I just did some testing and I think that vclique as a 1 of in the main is fine. 2 is less than ideal. I couldn’t keep a 2 clique hand. I’m going back up to 3 witness. I’m going to use 3 knight of autumn in the board because I feel like they are better than finks even with Vizier letting them block even more. They also free up an extra sideboard slot due to their multipurposenes. Knight of Autumn is a godsend
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Knight of Autumn Maindeckable? Or is it sweet sideboard tech?
In case this link isnt up yet its:
Knight of Autumn 1GW
Creature — Dryad Knight {R}
When Knight of Autumn enters the battlefield, choose one —
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2/1
In the vizier version of the deck I still feel like its better than finks out of the board for everything except burn. Its better than manglehorn/rec sage/kataki/pridemage and when you need to put on pressure, its a good solid beater. Im going to put two in the board right away over a pridemage and a manglehorn. In fact I think I'll go up to three in the board cutting 1 of my two kitchen finx. Heres my new sideboard for this card.
I'd love any tweaks or suggestions to my sideboard
Also total side note, what do people think about vendilion clique in the vizier build it can serve as a threat, removal bait, and combo protection. I have no issues with the UU cost either. Im currently on a 2/2/2 split of reflector mage, spell queller, and vendillion clique mainboard and it feels great
I realize, I’m asking how it would fit in if he did put it in. He complained about lackluster two drops. The combo uses two drops so I’m thinking that we could put it in.
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Lockdown smiter is appealing to me right now because I just lost to 8-rack
I mulled to 5 game one and then he drops the rack turn one after I dropped a land and a dork. Thoughts?
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Ewit is more important to the Vizier build than you think. Sometimes it lets you win games you otherwise wouldn't have (infinite mana but only CoCo in hand. CoCo into Ewit to chain into another CoCo, a chord you played previously, win con that ended up in the GY previously, etc.)
UU for V clique might be tough on the Vizier mana base. You mentioned a few times in your report that you were kept off white mana with cards trapped in your hand. I don't think straining your color requirements with double blue is a good call. But then again people have had success running Jace, so I could be wrong. My meta has a pretty fair amount of Blood Moon and LD so I tend to shy away from those types of deckbuilding choices.
I'm not sure how I feel about MB Geist. Imo you should replace him with a Walking Ballista. It's really hard to keep the board clear enough to swing with him against Midrange. you're better off trying to combo first against combo decks. He's great out of the SB against control through.
I'm not sure if MB Path and Nissa are where you want to be either. It really waters down your CoCo to have that many non creature spells (especially in a deck with this many forks) I'm a HUGE fan of Nissa (run 2 in my 75 for traditional Knightfall) but I think she's a SB card for this deck. I tried testing her in the main but realized every time I drew her I would've rather had a chord or creature instead.
I don't remember if it was you who asked about renegade rallier for this deck, but I've been testing him as a 1-of and really pleased with the results. Revolt is relatively easy to trigger with all our Fetches + Knight.
Overall though, congrats on the strong finish! Wishing you the 4-0 next time
Oh also personal choice, I like to run Gavony over GQ for my 2nd colorless land. Gavony is great when you need too switch to beat down mode. Turns those 0/X and 2/1's into some serious beaters!
Thanks for the comments! i have put in e-wit for geist and put in a rallier over the ghost quarter. This deck only needs 20 lands.
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Round 1: Merfolk (2-0)
Game 1 he's on the play and he drops a vial turn one. I drop a dork and then pass. I quickly assemble the vizier-druid combo and he scoops.
Game 2 he doesn't get a vial and I close him out on turn 3 with the vizier-druid combo because I had the nut play of dork, druid, vizier, rhonas, win. 1-0
Round 2: Mono-Black Devotion (2-1)
Game 1 I keep a risky hand that was super susceptible to removal and mana screwing but I thought I would be fine because I had a hierarch, a forest and a breeding pool along with a druid and a vizier. I was feeling confident until turn 1 he inquisitions me taking the druid, and then turn 2 he fatal pushes the hierarch. I have no white mana so I can do nothing but flounder helplessly while he drops two Phyrexian Obliterators and my only blocker is a devoted druid and my hand is full of knights. I have a path that I can't use. Ugh.
Game 2 goes really long but all I can remember was that it was going really well when he cast damnation. I thought I was smart and cast queller only to have him cast Go For the Throat on it. Both of our boards are clean so I drop a knight and a dork. He drops an obliterator but I can cast path this time so that wasn't a problem. I beat him down with an ever growing knight. He cast a Gray Merchant of Asphodel thinking he had me in the bag but reflector mage came through to let me get in lethal with knight.
Game 3 we went to turns because we only had 5 minutes left in the round but I combo'd off during my first turn after time expired. 2-0
Round 3: Jund (1-1-1)
Game 1: I can't get any combos up and running but the beatdown plan was going pretty well. He drew a Scavenging Ooze and raised his life total from 1 to 4 thinking that it would be enough to survive his bob trigger. It wasn't, he flipped Kalitas, Traitor of Ghet He would have had me the next turn or so because he had a big goyf to swing with which was bigger than my knight at the time.
