I suffer from cantfindagroupitis like most of us do, but in what little playing I've managed to do only Creeping Tarpit has shown itself to be spooky. All the other ones are just above average cards that add a play pattern to the cube. Arbor's comparisons to Treetop village holds true.
I wanted the new colorless one but it wasn't until.... this conversation that I learned that its price is low enough for me to want to buy it.
The flip lands are actually a perfect example of why I switched to just using my judgment on what rare lands to include as opposed to strict rarity. Because they are non-abusable, low upside, consistency machines... which are put at rare to sell packs.
I assume they would be perfect fits, if not slightly underpowered, because that is what they seem to me in my limited experience.
I've added rare lands to my cube and I'm very happy with it. I was just always so frustrated with the mana fixing coming into play tapped and being so bad in aggressive decks. In the end I want decks to be able to play their cards on curve and rare fixing has allowed for that to be the case.
I'm mostly just avoiding the duals+fetches combo and anything that feels like it has to be rare, like man lands. Duals+Fetches I think is just too powerful for peasant, and would lead to people pretty much always first picking a dual or fetch.
Not only do you tend to make a lot of sense, I enjoy reading your posts in Petyr's choppy, breathy voice. What a great character.... for 6 years
I have been running curiosity and it's in no danger of being cut. It's a great blend of interactivity, skill, and variance. But it necessitates you having a strong blue aggro section.
I would never play thought scour, portent, or opt.
Telling time is just worse than Impulse. It's only better than it if you want at least 2 of your top 3, and you don't want your 4th card more. Even still, impulse can ship your unwanted 4th.
Which then opens the door for think twice vs telling time. Think twice is a card that I probably have been underrating for a long time. I'd imagine card volume trumps the minor extra selection, which explains why telling time has been a standard staple both times it was printed.
Serum visions is a bad preordain.
Careful study probably has some archetype based reason (cough reanimator?) For calibretto to run it.
Shadow rift is kinda cool in that it is a lava spike with a cantrip. Not sure how worth it that is but it's an interesting comparison that combos well curiosity and tandem lookout. Probably still not worth it.
In a vacuum, brainstorm is better than all of the aforementioned 1 drop instants/sorceries except situational serum visions (the upsides of each are a labyrinth to navigate and weigh. Brainstorm is leagues better on turn 0 and worsens as time goes on for each card serum visions puts on the bottom)
Treasure cruise is good but a totally different card.
It isn't a bad card. It won't be dead, and unless you needed that 1 U mana it's better than drawing whatever the next card of your deck would have been.
It cycles like peer through the depths but with the opportunty for real selection.
But I like a card like impulse better
I should retry impulse
I suppose that I was talking about us here, phantom. For the peasant cube forum contributors, brainstorm is more often not cubed with.
I should go check that ha but I'm like 90% sure that it's true.
I also agree with calabretto in that I take city of brass real quick in my aggro decks. In my 2man drafts or larger ones I have control over this is a big deal because so many cards get undrafted/burned
To be fair, brainstorm isn't commonly played in these cubes mostly due to a lack of fetches and treasure cruise has only been merely good instead of format defining
Unlike the similar conversation we're having about rares, there's no slippery slope here. Land is an easy barrier. Even though I don't remember how we lost noshadowkick to the traditional cube people anymore.
I wanted the new colorless one but it wasn't until.... this conversation that I learned that its price is low enough for me to want to buy it.
Generally, I assume our discrepancy can weed out the problem lands. Gavony township? Definitely not ok. Oran-rief the vastwood? Strong but narrow at least. Nesting grounds? Seems fine until kitchen finks turns into an indestructible 3 power creature attached to serrated arrows.
[EDIT] oh I just noticed that oran-rief also has unpleasant synergy with the finks. Hm..
Looks like I found my cut for ulvenwald captive.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I assume they would be perfect fits, if not slightly underpowered, because that is what they seem to me in my limited experience.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Not only do you tend to make a lot of sense, I enjoy reading your posts in Petyr's choppy, breathy voice. What a great character.... for 6 years
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I would never play thought scour, portent, or opt.
Telling time is just worse than Impulse. It's only better than it if you want at least 2 of your top 3, and you don't want your 4th card more. Even still, impulse can ship your unwanted 4th.
Which then opens the door for think twice vs telling time. Think twice is a card that I probably have been underrating for a long time. I'd imagine card volume trumps the minor extra selection, which explains why telling time has been a standard staple both times it was printed.
Serum visions is a bad preordain.
Careful study probably has some archetype based reason (cough reanimator?) For calibretto to run it.
Shadow rift is kinda cool in that it is a lava spike with a cantrip. Not sure how worth it that is but it's an interesting comparison that combos well curiosity and tandem lookout. Probably still not worth it.
In a vacuum, brainstorm is better than all of the aforementioned 1 drop instants/sorceries except situational serum visions (the upsides of each are a labyrinth to navigate and weigh. Brainstorm is leagues better on turn 0 and worsens as time goes on for each card serum visions puts on the bottom)
Treasure cruise is good but a totally different card.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Anyway, instead of brainstorm it depends on what you want. Another cheap selection card? Another draw spell? Tool for aggro? Interesting combo piece?
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
It cycles like peer through the depths but with the opportunty for real selection.
But I like a card like impulse better
I should retry impulse
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I should go check that ha but I'm like 90% sure that it's true.
I also agree with calabretto in that I take city of brass real quick in my aggro decks. In my 2man drafts or larger ones I have control over this is a big deal because so many cards get undrafted/burned
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article