Great result mate, well done.
I think Selfless Spirit is a meta choice, in my area there are a lot of control decks and the spirit shines in these kind of matchups. I can only recommmend adding a second Pridemage: The card works pretty well when attacking, and its hatebear ability is incredibly useful in many matchups (Just think about Search for Azcanta, Lantern, Affinity, Eidolon of Great Revelry, opposing Coursers and random artifacts or enchantments).
Is it common to only play 21 lands in the Humans list?
When playing the traditional list, I always feel like 22 is the minimum I want to play (8 dorks), because there is a real chance your dorks get pushed/bolted or you don't curve out smoothly.
Guys, what's the correct amount of lands/mana dorks? So far I have been successful with 22 Lands, 4 Hierarchs, 4 Birds. But lately I have playtested a good amount against Jund Midrange, Jeskai Control and Grixis DS aka matchups in which your dorks won't survive. So I struggled to get to 4 mana easily. I thought about adding one more land (I do actually see a lot of current lists playing 23 lands), but I feel 27 creatures is a pretty low number for a company deck. Also, in case you play 23 lands, do you still play 8 dorks or cut 1 bird? Opinions?
I am also thinking about adding 1 Clique to my mainboard. But don`t you feel an Island would make it way easier to cast her, since UU is not always easy to pay?
Congrats on your result, but I have some questions regarding your list:
1. Why do you play Sejiri Steppe over the red package (Kessig, Staticaster SB)?
2. Basic Island basically for Blood Moon?
3. How is Flashfreeze performing and why do you play it over Negate/Unified Will?
4. Would you advice Mindcensor only in a Titan-heavy meta?
5. In which matchups do you board in Revoker (against PWs mainly I guess)?
Fully agree with RPD, Eli's article does not show me the direction I want to take with Knightfall.
Another topic, what do you guys think about Intrepid Hero as a 1-off in the sideboard? I have never seen the card in modern, but wouldn't it be amazing in a Company deck like our's? Kills Shadow (in most cases), Angler, Tasigur, Goyfs (very often at least), Thought-Knot Seer, Reality Smasher, opposing Knights, Wurmcoil Engine and Primeval Titan - basically a lot of modern allstars.
Guys, do you board out Spell Queller in attrition based matchups or do you keep him in?
He might be a good beater against Jund or Grixis Control, but the counter is pretty useless if he eats a removal sraight afterwords right?
If we talk about 2 different decks, I absolutely agree with the analysis. But by comparing the new Bant interation with the Abzan deck, I don't see the reasoning behing playing blue instead of black.
Imo it is not a toolbox deck to some degree, but a complete toolbox deck. Think about it, there are no vanilla beaters, each creature comes with a useful effect. I agree with you that in theory Chord seems to be an amazing card, but
a) Path is too important in Bant Company
b) this deck's main strategy is to beatdown the opponent, therefore a second combo disrupts our plan, as we start drawing more single combopieces (that can't even win us the game every time).
Our exisiting combo is based on a toolbox creature and an enchantment that is not an entirely dead draw and fills only 2 slots, which reduces dead draws in the lategame. And you don't really need to deal infinite damage with Knight, because a card like Lotus Cobra seals the deal aswell and fits way better into the deck.
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I think Selfless Spirit is a meta choice, in my area there are a lot of control decks and the spirit shines in these kind of matchups. I can only recommmend adding a second Pridemage: The card works pretty well when attacking, and its hatebear ability is incredibly useful in many matchups (Just think about Search for Azcanta, Lantern, Affinity, Eidolon of Great Revelry, opposing Coursers and random artifacts or enchantments).
When playing the traditional list, I always feel like 22 is the minimum I want to play (8 dorks), because there is a real chance your dorks get pushed/bolted or you don't curve out smoothly.
Currently on traditional Knightfall, but would love to try out humans.
1. Why do you play Sejiri Steppe over the red package (Kessig, Staticaster SB)?
2. Basic Island basically for Blood Moon?
3. How is Flashfreeze performing and why do you play it over Negate/Unified Will?
4. Would you advice Mindcensor only in a Titan-heavy meta?
5. In which matchups do you board in Revoker (against PWs mainly I guess)?
Forge Tender prevents damage from a red source, Valakut however is colorless.
Another topic, what do you guys think about Intrepid Hero as a 1-off in the sideboard? I have never seen the card in modern, but wouldn't it be amazing in a Company deck like our's? Kills Shadow (in most cases), Angler, Tasigur, Goyfs (very often at least), Thought-Knot Seer, Reality Smasher, opposing Knights, Wurmcoil Engine and Primeval Titan - basically a lot of modern allstars.
He might be a good beater against Jund or Grixis Control, but the counter is pretty useless if he eats a removal sraight afterwords right?
a) Path is too important in Bant Company
b) this deck's main strategy is to beatdown the opponent, therefore a second combo disrupts our plan, as we start drawing more single combopieces (that can't even win us the game every time).
Our exisiting combo is based on a toolbox creature and an enchantment that is not an entirely dead draw and fills only 2 slots, which reduces dead draws in the lategame. And you don't really need to deal infinite damage with Knight, because a card like Lotus Cobra seals the deal aswell and fits way better into the deck.