If you are playing Esper mentor then you need to run 3-4 Mentors mainboard. It seems like you could just be playing the card at the wrong times. Monastery Mentor is like Pack Rat in that they both die to everything, but they are insane when our opponents have exhausted their resources.
This is definately true, but Mentor kills a lot quicker then Pack Rat, while the rat is more resistant to spot removal.
YEP and that's exactly why I'm now trying a version with :
@guineapirate - wow, turn down the fire there pal. It is tech, your thinking is too narrow. I'm wondering if the deck at 22 land can support it, period. Helps, fix mana sure (bloodmoon on the stack etc), it also helps vs RG Tron match up which is terrible. Destroys manlands, yada yada yada. An original thought, no... never said it was, I was merely asking for feedback. It also adds 2 cards to the GY for delve if you target your own land etc. I listed an example, no need to set it a blaze... not everyone is as smart as the almighty, or clearly as witty. Keep slugging away champ.
@Lueseto - I can't see Moorland Haunt helping out too much with only the ten main deck creatures. Also Im skeptical of raising the creature count, as it makes mentor less powerful.
srry if i sounded harsh. Anyway, the fixing ability of ghost quarter is more of a desperation mode for when you are mana srewed as it is a 2 for 1 (the bad kind of 2 for 1). It'S also a 2 for 1 when you target opposing lands, but can be worth it since the value of shutting down tron or killing a manland exceeds the value you lose by 2 for 1-ing yourself. What i mean is that i wouldnt ghost quarter myself for the sole purpose on fueling delve
I'm thinking of including a singleton noxious revival. Instant speed get a card back with all the self milling seems like it could be viable, and instant speed free(ish) spells are good for triggering mentor and MR. Thoughts?
it's card disadvantage so outsde of game winning combos, i wouldnt play that card
I think that's my point, that the mill can be just as detrimental as it is helpful. I have been using serum visions to set up mills that don't matter a bit and that has been working nicely. I'm going to play around with quicken this weekend. It seems kind of cute, but there are enough low cost sorceries I think to justify using it, and playing instant speed cantrips to trigger mentor/prowess is valuable. Probably won't be great but still.
the milling is random unless you set it up so it's irrelevant. Not including top deck setup, it might as well put cards from the bottom of your library in your gy and the effect would be EXACTLY the same