Oh, right, I don't play Bob. I think playing 1 or 2 Delve threats is fine with Bob but ya, it's pretty scary.
This mana base looks OK. Personal preference but I don't love Fetid Heath as more than a 1-off and I would suggest 0. You have 6 colorless lands right now (Heath / Muta / FoR). That will make for a non-zero number of must-mulligan hands. Also, you play a lot of 4 drops so maybe you don't want 4 Concealed Courtyard, but I'm not sure. Maybe 2 Isolated Chapel seems a little better when you need 4 drops.
I've been playing 4 Shambling Vent and 2 mutavault and it's been pretty good. I always have a manland when I need it. playing too many tap lands is a bit of issue though since we usually play on curve for at least 3 turns but I haven't had too much of an issue.
I've been playing an unreasonable amount of Tron lately, it's my most played match up, and while Fulminator Mage is good, Stony Silence and Gideon Ally of Zendikar is the best combo against them. Gideon is probably the fastest clock we want to play in a BW Midrange deck besides delve creatures (I'm currently testing Tombstalker but I don't have much to say on it yet).
That said, you will need more W sources if you plan to run Gideon. He requires 16 sources and you only have 14 right now. You probably don't want to count FoR as a sources since you'll want to cast Fulminator Mage turn 3, though FoR has a similar effect. But I would add at least 1 W source.
Mutavault and Shambling Vent are good ways to keep up the pressure late game. I'm not sure Vault of the Archangel is the best without more tokens. Even then, it's not amazing.
Have any of you tried Bojuka Bog as maindeck graveyard hate? It's obviously not as good as Nihil Spellbomb but it takes up a land slot rather than a spell slot and that could be relevant.
I've played Myth Realized in BW Smallpox. It was good but a little inconsistent. The issue is that you need to play it turn 1 which is when BW decks want to be playing discard spells. So your whole curve kind of gets shifted down a turn. This is fine against Midrange / Control but those were already good match ups. Against aggro / combo the turn 1 discard was too important. So problem #1: sequencing early game was not great.
Problem #2: it was slightly under powered in the late game. Against aggro having a 5/5 blocker / beater was great! but had I sequenced better I likely could have managed without it. Against midrange a 4/4 or 5/5 gets out classed by goyfs / anglers / shadows more often than not. Against control the combo with LotV was really good... until they realized they could bounce with cryptic in response to the LotV activation... Even if I didn't have to discard Myth, the fact that it came down as a 0/0 meant it was a dead card at that point in the game anyway.
It was a fine card and when it worked it really worked. There were games where 5c Humans had to stop attacking so my 7/7 didn't eat anymore guys / win the game. There were games where it got bigger than goyfs. But these games were few and far between. It's a very inconsistent card.
Just for context I play BW Smallpox right now. Not the same deck but we generally use the same card pool.
Collective Brutality is pretty good against GW Company decks, worse against the valuetown version, but still very good on the play. It most often kills a dork and snipes a company: the two cards we need to kill asap.
The thing with GW Valuetown is that we need to run them out of resources asap or they will run away with the game. I play this match up often as my friend plays GW Valuetown. The games I win are usually the games where I kill a dork, Discard their best turn 2 (3-drop creature) play, and Discard their Collected Company. After this Liliana / Sorin does the trick.
Two of these key plays can be preformed by Collective Brutality alone. It's really only great in your opening hand but your opening hand is essentially all you have to work with in the match up, you aren't going to out value the value train.
It would be more helpful if you posted your list so we could get context. I've found that Fulminator is really powerful against UWx. It can stave off the Boardwipes / Cryptics / planeswalkers for a turn. But if you don't need the help against UWx it may be better to use those sideboard slots in another way like you said.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This mana base looks OK. Personal preference but I don't love Fetid Heath as more than a 1-off and I would suggest 0. You have 6 colorless lands right now (Heath / Muta / FoR). That will make for a non-zero number of must-mulligan hands. Also, you play a lot of 4 drops so maybe you don't want 4 Concealed Courtyard, but I'm not sure. Maybe 2 Isolated Chapel seems a little better when you need 4 drops.
I've been playing 4 Shambling Vent and 2 mutavault and it's been pretty good. I always have a manland when I need it. playing too many tap lands is a bit of issue though since we usually play on curve for at least 3 turns but I haven't had too much of an issue.
That said, you will need more W sources if you plan to run Gideon. He requires 16 sources and you only have 14 right now. You probably don't want to count FoR as a sources since you'll want to cast Fulminator Mage turn 3, though FoR has a similar effect. But I would add at least 1 W source.
Mutavault and Shambling Vent are good ways to keep up the pressure late game. I'm not sure Vault of the Archangel is the best without more tokens. Even then, it's not amazing.
Have any of you tried Bojuka Bog as maindeck graveyard hate? It's obviously not as good as Nihil Spellbomb but it takes up a land slot rather than a spell slot and that could be relevant.
Problem #2: it was slightly under powered in the late game. Against aggro having a 5/5 blocker / beater was great! but had I sequenced better I likely could have managed without it. Against midrange a 4/4 or 5/5 gets out classed by goyfs / anglers / shadows more often than not. Against control the combo with LotV was really good... until they realized they could bounce with cryptic in response to the LotV activation... Even if I didn't have to discard Myth, the fact that it came down as a 0/0 meant it was a dead card at that point in the game anyway.
It was a fine card and when it worked it really worked. There were games where 5c Humans had to stop attacking so my 7/7 didn't eat anymore guys / win the game. There were games where it got bigger than goyfs. But these games were few and far between. It's a very inconsistent card.
Collective Brutality is pretty good against GW Company decks, worse against the valuetown version, but still very good on the play. It most often kills a dork and snipes a company: the two cards we need to kill asap.
The thing with GW Valuetown is that we need to run them out of resources asap or they will run away with the game. I play this match up often as my friend plays GW Valuetown. The games I win are usually the games where I kill a dork, Discard their best turn 2 (3-drop creature) play, and Discard their Collected Company. After this Liliana / Sorin does the trick.
Two of these key plays can be preformed by Collective Brutality alone. It's really only great in your opening hand but your opening hand is essentially all you have to work with in the match up, you aren't going to out value the value train.