Kolaghan Honor-Seeker1(W/B)R
Creature - Human Warrior
Intrepid, Haste
As long as you control a dragon, ~ loses intrepid and gains menace His honor feels like a memory that never was.
3/1
Choosen for World's Judgement3WWW
Enchantment
Creatures you control have intrepid. 4WWW, Sacrifice ~: Destroy all creatures. When the end of days comes, only the pure reach true salvation.
Next:Stockpile (cost) (At the beginning of your upkeep, you may pay (cost). If you do, put a stockpile counter on this permanent)
For reference, i made a card with this mechanic in the collaborative create-a-booster game.
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Think Again1U
Instant (C)
Draw a Card
Deviate 0 The point of bad ideas is to know what it takes to not make one.
Spellcharge ShockR
Instant (U)
~ deals 2 damage to target creature or player.
Deviate 2R "It's just a matter of energy conversion" - Izzet Researcer
Mana-crazed GhoulsB
Creature - Zombie (R)
Deathtouch
~ can't block
When ~ enters the battlefield, if you cast it from your graveyard, create a 2/2 black zombie token.
Deviate: Pay 2 life and discard a card.
2/1
Next: Evading (After blockers are declared, choose target creature blocking this creature. Remove that creature from combat. If no other creatures are blocking this creature, it gains trample until end of turn.)
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
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Since attacking outside combat isn't really a thing, im trying to rework it a bit be plausible. It will work a bit differently with things like trample or first strike. Staticharged Baloth1URG
Creature - Weird Beast
Defender Arcane Charge - Whenever a spell is cast, you may tap ~. If you do, ~ deals damage to target player equal to its power unless it's controller has it fight with an untapped creature he or she controls. "The experiment was a moderate success. We managed to create wild behemoths that are conducted by wiring"
5/5
Next: Aethertouch - Whenever this creature deals damage to another creature, return that creature to it's owner's hand.
some ruling on this: it mostly works like deathtouch, except if you deal enough damage to that creature, it simply gets destroyed. It does not have the same interaction with trample as deathtouch. The bounce effect is put on the stack.
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Outland Gunslinger2RR
Creature - Human Rouge T: ~ deals 1 damage to target creature.
Doubletap: ~ deals 1 damage to target creature
1/2
I found doubletap is worded a bit weird so i came up with exhaust, which is just a bit more clear version of it.
Abandoned Mining Site
Land
~ enters the battlefield tapped T: Add C to your mana pool
Exhaust: Add C to your mana pool (To exhaust, put an exhaustion counter on this permanent. You may exhaust only if the permanent is tapped and if there are no exhaustion counters on it. Whenever the permanent would untap, if there are exhaustion counters on it, instead, remove all exhaustion counters from it) Next:Companion - Whenever a loyality ability of a planeswalker you control is activated, x happens.
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
time for another vertical cycle, this time we are going deep!
Genesis OozeGG
Creature - Ooze (C)
Oozecycling: 2GG The oozing pool of slimey origin, barely distinguishable from its numerous descendants.
2/2
Great Sludge2GGG
Creature - Ooze (UC)
Champion an Ooze
Great Sludge enters the battlefield as a copy of the creature it championed except it gets +2/+2 and has indestructible "Now with an extra spoonful of goo"
*/*
Patron of the Gelati6UG
Legendary Creature - Spirit (R)
Ooze offering
Creatures you control with +1/+1 counters on them are Oozes in addition to their other types.
At the beginning of combat on each of your turns, you may put x +1/+1 counters on target creature where x is the number of Oozes you control.
4/8
Slime King2UGGG
Legendary Creature - Ooze
Ooze Offering
Champion an Ooze
Nonland cards in your hand have Oozecycling. Their oozecycling cost is equal to their mana cost.
At the beginning of each end step, you may put a X/X green Ooze creature token onto the battlefield, where x is the number of cards put into your graveyard from anywhere this turn.
