Interesting enough there is no reflector mage in the 75, 3 mirran crusader and 2 phyrexian revoker in the sideboard. Also 3 thalia, heretic cathar and 2 kitchen finks in the main.
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--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
I believe this is pretty standard and nothing really special. Are 10 Fetchlands duable or should i cut them down to 8?
Kinda like the sideboard 1-off creatures in conjunction with Eldritch Evolution to free up some slots.
Would be nice if anybody has suggestions or general advices for me as i'm completely new to the deck.
As GoST- said 10 fetches are very doable, the only issue i see with your fetch count is that your wooded foothills may become dead occasionally. You only have 5 lands you can fetch out with them versus the 6 you can fetch out with misty and 7 with windswept heath. You may want to switch one of those foothills into a flooded strand to reduce the likelihood of running out of lands to fetch. Either that or you could cut a fetch in favor of a botanical sanctum which may be good given the mainboard clique.
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--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
Having played around with the deck a bit more, I always feel very comfortable against any deck, but I can't seem to ever win against naya zoo. The version with the emissary and the reckless buschwacker.
What is our strategy? Hope to get T1 dork into T2 3drop?
They just go way too wide way too fast, so I haven't found blessed alliance that useful for either removal or life. Courser does help with the life, but he doesn't trade that well. Could the answer be in the reflector mages?
I think this match-up is favorable. I approach the match-up as the control deck looking to create a boardstall. Once we can stabilize and create a board stall we're heavily favored as we can break through boardstalls with flyers and knight doesn't need to attack to create value. Having turn one dork is really important in this match-up and spell queller can be quite devastating for them.
Has anyone tested a version with a couple of tarmogoyfs?
I've tested goyfs briefly, I played 2 of them and found that they weren't all that good. In knightfall we want all of our creatures to serve some other purpose other than being a beater. Goyf was too often just a 2/3 (sometimes less) and really only shined in the matches in which our opponent is naturally putting a lot of card types in their graveyard.
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--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
I've been thinking about teeg for a while, definitely helps some of our problematic match-ups such as titanshift and ad nauseam.
On a similar line of thought a friend came up with the idea of playing black over red to run tidehollow sculler and sideboard disruption. I've had decent results so far and it might be worth further testing. The big disadvantages that I've noticed so far are the lack of always being able to one-shot people with the combo. I had already accounted for this and cut the 2nd copy of retreat, but it came up while playing ad nauseam and only drawing lands until I drew a retreat turn 4 after playing knight turn 3 and only being able to swing for 16.
Otherwise I see the affinity and infect match-ups being a bit harder due to the lack of staticaster.
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--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
What is our game plan against Infinity? It feels like it is way too fast against us.
I've read some posts beating affinity.
Any tips guys?
Affinity seems like a pretty good match-up. We clog up the ground well, spell queller is a good blocker in the air, knight of the reliquary can pick off an inkmoth nexus. Spellskite can even handle an arcbound ravager. Path hits everything, and is definitely good to save for their harder to deal with creatures like steel overseer and ravager. Post-board izzet staticaster destroys affinity, especially when you can pump one out on turn two. Although I would say the match-up is pretty good, there faster draws can certainly be hard to beat.
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--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
http://magic.wizards.com/en/events/coverage/gpsao17/top-8-decklists-2017-08-13
Interesting enough there is no reflector mage in the 75, 3 mirran crusader and 2 phyrexian revoker in the sideboard. Also 3 thalia, heretic cathar and 2 kitchen finks in the main.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
As GoST- said 10 fetches are very doable, the only issue i see with your fetch count is that your wooded foothills may become dead occasionally. You only have 5 lands you can fetch out with them versus the 6 you can fetch out with misty and 7 with windswept heath. You may want to switch one of those foothills into a flooded strand to reduce the likelihood of running out of lands to fetch. Either that or you could cut a fetch in favor of a botanical sanctum which may be good given the mainboard clique.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
I think this match-up is favorable. I approach the match-up as the control deck looking to create a boardstall. Once we can stabilize and create a board stall we're heavily favored as we can break through boardstalls with flyers and knight doesn't need to attack to create value. Having turn one dork is really important in this match-up and spell queller can be quite devastating for them.
I've tested goyfs briefly, I played 2 of them and found that they weren't all that good. In knightfall we want all of our creatures to serve some other purpose other than being a beater. Goyf was too often just a 2/3 (sometimes less) and really only shined in the matches in which our opponent is naturally putting a lot of card types in their graveyard.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
On a similar line of thought a friend came up with the idea of playing black over red to run tidehollow sculler and sideboard disruption. I've had decent results so far and it might be worth further testing. The big disadvantages that I've noticed so far are the lack of always being able to one-shot people with the combo. I had already accounted for this and cut the 2nd copy of retreat, but it came up while playing ad nauseam and only drawing lands until I drew a retreat turn 4 after playing knight turn 3 and only being able to swing for 16.
Otherwise I see the affinity and infect match-ups being a bit harder due to the lack of staticaster.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
Affinity seems like a pretty good match-up. We clog up the ground well, spell queller is a good blocker in the air, knight of the reliquary can pick off an inkmoth nexus. Spellskite can even handle an arcbound ravager. Path hits everything, and is definitely good to save for their harder to deal with creatures like steel overseer and ravager. Post-board izzet staticaster destroys affinity, especially when you can pump one out on turn two. Although I would say the match-up is pretty good, there faster draws can certainly be hard to beat.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU