@Pokken I'm a fan of the approach you've taken and particularly interested in Hangarback as another reasonable card that we have the potential to abuse with RTC or Dromoka's Command etc.
What decks are you losing to?
From your list I think I'd cut 2 Courser and 2 Spellskite. But I would want the cards to address the weak spots. Maybe Geist to help combat combo and control. Also the Stubborn Denial seems forced given you only really have Goyf and KoTR to activate it, both of which are situational.
Also for those looking for 5-6 drops I do vouch for Sigarda. Play with her before judging ... 5/5 flying hexproof that avoids edicts is unsurprisingly hard to deal with. Another option at 4 is Hero of Bladehold. Can take over a game when your tapping blockers and avoids bolt/ decay. May not be the deck for it but I've run her in the past (with Lightning Greaves and Geist in Bant & BW Tokens) and she's a game ending curve topper.
Look back a bit in the thread, plenty of Geist lists. His list (and mine) are trying to be more midrange/grindy not aggressive (which geist wants).
I do think Hero of Bladehold is good in more aggro geist lists. Can win the game on its own and deals 15 alone with geist.
I want gavony but I think having ghost quarter is better. We only have 2 flex slots really, and they are kessig and ghost quarter. The ghost quarter might even be too greedy. This decks fair game with resto and knight beats is fine enough.
I think I'll cut the ghost quarter for a township and try the courser version.
Check my new version. I would never cut quarter for township, it is way to good versus tron and bloom.
I like woodland bellower a lot! That's a solid idea. But I think the red in that deck is miserable. Dumping Kiki and the manabase sacrifices you make to play him, adding the 4th chord, getting closer to 3-4 paths, and jamming gavony instead of kessig will make a better deck.
If you go off with Knight, he doesn't need Kessig to win, at least in my experience - tapping all their blockers down with fetchlands will do the job, and rogue's passage is just as strong in a pinch.
The velocity increase with chord/resto/wall is really sick, and might be the right way to go. Play like a more controlly deck with resto/wall/finks/courser, 1-2 colonnades, etc.
I agree with Cutting wolf run, never was a fan. Can't we just tap all their dudes and hit them? Cutting Kiki is sad but mostly right, having a 1 of chordable combo is so nice but drawing it or off color lands is miserable. I never even got to go off with Arbor + Retreat + Kiki
I want gavony but I think having ghost quarter is better. We only have 2 flex slots really, and they are kessig and ghost quarter. The ghost quarter might even be too greedy. This decks fair game with resto and knight beats is fine enough.
I think he's more interested in the double digging that happens from coralhelm, which is probably cute and worse than a merfolk looter in the context of the deck except occasionally flashing back a path or something.
The missing chunk of this deck is, if you want to combo off, the level of velocity you get in a Splinter Twin deck, where with electrolyze, serum visions, snapcaster, and remand, you typically get to see close to halve your deck by the end of even a short game.
The problem is that Knight of the Reliquary puts you into slightly lower velocity colors (red brings stuff like electrolyze and sometimes izzet charm, and fast spells like bolt to make snapcaster good enough to be there remand/serum visions). I can see the appeal of Jace Serum Visions as an option there, but I think you need more than that.
Ojutai's command is close to the missing juice there with Jace I think, but probably one mana too slow from a tempo perspective.
Velocity is why I have been digging the Chord version. Wall of omens/Courser/Chord add alot of velocity to the deck.
Been tinkering with Hooglands Kiki version of the deck. I finally got to a list I like. Its so hard to fit stuff, I want a 24th land, a 4th wall and a 4th voice along with more chord bullets but hey, can't have it all. I like that this deck can play a value plan and then just win out of nowhere many different ways.
Even I was not running a chord list I think Woodland Bellower is Absolutely fantastic. With just a mana dork and a retreat you have 6 mana turn 3, which conveniently casts bellows into knight for the turn 4 combo.
vendilion clique can protect knight against both targeted and mass removal and can be brought in with collected company. Does anyone think it could also be used in the Bant shell?
I greatly dislike the double blue mana cost, it's going to be problematic.
Noble and bird should mitigate that. If I notice a problem the manabase can be tweaked. Clique is very good.
Less Gimmicky midrange version. Disrupt with taxing creatures and beat down. The thing I like about Thalia/teeg/clique is that they are better at protecting the combo. Dryad arbor is adorable with Retreat
I was really trying to take advantage of the fact that the retreat can be a good value card. Since I run such a low number of instants and notcreature spells I feel like this deck can support Thalia. Running Thalia really helps protect out creatures by tying up their mana. Fauna Shaman is a nice card to find the knight, but can also find silver bullets AND transition us to the vengevine beatdown plan. She also works adorably with Retreat (can someone say value). This list is so far untested but I intend to proxy it up and start jamming games soon.
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Look back a bit in the thread, plenty of Geist lists. His list (and mine) are trying to be more midrange/grindy not aggressive (which geist wants).
I do think Hero of Bladehold is good in more aggro geist lists. Can win the game on its own and deals 15 alone with geist.
Check my new version. I would never cut quarter for township, it is way to good versus tron and bloom.