Game 2: I mull to 6 and keep a solid hand comprised of forest, bird, knight, retreat, botanical sanctum and an island. I scry to reveal a fetch and I send it to the bottom because I wanted more gas, I already 3 lands and a bird. That cost me the game. I never drew another land and he bolted my bird. It left me on no white mana when I had knights, quellers and reflector mages in my hand.
Game 3: A back and forth match up that led to us both getting into topdeck mode. I was up 15 to 3 life but was only drawing lands. He also only drew lands. We went to turns and he drew a scooze, the very card he needed. He had the last turn, so he swung at me, I blocked. Draw 2-0-1
Round 4: Burn
Game 1 I get Nissa going and things are going well. I wind up with the Vizier Combo and win.
Game 2 I get Nissa again and things are looking up until he double boros charms me. He's out of gas and only has a Goblin Guide and a Monastery Swiftspear I'm low on life but my scry with nissa revealed a Kitchen Finks from my sideboard. I thought I was saved. At the end of his turn I cracked a fetch. Shuffled and then realized that my finks was gone. He killed me the next turn
Game 3 I assemble the vizier combo really quick and get a turn 3 win. 3-0-1
It was a solid performance by the deck and the one time that I got geist it performed very well. Eternal Witness wasn't good to me and I never got anything good off of it even though I got it a lot. My prize was a Vendilion Clique and I will be putting it in for E-wit. I've played traditional knightfall and in this meta that's full of linear decks I think that this list is one of the best ways to go. It's fast and has multiple combos, while still having the beatdown plan as an option. It has some interaction which is good enough to beat the super linear decks like merfolk. I was very pleased with the deck.
Let me know about any thoughts ya'll have
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The deck that I have been playing for a while now is very similar to the vikram list. However I am running paths instead of jaces. My list combines vizier knightfall and normal knightfall. Im taking it to a 1k pretty soon and want to know if ya'll have any last minute tune ups for me. I can't really afford more hierarchs right now so at the moment I only have 1. I'm working on that.
I'd like to maybe include a Renegade Rallier because i have the promo one but if its not good let me know. Let me know what you all think and what I should change
Thanks
EDIT: Also, what does it mean when a tournment requires a decklist? Does it have to be paper or could it be a google keep note?
In case this link isnt up yet its:
Knight of Autumn 1GW
Creature — Dryad Knight {R}
When Knight of Autumn enters the battlefield, choose one —
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2/1
In the vizier version of the deck I still feel like its better than finks out of the board for everything except burn. Its better than manglehorn/rec sage/kataki/pridemage and when you need to put on pressure, its a good solid beater. Im going to put two in the board right away over a pridemage and a manglehorn. In fact I think I'll go up to three in the board cutting 1 of my two kitchen finx. Heres my new sideboard for this card.
3 Knight of Autumn
1 Eidolon of Rhetoric
3 Path to Exile
2 Scavenging Ooze
1 Izzet Staticaster
2 Unified Will
1 Selfless Spirit
1 Worship
1 Bojuka Bog
I'd love any tweaks or suggestions to my sideboard
Also total side note, what do people think about vendilion clique in the vizier build it can serve as a threat, removal bait, and combo protection. I have no issues with the UU cost either. Im currently on a 2/2/2 split of reflector mage, spell queller, and vendillion clique mainboard and it feels great
I mulled to 5 game one and then he drops the rack turn one after I dropped a land and a dork. Thoughts?
Thanks for the comments! i have put in e-wit for geist and put in a rallier over the ghost quarter. This deck only needs 20 lands.
4 Birds of Paradise
4 Devoted Druid
1 Noble Hierarch
1 Avacyn's Pilgrim
4 Knight of the Reliquary
1 Eternal Witness
2 Reflector Mage
2 Duskwatch Recruiter
3 Spell Queller
3 Vizier of Remedies
1 Renegade Rallier
1 Vendilion Clique
1 Rhonas the Indomitable
Enchantment
2 Retreat to Coralhelm
Land
2 Temple Garden
1 Hallowed Fountain
2 Forest
1 Island
1 Plains
1 Razorverge Thicket
1 Kessig Wolf Run
1 Breeding Pool
1 Sacred Foundry
4 Flooded Strand
4 Windswept Heath
1 Botanical Sanctum
3 Path to Exile
2 Chord of Calling
4 Collected Company
Planeswalker
1 Nissa, Steward of Elements
2 Izzet Staticaster
1 Qasali Pridemage
1 Selfless Spirit
2 Scavenging Ooze
1 Voice of Resurgence
2 Kataki, War's Wage
2 Kitchen Finks
1 Eidolon of Rhetoric
2 Unified Will
1 Blessed Alliance
Round 1: Merfolk (2-0)
Game 1 he's on the play and he drops a vial turn one. I drop a dork and then pass. I quickly assemble the vizier-druid combo and he scoops.