4/6
Next: <Landtype> Native - As long as you control 3 or more <landtype> x happens
E.G. Elvish FencerGG
Creature - Elf Warrior Forest Native - As long as you control 3 or more forests, ~ has +1/+1
2/1
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Screw It! I have so many more ideas with splinter, damn!
Flare-Twin Grunt2RR
Creature - Orc Warrior(C)
Whenever ~ enters the battlefield, it deals 1 damage to each player.
Splinter 4RR "Living explosives" is pretty common tactic among the order's soldiers.
3/2
Splintermite1UU
Creature - Faerie Illusion(UC)
Flying
Whenever ~ enters the battlefield, you may tap or untap target permanent.
Splinter 2UUR
2/1
Flameshadow Grandmaster1R
Creature - Human Shaman (R)
Whenever ~ leaves the battlefield, you may pay R. If you do, ~ deals 2 damage to target creature or player.
Splinter 2RR "Most religions have afterlife after living. For us, the Mirror grants the eternal cycle of reality" - Merra
2/2
Merra, Mirror-Keeper2U
Legendary Creature - Faerie Shaman (MR)
Flying
You may activate Splinter abilities any time you could cast an instant.
Whenever another creature you control leaves the battlefield, you may put a 1/1 blue Illusion creature token onto the battlefield.
2/3 Next: Noble X (creatures you control that share a creature type with this creature get +x/+x)
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Share the IntelXUU
Sorcery
Peer X, then for each nonland card revealed this way, each of that player's opponents draws a card.
Rhelian Spy1U
Creature - Elf Rouge
Whenever ~ deals combat damage to a player, chose one
- Look at the top card of target player's library
- Peer 2
1/2
Mindleash Extortion3UB
Sorcery
Peer 3. You may cast up to one card revealed this way without paying its mana cost. Next: tactic x (auras only) enchant x creatures with the same controller. at any time any of the enchanted creatures would not be controlled by the same player, sacrifice the tactic permanent
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Sterwood Greywolf2G
Creature - Wolf (C) Loner - As long as you control no other creatures, ~ gets -1/-1 A wolf without a pack is a dragon without fire
3/4
Honored Paladin1WW
Creature - Human Knight (UC)
Vigilance Loner - When ~ attacks, if you control no other creatures, put a 1/1 white Human Soldier token onto the battlefield tapped and attacking "A Warrior this noble should never fight alone"
2/2
Secluded Necromancer4BB
Creature - Elf Cleric (R) Loner - At the beginning of your upkeep, if you control no other creatures, return target creature card from your graveyard to the battlefield The years spent alone threw the wise sage mad with the forbidden arts.
1/3
Gleam of Holy Magnificence4WWWW
Enchantment (MR)
Creatures you control have "Loner - As long as you control no other creatures, this creature has Hexproof, Indestructible, and Double Strike." When standing alone for the good cause, even the smallest mouse can become the Really Something
Next:
Stitch X(As you cast this creature, you may exile a creature card from your graveyard. If you do, ~ enters the battlefield with x +1/+1 counters on it)
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Flameshadow Adept1R
Creature - Human Shaman (Common)
Splinter 3RR
At the beginning of your end step, if you control 2 or more creature tokens named Flameshadow Adept, return ~ to your hand from exile. The power of the Blazing Mirror is to be used at the risk of being trapped in it forever.
2/1
Sharding Mirrorkin3UU
Creature - Shapeshifter (Rare)
~ enters the battlefield as a copy of target creature, except it gains "As long as you control another creature token with the same name as this creature, this creature gets +2/+1"
Splinter 5UR When it finally broke, creatures in the form of anything it ever reflected broke free.
0/0
The Blazing Mirror7
Legendary Artifact (mythic rare)
Creature spells can't be cast.
Creature spells in each player's hand have Splinter. Its splinter cost is equal to its mana cost. The creatures eventually reflected the mirror's original creators, and reshaped the fragments into whole again.
