Quote from DementedKirby »That seemed like a very fun game!
I got inspired for my PK build from a Magic buddy who played it as commander of an elves.dec. He had as many infinite mana combos as possible. However, since it was a one-trick pony, it was very easy to disrupt. When I built my take on it, I wanted to be able to circumvent only going monstrous once. Yet, I also didn't want to have a one-trick pony. Oh, and I wanted to avoid grouphug effects. Once players get a whiff of what you're going to do, allowing them to double their mana as well means that it'll be easier for them to take you out or win. So all my mana abilities are one-sided.
Quote from DementedKirby »At least with Scavenging Ooze you're able to tutor for it with Woodland Bellower. As for Worldspine Wurm, if you want to place it into a deck, I suggest putting it into a deck that also runs W. I'm currently brewing a Karametra, God of Harvests that's all about ramping and wrathing. All the creatures drop tokens upon death. Yet, I can get them back into my hand with Remembrance + Mistveil Plains, which is some sweet tech in and of itself. The good thing about Worldspine Wurm is that it works with Remembrance without Mistveil Plains.
Quote from DementedKirby »Omnath v2.0 is another general I'd like to build with some epic drawing and ramping. But I have so many decks already, I want to try to build decks with unique tech or fun jank. In this case, Polukranos is a general that I hardly see anyone play. People also underestimate it. I mean, they expect blowout plays because it's monoG, but it is an unassuming general. Yet, combined with deathtouch, it can very easily wipe the board and win in the same turn.