Retaliator Missionary 2WW
Creature - Human Cleric
Defender, Counter Strike (This creature deals damage after other creatures in addition to its regular damage.)
~ gets +X/+0, where X is the amount of damage dealt to it this turn.
0/10
Next: Triple strike (This creature deals both first strike, normal, and counter strike combat damages)
Captain of The Wards 2W
Creature - Human Soldier
Shield (During your upkeep, if this has no shield counters on it, put a shield counter on it. If this would be destroyed you may instead remove a shield counter and all damage from this instead.) 4WW: Target creature you control gains shield. If that creature has no shield counters on it, put a shield counter on it. (This effect lasts indefinetly.)
1/3
Next:
Crystelize target PERMANENT_TYPE (Exile target PERMANENT_TYPE. Its controller puts an artifact token named Crystal with indestructible and "T: Add 1 to your mana pool" onto the battlefield.)
Mold Breaker RRR
Creature - Human Wizard
Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.) T: ~ deals 1 damage to target creature or player.
0/3
Blessed by Will 1W
Instant
Target creature gains Resolute until end of turn. (Once this turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Next:
Nevermore (When this creature deals enough combat damage to a creature to destroy it, exile that creature instead)
Darkleer Witchknight 3BB
Creature - Human Wizard Knight
First strike
Cursed (This deals damage to players in the form of a Curse Aura enchantment token attached to that player. It has "During enchanted player's upkeep, that player loses 1 life.") B, Sacrifice a Curse you control attached to another player: That player loses X life, where X is the number of Curses you control attached to him/her.
5/2
Next:
Starfall X (When you cast a spell with converted mana cost if X or higher, if this spell is in exile, you may cast this spell. Exile it as it resolves.)
Electrosplit R
Sorcery
~ deals 2 damage to target creature or player.
Pulse (When a creature you control dies, if it shares a color with this card, you may cast this from your graveyard. You still pay its cost.)
Corpseburn Ritual 1B
Isntant
As an additional cost to cast ~, exile a creature card from your graveyard.
Add BBB to your mana pool.
Pulse (When a creature you control dies, if it shares a color with this card, you may cast this from your graveyard. You still pay its cost.)
Heartbound Guard 2R
Creatrue - Human Warrior
First strike Companion - As long as you control a creature named Galeheart Chosen, this creature has double strike.
3/1
-----------------------------------
Galeheart Chosen 2W
Creature - Human Cleric
Lifelink Companion - ~ gets +1/+3 for each creature named you Heartbound Guard you control.
2/2
Next: Judgement - Whenever a source deals damage to you, X happens based to the amount of damage dealt.
Starfall 3RR
Sorcery
~ deals 7 damage to target creature Triple Action - You may cast ~ at any time you could cast a sorcery if its the third spell you've cast this turn.
Mad Brilliance U
Istant
Draw a card. Quintuple Action - Draw three cards instead if ~ is the fifth spell you've cast this turn.
Binds of Life 3W
Enchantment - Aura
Rejuvenate (When this permanent enters the battlefield, return each permanent with rejuvenate in your graveyard to the battlefield. At the beginning of the next end step, sacrifice each permanent that entered the battlefield this way).
Enchant creature
Enchanted creature can't attack or block.
Next:
Deulist (This creature must be blocked by exectly one creature if able.)
Chaser of The Suns 1G
Creature - Human Warrior
Red Pump (If you spent red mana to cast this creature, it enters the battlefield with a +1/+1 counter)
~ has trample as long as it has a +1/+1 counter on it. He's ever vigilant to find the comforting rays of the sun.
2/2
Next: Mastery - This permanent has X/X happens as long as you control at laest one permanent of each color.
Mental Devourer 1U
Creautre - Horror
Hexproof 5UUU: Monstrosity 6
When ~ becomes monstrus, each opponent discards a card. You draw cards equal to the amount of cards discarded this way.
1/1
Next: Collection - An effect based on each permanent you control with collection that has a different name.
Monestary Mystic 1UU
Creature - Human Monk
Prowess
Aethertouch (Whenever this creature deals damage to another creature, return that creature to it's owner's hand.)
1/1
Next: Barrier - Whenever a source you control prevents damage, X happens
Fury Elemental 1GR
Creature - Elemental
Creatures with power less then ~'s power can't block it.
Animism (This creature is dealt damage in the form of +1/-1 counters.)
3/3
Next:
Donate COST (COST: Target opponent gains control of this permanent.)
Walkking Graveyard 4BBB
Creature - Elemental Giant
Deathouch
Exhume X - XXB(XXB, exile this card from your graveyard: Return a creature card with converted mana cost X or less from your graveyard to the battlefield)
5/5
Next: Null (Whenever this creature blocks or becomes blocked, creatures it blocks or blocking it lose all abilities until end of turn.)
Simic Rock Grafter 2GU
Creature - Shapeshifter Mutant
Defender
Flesh to Stone (5: Target non-Defender creature gains +0/+5 and has Defender)
0/7
Next:
this creature Killes another creature (damage or ability of this creature caused another creature to die. This isn't a reminder test, just a clarification). Could be a trigger, or abything else you want.
EXAMPLE CARD: Mad Killer1R
Creature - Human Berserker
Whenever ~ kills a creature, put a +1/+1 counter on ~.
1/2
Creatures with defender you control get +1/+1 until end of turn. Inflexible - those creature gain indestructible if creatures you control have more total toughness than total power of creatures your opponents controls.