I agree with Cutting wolf run, never was a fan. Can't we just tap all their dudes and hit them? Cutting Kiki is sad but mostly right, having a 1 of chordable combo is so nice but drawing it or off color lands is miserable. I never even got to go off with Arbor + Retreat + Kiki
1x Dryad Arbor
1x Gavony Township
2x Forest
1x Ghost Quarter
1x Hallowed Fountain
1x Island
4x Misty Rainforest
1x Flooded Strand
1x Plains
1x Sejiri Steppe
2x Temple Garden
1x Stirring Wildwood
4x Windswept Heath
3x Birds of Paradise
2x Courser of Kruphix
2x Eternal Witness
4x Knight of the Reliquary
4x Noble Hierarch
1x Qasali Pridemage
3x Restoration Angel
3x Voice of Resurgence
3x Wall of Omens
2x Woodland Bellower
Enchantment (4)
4x Retreat to Coralhelm
Instant (5)
3x Chord of Calling
3x Path to Exile
1x Bojuka Bog
2x Engineered Explosives
2x Ghostly Prison
1x Glen Elendra Archmage
1x Meddling Mage
2x Kitchen Finks
1x Scavenging Ooze
1x Spellskite
2x Ghost Quarter
2x Stony Silence
Nope, another nombo
Velocity is why I have been digging the Chord version. Wall of omens/Courser/Chord add alot of velocity to the deck.
1x Dryad Arbor
1x Fire-Lit Thicket
2x Forest
1x Ghost Quarter
1x Hallowed Fountain
1x Island
1x Kessig Wolf Run
4x Misty Rainforest
1x Plains
1x Sejiri Steppe
1x Stomping Ground
2x Temple Garden
4x Windswept Heath
4x Birds of Paradise
2x Courser of Kruphix
2x Eternal Witness
1x Kiki-Jiki, Mirror Breaker
4x Knight of the Reliquary
3x Noble Hierarch
1x Qasali Pridemage
3x Restoration Angel
3x Voice of Resurgence
3x Wall of Omens
2x Woodland Bellower
Enchantment (4)
4x Retreat to Coralhelm
Instant (5)
3x Chord of Calling
2x Path to Exile
1x Bojuka Bog
2x Engineered Explosives
2x Ghostly Prison
1x Glen Elendra Archmage
1x Izzet Staticaster
1x Meddling Mage
2x Path to Exile
1x Scavenging Ooze
1x Spellskite
3x Stony Silence
Even I was not running a chord list I think Woodland Bellower is Absolutely fantastic. With just a mana dork and a retreat you have 6 mana turn 3, which conveniently casts bellows into knight for the turn 4 combo.
Noble and bird should mitigate that. If I notice a problem the manabase can be tweaked. Clique is very good.
2x Breeding Pool
1x Canopy Vista
1x Cinder Glade
1x Dryad Arbor
2x Forest
1x Ghost Quarter
2x Hallowed Fountain
1x Horizon Canopy
1x Kessig Wolf Run
4x Misty Rainforest
1x Plains
1x Sejiri Steppe
2x Temple Garden
4x Windswept Heath
3x Birds of Paradise
4x Geist of Saint Traft
3x Hero of Bladehold
4x Knight of the Reliquary
4x Noble Hierarch
4x Voice of resurgence
1x Scavenging Ooze
3x Thalia, Guardian of Thraben
2x Vendilion Clique
Enchantment (4)
4x Retreat to Coralhelm
Instant (4)
4x Path to Exile
1x Bojuka Bog
2x Gaddock Teeg
2x Ghost Quarter
2x Life from the Loam
2x Reclamation Sage
1x Spellskite
3x Stony Silence
2x Timely Reinforcements
EDIT: Added voice because I forgot that card was a thing
2x Breeding Pool
1x Cinder Glade
1x Dryad Arbor
2x Forest
1x Gavony Township
1x Ghost Quarter
1x Hallowed Fountain
1x Horizon Canopy
1x Kessig Wolf Run
4x Misty Rainforest
2x Plains
1x Sejiri Steppe
2x Temple Garden
4x Windswept Heath
3x Birds of Paradise
4x Fauna Shaman
1x Gaddock Teeg
1x Geist of Saint Traft
4x Knight of the Reliquary
1x Linvala, Keeper of Silence
2x Meddling Mage
4x Noble Hierarch
2x Scavenging Ooze
3x Thalia, Guardian of Thraben
4x Vengevine
Instant (3)
3x Path to Exile
Enchantment (4)
4x Retreat to Coralhelm
1x Celestial Purge
3x Geist of Saint Traft
2x Ghost Quarter
2x Life from the Loam
1x Path to Exile
1x Reclamation Sage
1x Spellskite
2x Stony Silence
2x Timely Reinforcements
I was really trying to take advantage of the fact that the retreat can be a good value card. Since I run such a low number of instants and notcreature spells I feel like this deck can support Thalia. Running Thalia really helps protect out creatures by tying up their mana. Fauna Shaman is a nice card to find the knight, but can also find silver bullets AND transition us to the vengevine beatdown plan. She also works adorably with Retreat (can someone say value). This list is so far untested but I intend to proxy it up and start jamming games soon.