Collected Company might be fine, but I feel like the sentiment among some is that it's required, and it's simply not. The combo neatly slots into Zoo. For example:
The Lynxs probably don't belong in that list, but I'd like to try them. It's not unreasonable to throw in a black splash along with Tribal Flames, Siege Rhino, and potentially Snapcaster Mage. We can easily shift pieces around to be more aggro or more midrange. I don't see this combo fitting into a control shell, since KotR is such a good beater.
An alternative would be to attempt the Travis Woo special and try to cram two combos together. I can't think of a good combo to go with this one though.
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Core for any sort of aggro or midrange take would probably include
4 Noble Hierarch
4 Tarmogoyf
3-4 Geist of Saint Traft
4 Knight of the Reliquary
3-4 Retreat to Coralhelm (I'm inclined to start with 3, since we want this deck to function without it.)
Collected Company might be fine, but I feel like the sentiment among some is that it's required, and it's simply not. The combo neatly slots into Zoo. For example:
4 Arid Mesa
3 Wooded Foothills
4 Windswept Heath
1 Breeding Pool
1 Hallowed Fountain
2 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Stirring Wildwood
1 Kessig Wolf Run
1 Forest
1 Plains
4 Path to Exile
4 Lightning Bolt
Creatures 27
4 Steppe Lynx
4 Noble Hierarch
4 Wild Nacatl
4 Tarmogoyf
2 Scavenging Ooze
1 Qasali Pridemage
4 Knight of the Reliquary
4 Geist of Saint Traft
3 Retreat to Coralhelm
The Lynxs probably don't belong in that list, but I'd like to try them. It's not unreasonable to throw in a black splash along with Tribal Flames, Siege Rhino, and potentially Snapcaster Mage. We can easily shift pieces around to be more aggro or more midrange. I don't see this combo fitting into a control shell, since KotR is such a good beater.
An alternative would be to attempt the Travis Woo special and try to cram two combos together. I can't think of a good combo to go with this one though.