Next:
Lunar (At the beggining of each upkeep, if no spells were cast last turn put a +1/+1 counter on this creature.)
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Creature - Human Cleric
Defender, Counter Strike (This creature deals damage after other creatures in addition to its regular damage.)
~ gets +X/+0, where X is the amount of damage dealt to it this turn.
0/10
Next: Triple strike (This creature deals both first strike, normal, and counter strike combat damages)
Creature - Human Soldier
Shield (During your upkeep, if this has no shield counters on it, put a shield counter on it. If this would be destroyed you may instead remove a shield counter and all damage from this instead.)
4WW: Target creature you control gains shield. If that creature has no shield counters on it, put a shield counter on it. (This effect lasts indefinetly.)
1/3
Next:
Crystelize target PERMANENT_TYPE (Exile target PERMANENT_TYPE. Its controller puts an artifact token named Crystal with indestructible and "T: Add 1 to your mana pool" onto the battlefield.)
Creature - Human Wizard
Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
T: ~ deals 1 damage to target creature or player.
0/3
Blessed by Will 1W
Instant
Target creature gains Resolute until end of turn. (Once this turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Next:
Nevermore (When this creature deals enough combat damage to a creature to destroy it, exile that creature instead)
Creature - Human Wizard Knight
First strike
Cursed (This deals damage to players in the form of a Curse Aura enchantment token attached to that player. It has "During enchanted player's upkeep, that player loses 1 life.")
B, Sacrifice a Curse you control attached to another player: That player loses X life, where X is the number of Curses you control attached to him/her.
5/2
Next:
Starfall X (When you cast a spell with converted mana cost if X or higher, if this spell is in exile, you may cast this spell. Exile it as it resolves.)
Sorcery
~ deals 2 damage to target creature or player.
Pulse (When a creature you control dies, if it shares a color with this card, you may cast this from your graveyard. You still pay its cost.)
Corpseburn Ritual 1B
Isntant
As an additional cost to cast ~, exile a creature card from your graveyard.
Add BBB to your mana pool.
Pulse (When a creature you control dies, if it shares a color with this card, you may cast this from your graveyard. You still pay its cost.)
Next:
Ripple (Mechanic from coldsnap)
Creatrue - Human Warrior
First strike
Companion - As long as you control a creature named Galeheart Chosen, this creature has double strike.
3/1
-----------------------------------
Galeheart Chosen 2W
Creature - Human Cleric
Lifelink
Companion - ~ gets +1/+3 for each creature named you Heartbound Guard you control.
2/2
Next: Judgement - Whenever a source deals damage to you, X happens based to the amount of damage dealt.
Sorcery
~ deals 7 damage to target creature
Triple Action - You may cast ~ at any time you could cast a sorcery if its the third spell you've cast this turn.
Mad Brilliance U
Istant
Draw a card.
Quintuple Action - Draw three cards instead if ~ is the fifth spell you've cast this turn.
Next: Convoke
Enchantment - Aura
Rejuvenate (When this permanent enters the battlefield, return each permanent with rejuvenate in your graveyard to the battlefield. At the beginning of the next end step, sacrifice each permanent that entered the battlefield this way).
Enchant creature
Enchanted creature can't attack or block.
Next:
Deulist (This creature must be blocked by exectly one creature if able.)
Creature - Human Warrior
Red Pump (If you spent red mana to cast this creature, it enters the battlefield with a +1/+1 counter)
~ has trample as long as it has a +1/+1 counter on it.
He's ever vigilant to find the comforting rays of the sun.
2/2
Next:
Mastery - This permanent has X/X happens as long as you control at laest one permanent of each color.
Creautre - Horror
Hexproof
5UUU: Monstrosity 6
When ~ becomes monstrus, each opponent discards a card. You draw cards equal to the amount of cards discarded this way.
1/1
Next:
Collection - An effect based on each permanent you control with collection that has a different name.
Creature - Human Monk
Prowess
Aethertouch (Whenever this creature deals damage to another creature, return that creature to it's owner's hand.)
1/1
Next:
Barrier - Whenever a source you control prevents damage, X happens
Creature - Elemental
Creatures with power less then ~'s power can't block it.
Animism (This creature is dealt damage in the form of +1/-1 counters.)
3/3
Next:
Donate COST (COST: Target opponent gains control of this permanent.)
Creature - Elemental Giant
Deathouch
Exhume X - XXB (XXB, exile this card from your graveyard: Return a creature card with converted mana cost X or less from your graveyard to the battlefield)
5/5
Next: Null (Whenever this creature blocks or becomes blocked, creatures it blocks or blocking it lose all abilities until end of turn.)
Simic Rock Grafter 2GU
Creature - Shapeshifter Mutant
Defender
Flesh to Stone (5: Target non-Defender creature gains +0/+5 and has Defender)
0/7
Next:
this creature Killes another creature (damage or ability of this creature caused another creature to die. This isn't a reminder test, just a clarification). Could be a trigger, or abything else you want.
EXAMPLE CARD:
Mad Killer 1R
Creature - Human Berserker
Whenever ~ kills a creature, put a +1/+1 counter on ~.
1/2
Instant
Creatures with defender you control get +1/+1 until end of turn.
Inflexible - those creature gain indestructible if creatures you control have more total toughness than total power of creatures your opponents controls.
Next:
Lunar (At the beggining of each upkeep, if no spells were cast last turn put a +1/+1 counter on this creature.)