Next:
Tribute (as it was in bng)
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
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Lightning Out of BlueR
Legendary Instant (uncommon)
~ deals 3 damage to target creature or player "It is rumored to be the lost tenth spell of power"
Hyperreality Stitch2U
Legendary Instant (Rare)
Draw a card.
If you control four or more spells named Hyperreality Stitch on the stack, you win the game. Some walkers of the old could crumble the plane around their enemies without destroying all its reality.
Assemble the GatewatchWWUUBBRRGG
Legendary Sorcery (Mythic Rare)
Epic
Search your hand, library or graveyard for a planeswalker card, and put in onto the battlefield "Zendikar needs some avengin'"
I hope these feel legendary enough
for Next:, lets try Ravage
upon trigger (cast/etb/end step) if a player lost 4 or more life this turn, x happens
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Hunter of the World Render2G
Creature - Human Archer (c)
Reach Formidable - As long as creatures you control have total power 8 or greater, ~ has determined. (When this creature dies, return it to your hand at the beginning of your next upkeep.) The greatest test of skill is not getting the prey but surviving Atarka's feast.
2/3
High Chantry Paladin1WW
Creature - Human Knight (uc)
First Strike, Vigilance WB: ~ gets determined until end of turn.(When this creature dies, return it to your hand at the beginning of your next upkeep.)
2/2
Restless Hellkite3BR
Creature - Dragon (R)
Flying, Haste, Determined (When this creature dies, return it to your hand at the beginning of your next upkeep.)
When ~ enters the battlefield, it deals 1 damage each up to two target creatures. Those creatures can't block this turn. "I no longer wonder, why couldn't the knights hunt them to extinction" - Syl, to Rinidan
3/3
I think i'll stick to vertical cycles. Next: Frozen Touch (whenever this creature deals damage to another creature, tap that creature. It doesn't untap during it's controller's next untap step)
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
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Disgruntled Believers1W
Creature - Human Citizen
Legion: 2R(As an additional cost to cast this spell, you may pay 2R any number of times. Put a token onto the battlefield that is a copy of this creature for each time the Legion cost was paid.)
"The villagefolk still following the chantry gave the Rhelians much trouble on the occupied lands"
- From the Days of the Chantry War
2/2
Swarming Risen3BB
Creature - Zombie Soldier
Legion: 1(W/B) or exile a creature card from your graveyard. (As an additional cost to cast this spell, you may pay 1(W/B) or exile a creature card from your graveyard any number of times. Put a token onto the battlefield that is a copy of this creature for each time the Legion cost was paid.)
Whenever ~ enters the battlefield, tap all zombies you control other than target creature The main principle of the Chantry's second army is that the dead will eventually outnumber the living.
3/2
Camaraderie3WR
Enchantment
Creature spells you cast have legion. Their legion cost is equal to their mana costs. At times like these, we can truly witness why the Boros call themselves a legion.
I may have developed a compulsive need for flavor texts.
Next: Ritual X (as an addittional cost to cast this spell, tap x untapped creatures you control)
You could try giving the spell extra effects based on what type of creature you tap for it.
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I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
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Zealot of the High Chantry1W
Creature - Human Soldier Cleric Revere - When ~ dies, if you control a creature with greater power than this creature, you may pay 1B. If you do, return ~ from the graveyard to the battlefield under its owner's control tapped. "My faith lives on in me and through my faith shall i live on."
3/1
Next: Recruit(whenever this creature deals combat damage to a player, put a 1/1 token onto the battlefield that shares all colors and creature types with this creature)
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Creature - Human Warrior
Intrepid, Haste
As long as you control a dragon, ~ loses intrepid and gains menace
His honor feels like a memory that never was.
3/1
Choosen for World's Judgement 3WWW
Enchantment
Creatures you control have intrepid.
4WWW, Sacrifice ~: Destroy all creatures.
