Fair enough. He certainly can take over a game. I'm not arguing if he's good or not but that people side him out all the time. It certainly depends on the meta but most of the time you can't slam Mentor turn three and past then I'd rather be playing a delve threat or cast Souls and leave up mana for removal/snap. If people side him out a lot why not use those slots for something different?
Is there any reason why people are running Mentors still? Literally every report I've seen sides them out G2. Anyways, here's the list I've been trying out.
I think you could probably go up to 4 Creeping Tar Pit to have the normal 4 Manlands in a control deck, plus it's good when you're in Liliana topdeck mode.
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1 Vendilion Clique
2 Tasigur, the Golden Fang
2 Gurmag Angler
2 Spell Snare
2 Thoughtseize
4 Path to Exile
4 Serum Visions
4 Thought Scour
1 Logic Knot
1 Mana Leak
2 Go for the Throat
2 Esper Charm
4 Lingering Souls
2 Cryptic Command
1 Isolated Chapel
1 Plains
1 Seachrome Coast
1 Swamp
2 Creeping Tar Pit
2 Darkslick Shores
2 Hallowed Fountain
2 Island
2 Watery Grave
4 Flooded Strand
4 Polluted Delta
1 Pithing Needle
2 Dispel
1 Negate
2 Celestial Purge
2 Stony Silence
1 Sphinx's Revelation
2 Timely Reinforcements
1 Jace, Architect of Thought
2 Supreme Verdict
1 Vendilion Clique
2 Tasigur, the Golden Fang
2 Gurmag Angler
1 Spell Snare
2 Thoughtseize
4 Path to Exile
4 Serum Visions
4 Thought Scour
1 Logic Knot
1 Mana Leak
2 Remand
2 Dismember
2 Esper Charm
4 Lingering Souls
2 Cryptic Command
1 Godless Shrine
1 Hallowed Fountain
1 Isolated Chapel
1 Plains
1 Swamp
2 Creeping Tar Pit
2 Darkslick Shores
2 Island
2 Watery Grave
4 Flooded Strand
4 Polluted Delta
1 Pithing Needle
2 Dispel
1 Negate
2 Stony Silence
3 Celestial Purge
2 Timely Reinforcements
1 Jace, Architect of Thought
2 Supreme Verdict