Game 2 he doesn't get a vial and I close him out on turn 3 with the vizier-druid combo because I had the nut play of dork, druid, vizier, rhonas, win.
1-0
Round 2: Mono-Black Devotion (2-1)
Game 1 I keep a risky hand that was super susceptible to removal and mana screwing but I thought I would be fine because I had a hierarch, a forest and a breeding pool along with a druid and a vizier. I was feeling confident until turn 1 he inquisitions me taking the druid, and then turn 2 he fatal pushes the hierarch. I have no white mana so I can do nothing but flounder helplessly while he drops two Phyrexian Obliterators and my only blocker is a devoted druid and my hand is full of knights. I have a path that I can't use. Ugh.
Game 2 goes really long but all I can remember was that it was going really well when he cast damnation. I thought I was smart and cast queller only to have him cast Go For the Throat on it. Both of our boards are clean so I drop a knight and a dork. He drops an obliterator but I can cast path this time so that wasn't a problem. I beat him down with an ever growing knight. He cast a Gray Merchant of Asphodel thinking he had me in the bag but reflector mage came through to let me get in lethal with knight.
Game 3 we went to turns because we only had 5 minutes left in the round but I combo'd off during my first turn after time expired.
2-0
Round 3: Jund (1-1-1)
Game 1: I can't get any combos up and running but the beatdown plan was going pretty well. He drew a Scavenging Ooze and raised his life total from 1 to 4 thinking that it would be enough to survive his bob trigger. It wasn't, he flipped Kalitas, Traitor of Ghet He would have had me the next turn or so because he had a big goyf to swing with which was bigger than my knight at the time.
Game 2: I mull to 6 and keep a solid hand comprised of forest, bird, knight, retreat, botanical sanctum and an island. I scry to reveal a fetch and I send it to the bottom because I wanted more gas, I already 3 lands and a bird. That cost me the game. I never drew another land and he bolted my bird. It left me on no white mana when I had knights, quellers and reflector mages in my hand.
Game 3: A back and forth match up that led to us both getting into topdeck mode. I was up 15 to 3 life but was only drawing lands. He also only drew lands. We went to turns and he drew a scooze, the very card he needed. He had the last turn, so he swung at me, I blocked. Draw
2-0-1
Round 4: Burn
Game 1 I get Nissa going and things are going well. I wind up with the Vizier Combo and win.
Game 2 I get Nissa again and things are looking up until he double boros charms me. He's out of gas and only has a Goblin Guide and a Monastery Swiftspear I'm low on life but my scry with nissa revealed a Kitchen Finks from my sideboard. I thought I was saved. At the end of his turn I cracked a fetch. Shuffled and then realized that my finks was gone. He killed me the next turn
Game 3 I assemble the vizier combo really quick and get a turn 3 win.
3-0-1
It was a solid performance by the deck and the one time that I got geist it performed very well. Eternal Witness wasn't good to me and I never got anything good off of it even though I got it a lot. My prize was a Vendilion Clique and I will be putting it in for E-wit. I've played traditional knightfall and in this meta that's full of linear decks I think that this list is one of the best ways to go. It's fast and has multiple combos, while still having the beatdown plan as an option. It has some interaction which is good enough to beat the super linear decks like merfolk. I was very pleased with the deck.
Let me know about any thoughts ya'll have
4 Birds of Paradise
4 Devoted Druid
1 Noble Hierarch
1 Avacyn's Pilgrim
4 Knight of the Reliquary
1 Geist of Saint Traft
1 Eternal Witness
2 Reflector Mage
2 Duskwatch Recruiter
3 Spell Queller
3 Vizier of Remedies
1 Rhonas the Indomitable
Enchantment
2 Retreat to Coralhelm
Land
2 Temple Garden
1 Ghost Quarter
1 Hallowed Fountain
2 Forest
1 Island
1 Plains
1 Razorverge Thicket
1 Kessig Wolf Run
1 Breeding Pool
1 Sacred Foundry
4 Flooded Strand
4 Windswept Heath
1 Botanical Sanctum
3 Path to Exile
2 Chord of Calling
4 Collected Company
Planeswalker
1 Nissa, Steward of Elements
1 Izzet Staticaster
1 Qasali Pridemage
1 Selfless Spirit
2 Scavenging Ooze
1 Voice of Resurgence
2 Kataki, War's Wage
2 Kitchen Finks
1 Worship
1 Eidolon of Rhetoric
2 Unified Will
1 Blessed Alliance
I'd like to maybe include a Renegade Rallier because i have the promo one but if its not good let me know. Let me know what you all think and what I should change
Thanks
EDIT: Also, what does it mean when a tournment requires a decklist? Does it have to be paper or could it be a google keep note?