When the end of days comes, only the pure reach true salvation.
Next: Stockpile (cost) (At the beginning of your upkeep, you may pay (cost). If you do, put a stockpile counter on this permanent)
For reference, i made a card with this mechanic in the collaborative create-a-booster game.
Somewhere in East Europe, I play commander.
Instant (C)
Draw a Card
Deviate 0
The point of bad ideas is to know what it takes to not make one.
Spellcharge Shock R
Instant (U)
~ deals 2 damage to target creature or player.
Deviate 2R
"It's just a matter of energy conversion" - Izzet Researcer
Mana-crazed Ghouls B
Creature - Zombie (R)
Deathtouch
~ can't block
When ~ enters the battlefield, if you cast it from your graveyard, create a 2/2 black zombie token.
Deviate: Pay 2 life and discard a card.
2/1
Next: Evading (After blockers are declared, choose target creature blocking this creature. Remove that creature from combat. If no other creatures are blocking this creature, it gains trample until end of turn.)
Somewhere in East Europe, I play commander.
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield, draw a card.
Enchanted creature has passive.
Knight of the Forgotten Grove GW
Creature - Human Knight (U)
Passive
If he ever wants to return, he must never harm the beings of Rhelion again.
4/3
Ves Teget, Demagouge for Hire 3WB
Legendary Creature - Human Advisor Mercenary (R)
Override
Other creatures you control get +1/+1 and have passive.
4/4
Next:
Solve X - this permanent enters the battlefield with X puzzle counters. Whenever there are no puzzle counters on it, x happens
Somewhere in East Europe, I play commander.
Staticharged Baloth 1URG
Creature - Weird Beast
Defender
Arcane Charge - Whenever a spell is cast, you may tap ~. If you do, ~ deals damage to target player equal to its power unless it's controller has it fight with an untapped creature he or she controls.
"The experiment was a moderate success. We managed to create wild behemoths that are conducted by wiring"
5/5
Next:
Aethertouch - Whenever this creature deals damage to another creature, return that creature to it's owner's hand.
some ruling on this: it mostly works like deathtouch, except if you deal enough damage to that creature, it simply gets destroyed. It does not have the same interaction with trample as deathtouch. The bounce effect is put on the stack.
Somewhere in East Europe, I play commander.
Creature - Human Rouge
T: ~ deals 1 damage to target creature.
Doubletap: ~ deals 1 damage to target creature
1/2
I found doubletap is worded a bit weird so i came up with exhaust, which is just a bit more clear version of it.
Abandoned Mining Site
Land
~ enters the battlefield tapped
T: Add C to your mana pool
Exhaust: Add C to your mana pool (To exhaust, put an exhaustion counter on this permanent. You may exhaust only if the permanent is tapped and if there are no exhaustion counters on it. Whenever the permanent would untap, if there are exhaustion counters on it, instead, remove all exhaustion counters from it)
Next: Companion - Whenever a loyality ability of a planeswalker you control is activated, x happens.
Somewhere in East Europe, I play commander.
Genesis Ooze GG
Creature - Ooze (C)
Oozecycling: 2GG
The oozing pool of slimey origin, barely distinguishable from its numerous descendants.
2/2
Great Sludge 2GGG
Creature - Ooze (UC)
Champion an Ooze
Great Sludge enters the battlefield as a copy of the creature it championed except it gets +2/+2 and has indestructible
"Now with an extra spoonful of goo"
*/*
Patron of the Gelati 6UG
Legendary Creature - Spirit (R)
Ooze offering
Creatures you control with +1/+1 counters on them are Oozes in addition to their other types.
At the beginning of combat on each of your turns, you may put x +1/+1 counters on target creature where x is the number of Oozes you control.
4/8
Slime King 2UGGG
Legendary Creature - Ooze
Ooze Offering
Champion an Ooze
Nonland cards in your hand have Oozecycling. Their oozecycling cost is equal to their mana cost.
