I did state that I think SoBaM is the worst of the five. My point is that the worst of a very powerful cycle isn't nearly as bad as people think.
Worst-case scenario mentality is just as dangerous as best-case scenario. The worst-case for SoFaF is they discard something like Jin-Gitaxis and are holding instant speed reanimation for it. Best-case scenario is always attacking because you assume you're opponent never has removal; this is bad. Worst-case is never attacking because you assume you're opponent always has removal; this is also bad. They should definitely be considered, but cards should largely be judged based on average-case scenario. If a card can win me 1% of games out of nowhere, that's a definite plus, but what I care about most is how it performs in a majority of games.
First though, let's look at the actual best and worst cases for SoBaM.
- The worst-case scenario would be a combo deck whose last missing piece is the 10th card in their deck, they're holding the correct type of recursion to get it, they had no way to tutor for it, no one had any answers, and someone would have had an answer when the combo deck drew it normally and the combo deck would have had no protection. In that scenario, you lose the game because of the sword.
- The best-case scenario would be a combo deck whose last missing piece is the 1st card in their deck, and they're not holding the correct type of recursion to get it, and they don't have a way to tutor for that recursion or enough mana to do it all, and no one had any answers. In that scenario, the sword stopped you from losing.
Both of these can happen, but it's not going to be often. The real measure of a card is the average-case, so what is it for SoBaM?
- You hit them and mill 10 cards. Over the course of the game they recur 2-5 of those cards while 5-8 of them remain in the graveyard effectively gone. That's a fair average case.
Now I want to address the downsides of SoBaM. First, it does not give the opponent card advantage, it might give them card selection. It doesn't cause Reanimate to pick up two creatures, it just gives them more choices as to which creature to pick up. It's the difference between "Scry 1" and "Draw 1". Scry is still good, but it's not as powerful as drawing.
The counter argument to this is "What if they have a way to pick up multiple cards from the grave, then they can get CA". This is true, but the result would be the same if you don't hit them with the sword and they have a spell to draw multiple cards. More decks have the ability to draw multiple cards at once than recur multiple cards at once.
As for the general idea that putting cards into an opponent's grave is always bad, due to cards such as Sun Titan, Reveillark, Volrath's Stronghold, Genesis, etc, every single card with the word "Destroy" on it has that weakness. You could make the argument that Damnation is a bad card because the opponent could just pick up those creatures.
No one would make that argument though, despite the fact that I'm sure many a Damantion has been followed by a recursion spell. This is because even if they do recur some or all of those creatures, you made them spend time, mana, and cards to do so; you gained an advantage. This is the same for SoBaM.
Yes, they may recur cards, but you're forcing them to spend time, mana, and resources to do it, you are getting an advantage.
Just to reiterate, I think SoBaM is the worst of the sword cycle. Personally I'd rank them:
SoFaI > SoFaF > SoLaS > SoWaP > SoBaM
The whole point of my argument is that "worst" needs to be taken in context. Mox Emerald is often considered the worst of the P9, but it's still insanely broken. SoBaM is the worst of the swords cycle, by a good bit, but it's still an incredibly strong cycle of equipment. I wouldn't add it to a deck that didn't already have the other four swords, but if your deck wants it you will not be disappointed.
Sometimes cards get far more praise than they deserve, and sometimes they get far more hate than they deserve. SoBaM is nowhere near the best cards out there, but it is a lot better than it ever gets credit for.
This is basically my feelings exactly. The only thing I would change is that I personally like SoFaF better than SoFaI because my decks all run a lot of card advantage, so the extra mana helps more than the extra card.
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
Spage, you've been talking a lot about this card, but for reference: Have you actually used it in a deck for more than one or two matches?
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
Just want to comment on Body and Mind. I agree it's the worst of the swords, but it's nowhere near as bad as people make it out to be.
The usual argument is that it helps the people you hit with it more than it hurts them, but that's rarely the case. Sure, most EDH decks have some way to access the graveyard, but unless it's a dedicated graveyard deck, almost none have the ability to use every card in their grave, or even most.
They might reanimate a creature, or pick up a spell, but the other 9 cards you milled are often just out of the picture. As for the ones they do return, they've now gotten less uses out of them. Instead of casting that great creature, it eventually dying, then bringing it right back, they have to use reanimation to just get it once. Instead of getting two uses out of some powerful spell, they have to spend a card and extra mana just to get a single use.
For a long time I'd also been in line with the thought that SoBaM does more harm than good, but then I tried it out. It removes resources far more often than it grants them.
This! The wolf tokens are great blockers and if left unchecked can turn scary fast. (Even kicked a rite of replication on solemn and started swinging for the fences? It's scary damage even outside the CA.)
Also people keep ragging on the mill for helping the opponent. Aside from it often hurting them a lot, it also can help you a lot. Run it in Lazav, Mimeoplasm, Chainer or any of 500 more decks with great reanimation spells. You don't need a mill deck to take advantage of it.
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
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This is basically my feelings exactly. The only thing I would change is that I personally like SoFaF better than SoFaI because my decks all run a lot of card advantage, so the extra mana helps more than the extra card.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
This! The wolf tokens are great blockers and if left unchecked can turn scary fast. (Even kicked a rite of replication on solemn and started swinging for the fences? It's scary damage even outside the CA.)
Also people keep ragging on the mill for helping the opponent. Aside from it often hurting them a lot, it also can help you a lot. Run it in Lazav, Mimeoplasm, Chainer or any of 500 more decks with great reanimation spells. You don't need a mill deck to take advantage of it.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress