Astral Forging - All equipment in set have Mantle, so affecting equip abilities is irrelevant in the set, they don't have any. Note then all mantle abilities act at instant speed, and more than a few have this matter significantly when combined with this card. And being able to hold off playing equipment is still useful for holding up removal, draw etc. or simply withholding information.
I was thinking something more like...
Astral Forging 1U
Enchantment (R)
You may cast equipment cards as though they had flash.
Whenever an equipment enters the battlefield under your control, you may attach it to target creature you control.
Skullcrush Fanatic - Oop. Forgot to change this card. Latest version:
The latest version seems much better.
Private Mod Note
():
Rollback Post to RevisionRollBack
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
I'm just going through the set and thought I'd offer my first impressions.
Jace, the traveler - It seems like it could be a good card in limited or constructed, but this card bores me and seems very unimpressive. Compare it to Jace Beleren. Jace Beleren costs an entire mana less and gets a +2 equivalent to Jace, the Traveler's +1. In exchange you get a passive that doesn't really do anything and an ult that probably doesn't end the game. If you are going for a non-exciting mythic, mission accomplished.
Marus Mist Weaver - The clone ability is very cool, but the look at top ability seems very fiddly and impractical. In a 1v1 game I would have to be constantly reaching across the table to pick up my opponent's top card. I don't know about you, but I don't usually touch another player's cards without permission, meaning I would also be asking to do so constantly. It seems likely that players are going to accidently draw while their top card is in their opponents hands being looked at as well. I don't think the ability is worth the fiddliness. Can't it just say "opponents play with the top card of their library revealed"?
Daramr, the Warrior King - I don't grok why a warrior kings death would lead to the attack of many small spirits. I could grok the warrior becoming a single spirit, or making a spirit for each creature that dies, but making three spirits feels really random. Is this a reference to some story I'm not familiar with?
Astral Forging - Just giving equipment flash without giving them the ability to be equipped at instant speed feels really awkward. I guess I get to play draw go control with equipment?
Skullcrush fanatic - The ability feels really awkward with trample. A 6/6 is likely to be so big that if it blocks a 3 p/t creature, its going to kill it anyway, and the ability might as well read "can't be blocked by creatures with power or toughness three or less" while on offense. How often is the card different from....
Skullcrush Fanatic 4BB
Creature- Giant Berserker (R)
Trample
Skullcrush Fanatic can't be blocked by creatures with power or toughness 3 or less.
Overwhelm 4BB
6/6
High Thane Utaric - What is the ability supposed to represent in terms of flavor? I'm not really grocking it. Could the ability be flavored to represent throwing the weapons? I'm thinking "Creatures you control have 't , unattach an equipment attached to this creature : This creature deals 3 damage to target creature or player'."
Forgotten Hero - This card is my favorite of all the rares and mythics. Its powerful and really flavorful. Who will remember him if everyone is dead...
Soulriver Seer - This is a hard nonbo with itself. If you whiff once, your odds of whiffing again skyrocket. Seems really feel bad. Would the card be too strong if it put the cards on the bottom?
The rest of the cards seem fine to me. I'll go through the uncommons tomorrow.
Private Mod Note
():
Rollback Post to RevisionRollBack
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
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I was thinking something more like...
Astral Forging 1U
Enchantment (R)
You may cast equipment cards as though they had flash.
Whenever an equipment enters the battlefield under your control, you may attach it to target creature you control.
The latest version seems much better.
- Manite
Jace, the traveler - It seems like it could be a good card in limited or constructed, but this card bores me and seems very unimpressive. Compare it to Jace Beleren. Jace Beleren costs an entire mana less and gets a +2 equivalent to Jace, the Traveler's +1. In exchange you get a passive that doesn't really do anything and an ult that probably doesn't end the game. If you are going for a non-exciting mythic, mission accomplished.
Marus Mist Weaver - The clone ability is very cool, but the look at top ability seems very fiddly and impractical. In a 1v1 game I would have to be constantly reaching across the table to pick up my opponent's top card. I don't know about you, but I don't usually touch another player's cards without permission, meaning I would also be asking to do so constantly. It seems likely that players are going to accidently draw while their top card is in their opponents hands being looked at as well. I don't think the ability is worth the fiddliness. Can't it just say "opponents play with the top card of their library revealed"?
Daramr, the Warrior King - I don't grok why a warrior kings death would lead to the attack of many small spirits. I could grok the warrior becoming a single spirit, or making a spirit for each creature that dies, but making three spirits feels really random. Is this a reference to some story I'm not familiar with?
Astral Forging - Just giving equipment flash without giving them the ability to be equipped at instant speed feels really awkward. I guess I get to play draw go control with equipment?
Skullcrush fanatic - The ability feels really awkward with trample. A 6/6 is likely to be so big that if it blocks a 3 p/t creature, its going to kill it anyway, and the ability might as well read "can't be blocked by creatures with power or toughness three or less" while on offense. How often is the card different from....
Skullcrush Fanatic 4BB
Creature- Giant Berserker (R)
Trample
Skullcrush Fanatic can't be blocked by creatures with power or toughness 3 or less.
Overwhelm 4BB
6/6
High Thane Utaric - What is the ability supposed to represent in terms of flavor? I'm not really grocking it. Could the ability be flavored to represent throwing the weapons? I'm thinking "Creatures you control have 't , unattach an equipment attached to this creature : This creature deals 3 damage to target creature or player'."
Forgotten Hero - This card is my favorite of all the rares and mythics. Its powerful and really flavorful. Who will remember him if everyone is dead...
Soulriver Seer - This is a hard nonbo with itself. If you whiff once, your odds of whiffing again skyrocket. Seems really feel bad. Would the card be too strong if it put the cards on the bottom?
The rest of the cards seem fine to me. I'll go through the uncommons tomorrow.
- Manite