At the beginning of each end step, you may put a X/X green Ooze creature token onto the battlefield, where x is the number of cards put into your graveyard from anywhere this turn.
4/6
Next: <Landtype> Native - As long as you control 3 or more <landtype> x happens
E.G.
Elvish Fencer GG
Creature - Elf Warrior
Forest Native - As long as you control 3 or more forests, ~ has +1/+1
2/1
Somewhere in East Europe, I play commander.
Flare-Twin Grunt 2RR
Creature - Orc Warrior(C)
Whenever ~ enters the battlefield, it deals 1 damage to each player.
Splinter 4RR
"Living explosives" is pretty common tactic among the order's soldiers.
3/2
Splintermite 1UU
Creature - Faerie Illusion(UC)
Flying
Whenever ~ enters the battlefield, you may tap or untap target permanent.
Splinter 2UUR
2/1
Flameshadow Grandmaster 1R
Creature - Human Shaman (R)
Whenever ~ leaves the battlefield, you may pay R. If you do, ~ deals 2 damage to target creature or player.
Splinter 2RR
"Most religions have afterlife after living. For us, the Mirror grants the eternal cycle of reality" - Merra
2/2
Merra, Mirror-Keeper 2U
Legendary Creature - Faerie Shaman (MR)
Flying
You may activate Splinter abilities any time you could cast an instant.
Whenever another creature you control leaves the battlefield, you may put a 1/1 blue Illusion creature token onto the battlefield.
2/3
Next: Noble X (creatures you control that share a creature type with this creature get +x/+x)
Somewhere in East Europe, I play commander.
Sorcery
Peer X, then for each nonland card revealed this way, each of that player's opponents draws a card.
Rhelian Spy 1U
Creature - Elf Rouge
Whenever ~ deals combat damage to a player, chose one
- Look at the top card of target player's library
- Peer 2
1/2
Mindleash Extortion 3UB
Sorcery
Peer 3. You may cast up to one card revealed this way without paying its mana cost.
Next: tactic x (auras only) enchant x creatures with the same controller. at any time any of the enchanted creatures would not be controlled by the same player, sacrifice the tactic permanent
Somewhere in East Europe, I play commander.
Creature - Wolf (C)
Loner - As long as you control no other creatures, ~ gets -1/-1
A wolf without a pack is a dragon without fire
3/4
Honored Paladin 1WW
Creature - Human Knight (UC)
Vigilance
Loner - When ~ attacks, if you control no other creatures, put a 1/1 white Human Soldier token onto the battlefield tapped and attacking
"A Warrior this noble should never fight alone"
2/2
Secluded Necromancer 4BB
Creature - Elf Cleric (R)
Loner - At the beginning of your upkeep, if you control no other creatures, return target creature card from your graveyard to the battlefield
The years spent alone threw the wise sage mad with the forbidden arts.
1/3
Gleam of Holy Magnificence 4WWWW
Enchantment (MR)
Creatures you control have "Loner - As long as you control no other creatures, this creature has Hexproof, Indestructible, and Double Strike."
When standing alone for the good cause, even the smallest mouse can become the Really Something
Next:
Stitch X(As you cast this creature, you may exile a creature card from your graveyard. If you do, ~ enters the battlefield with x +1/+1 counters on it)
Somewhere in East Europe, I play commander.
Creature - Human Shaman (Common)
Splinter 3RR
At the beginning of your end step, if you control 2 or more creature tokens named Flameshadow Adept, return ~ to your hand from exile.
The power of the Blazing Mirror is to be used at the risk of being trapped in it forever.
2/1
Sharding Mirrorkin 3UU
Creature - Shapeshifter (Rare)
~ enters the battlefield as a copy of target creature, except it gains "As long as you control another creature token with the same name as this creature, this creature gets +2/+1"
Splinter 5UR
When it finally broke, creatures in the form of anything it ever reflected broke free.
