy effects that take 10 minutes to figure out what they do and another 20 to actually make their effects work on the field.
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Thanks!