To understand why this doesn't work, Imagine you have a Boros Guildmage, and, when an opponent attacks, you wait until after the first strike damage phase is over, and then you activate the white ability once for each of your opponent's creatures, expecting that, since they have first strike, they now won't deal damage during the regular damage phase either. Should that work?
Intuitively, most people don't think it should work, which is why the rules are set up to make sure it doesn't. The Actual way they are set up is:
1) First Strike Creatures, Double Strike Creatures
2) Creatures that have not yet dealt damage, Double Strike Creatures
When you add last strike in, it gets messier:
1) First Strike; Double Strike
2) No Damage yet dealt, but no Last Strike; Double Strike
3) No Damage yet dealt
But now you have to deal with corner cases while playing into player expectations: what happens if a creature has First Strike and Last Strike? What about Double Strike and Last Strike?
I still think it could be done, but it isn't as simple as declaring when the creature gets to deal damage. And I'm not sure it would be worth the effort, when one can just say "Creatures blocking and blocked by ~ gain first strike"
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It seems easy, intuitively, you should be able to do:
Combat Steps
1) First Strike Creatures, Double Strike Creatures
2) Non-First-Strike Non-Last-Strike Creatures
3) Last-Strike Creatures
To understand why this doesn't work, Imagine you have a Boros Guildmage, and, when an opponent attacks, you wait until after the first strike damage phase is over, and then you activate the white ability once for each of your opponent's creatures, expecting that, since they have first strike, they now won't deal damage during the regular damage phase either. Should that work?
Intuitively, most people don't think it should work, which is why the rules are set up to make sure it doesn't. The Actual way they are set up is:
1) First Strike Creatures, Double Strike Creatures
2) Creatures that have not yet dealt damage, Double Strike Creatures
When you add last strike in, it gets messier:
1) First Strike; Double Strike
2) No Damage yet dealt, but no Last Strike; Double Strike
3) No Damage yet dealt
But now you have to deal with corner cases while playing into player expectations: what happens if a creature has First Strike and Last Strike? What about Double Strike and Last Strike?
I still think it could be done, but it isn't as simple as declaring when the creature gets to deal damage. And I'm not sure it would be worth the effort, when one can just say "Creatures blocking and blocked by ~ gain first strike"