0/0
The Blazing Mirror 7
Legendary Artifact (mythic rare)
Creature spells can't be cast.
Creature spells in each player's hand have Splinter. Its splinter cost is equal to its mana cost.
The creatures eventually reflected the mirror's original creators, and reshaped the fragments into whole again.
Next:
Tribute (as it was in bng)
Somewhere in East Europe, I play commander.
Legendary Instant (uncommon)
~ deals 3 damage to target creature or player
"It is rumored to be the lost tenth spell of power"
Hyperreality Stitch 2U
Legendary Instant (Rare)
Draw a card.
If you control four or more spells named Hyperreality Stitch on the stack, you win the game.
Some walkers of the old could crumble the plane around their enemies without destroying all its reality.
Assemble the Gatewatch WWUUBBRRGG
Legendary Sorcery (Mythic Rare)
Epic
Search your hand, library or graveyard for a planeswalker card, and put in onto the battlefield
"Zendikar needs some avengin'"
I hope these feel legendary enough
for Next:, lets try
Ravage
upon trigger (cast/etb/end step) if a player lost 4 or more life this turn, x happens
Somewhere in East Europe, I play commander.
Creature - Human Archer (c)
Reach
Formidable - As long as creatures you control have total power 8 or greater, ~ has determined. (When this creature dies, return it to your hand at the beginning of your next upkeep.)
The greatest test of skill is not getting the prey but surviving Atarka's feast.
2/3
High Chantry Paladin 1WW
Creature - Human Knight (uc)
First Strike, Vigilance
WB: ~ gets determined until end of turn.(When this creature dies, return it to your hand at the beginning of your next upkeep.)
2/2
Restless Hellkite 3BR
Creature - Dragon (R)
Flying, Haste, Determined (When this creature dies, return it to your hand at the beginning of your next upkeep.)
When ~ enters the battlefield, it deals 1 damage each up to two target creatures. Those creatures can't block this turn.
"I no longer wonder, why couldn't the knights hunt them to extinction" - Syl, to Rinidan
3/3
I think i'll stick to vertical cycles.
Next: Frozen Touch (whenever this creature deals damage to another creature, tap that creature. It doesn't untap during it's controller's next untap step)
Somewhere in East Europe, I play commander.
Creature - Human Citizen
Legion: 2R (As an additional cost to cast this spell, you may pay 2R any number of times. Put a token onto the battlefield that is a copy of this creature for each time the Legion cost was paid.)
"The villagefolk still following the chantry gave the Rhelians much trouble on the occupied lands"
- From the Days of the Chantry War
2/2
Swarming Risen 3BB
Creature - Zombie Soldier
Legion: 1(W/B) or exile a creature card from your graveyard. (As an additional cost to cast this spell, you may pay 1(W/B) or exile a creature card from your graveyard any number of times. Put a token onto the battlefield that is a copy of this creature for each time the Legion cost was paid.)
Whenever ~ enters the battlefield, tap all zombies you control other than target creature
The main principle of the Chantry's second army is that the dead will eventually outnumber the living.
3/2
Camaraderie 3WR
Enchantment
Creature spells you cast have legion. Their legion cost is equal to their mana costs.
At times like these, we can truly witness why the Boros call themselves a legion.
I may have developed a compulsive need for flavor texts.
Next: Ritual X (as an addittional cost to cast this spell, tap x untapped creatures you control)
You could try giving the spell extra effects based on what type of creature you tap for it.
Somewhere in East Europe, I play commander.
Creature - Human Soldier Cleric
Revere - When ~ dies, if you control a creature with greater power than this creature, you may pay 1B. If you do, return ~ from the graveyard to the battlefield under its owner's control tapped.
"My faith lives on in me and through my faith shall i live on."
3/1
Next: Recruit(whenever this creature deals combat damage to a player, put a 1/1 token onto the battlefield that shares all colors and creature types with this creature)
Somewhere in East Europe, I play commander.