the primary combo for now is the twilight's call / living death.
Secondary combo would be triskelion/necrotic ooze/phyrexian devourer/mikaeus the unhallowed
tertiary would be rings of brighthearth/deserted temple with coffers/nykthos/crypt, following up with exsanguinate
I feel like corpse dance is too good to not have, but i'll probably cut a dictate of erebos. I like having the card draw since it digs for combo, and fuels skirge familiar. that card is insane.
I considered tendrils of agony since I can cast my deck pretty easily, but gray merchant is just better everytime.
unkicked sadistic taking? I can't imagine losing any three cards would affect me much because I can aim for a different combo easily.
I agree, though the deck dies to it's heavy mana requirements, and if I cannot develop my mana properly I just don't do much of anything at all. not sure where to fit the expedition map in though. I do have a lot of card draw though: ancient craving, read the bones, ambition's cost, promise of power. most of the early game is just drawing cards and hitting land drops. most of the time my first XHD activation is to return one of my draw spells as well.
love the look of your hokori deck btw. but I can't imagine why you would choose it as your first commander.
yea that rarely goes off turn 1. but having buried alive with any reanimation spell threatens a turn 4 win. xiahou-dun after that threatens to combo off every single turn thereafter.
Morality shift is one of my pet cards. It's to black what primal surge is to an all permanents deck, or what genesis wave is to a green deck. Morality shift, sac xiahou dun to get the twilight's call, and reanimate everything. gray merchant alone drains for 60+ when you pull this off. actually, when you pull this off, you go infinite.
So essentially, the 3 one card combos: morality shift, twilight's call, living death
Basically, Living Death/Twilight's Call, XHD, any sac outlet, Priest of Gix/Skirge Familiar+harvester of souls/grim haruspex.
The beauty of the deck is that from turn one, I can combo off any turn.
Turn one, with mana crypt and dark ritual, I can buried alive for triskelion, phyrexian devourer and necrotic ooze, then reanimate necrotic ooze for the win.
Late game, if I have living death/twilight's call in hand, buried alive for grim haruspex, skirge familiar and any sac outlet basically wins me the game as long as I have enough creatures in the yard/in play.
I basically play a normal game, aggroing and protecting myself, and wait for an opening to resolve twilight's call/living death to win on the spot. It's a lot easier when you get one card combos in the deck.
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Secondary combo would be triskelion/necrotic ooze/phyrexian devourer/mikaeus the unhallowed
tertiary would be rings of brighthearth/deserted temple with coffers/nykthos/crypt, following up with exsanguinate
I feel like corpse dance is too good to not have, but i'll probably cut a dictate of erebos. I like having the card draw since it digs for combo, and fuels skirge familiar. that card is insane.
I considered tendrils of agony since I can cast my deck pretty easily, but gray merchant is just better everytime.
I agree, though the deck dies to it's heavy mana requirements, and if I cannot develop my mana properly I just don't do much of anything at all. not sure where to fit the expedition map in though. I do have a lot of card draw though: ancient craving, read the bones, ambition's cost, promise of power. most of the early game is just drawing cards and hitting land drops. most of the time my first XHD activation is to return one of my draw spells as well.
love the look of your hokori deck btw. but I can't imagine why you would choose it as your first commander.
here's the list:
http://tappedout.net/mtg-decks/xia-hou-dun/
Morality shift is one of my pet cards. It's to black what primal surge is to an all permanents deck, or what genesis wave is to a green deck. Morality shift, sac xiahou dun to get the twilight's call, and reanimate everything. gray merchant alone drains for 60+ when you pull this off. actually, when you pull this off, you go infinite.
So essentially, the 3 one card combos: morality shift, twilight's call, living death
Basically, Living Death/Twilight's Call, XHD, any sac outlet, Priest of Gix/Skirge Familiar+harvester of souls/grim haruspex.
The beauty of the deck is that from turn one, I can combo off any turn.
Turn one, with mana crypt and dark ritual, I can buried alive for triskelion, phyrexian devourer and necrotic ooze, then reanimate necrotic ooze for the win.
Late game, if I have living death/twilight's call in hand, buried alive for grim haruspex, skirge familiar and any sac outlet basically wins me the game as long as I have enough creatures in the yard/in play.
I basically play a normal game, aggroing and protecting myself, and wait for an opening to resolve twilight's call/living death to win on the spot. It's a lot easier when you get one card combos in the deck.