maybe Margaret Weiss and Tracy Hickman would write upcoming Ravnica stories because Jace should be the focus and they are quite experienced in writing about mages, particularly antisocial ones.
that said, i do not like how Wells portrayed Jace in her story. seems like all his character development in Ixalan went out the window. maybe she didn't have the opportunity to read about Ixalan so she used old Jace as her template.
UR writers should read up on RA Salvatore's Drizzt series for ideas on breathtaking duels. i appreciate what they are doing, but Magic is all about the clash of planeswalkers, and so far, battles have not been satisfactory.
i expected Nissa flinging spells and summoning creatures and Ob Nix using his physical might and battle prowess to overpower her.
instead, they ended up in something like a boring magical tug of war.
now that i thought about it, how come PWs in (recent) URs don't even summon creatures from beyond? PW cards make tokens of creatures, players (representing planeswalkers) summon creatures, but PW's in UR stories don't.
kind of disappointing in the context of what Magic: The Gathering for the most part is.
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that said, i do not like how Wells portrayed Jace in her story. seems like all his character development in Ixalan went out the window. maybe she didn't have the opportunity to read about Ixalan so she used old Jace as her template.
UR writers should read up on RA Salvatore's Drizzt series for ideas on breathtaking duels. i appreciate what they are doing, but Magic is all about the clash of planeswalkers, and so far, battles have not been satisfactory.
i expected Nissa flinging spells and summoning creatures and Ob Nix using his physical might and battle prowess to overpower her.
instead, they ended up in something like a boring magical tug of war.
now that i thought about it, how come PWs in (recent) URs don't even summon creatures from beyond? PW cards make tokens of creatures, players (representing planeswalkers) summon creatures, but PW's in UR stories don't.
kind of disappointing in the context of what Magic: The Gathering for the most part is.