Hi guys! I've been tinkering with BW Midrange builds a lot recently and was happy to discover that this thread is still alive (!) and active (!!) even all these years later!
So I was wondering: is playing this sort of shell without Bob just total heresy? I haven't got Confidants but still am interested in the whole midrange-goodstuff-with-hand-disruption-and-copters sort of thing... Anyway, here's what I'm on. It's a work in progress.
Bitterblossom, I figure, serves much the same purpose as Bob: it sits on the board and drowns your opponent in value. There are a couple of glaring disadvantages of course (it does nothing the turn it comes down, can't crew copter right away, and doesn't actually help you find answers to specific threats like Bob does), but perhaps it could make for a sufficiently grindy substitute. That being said, I don't think I'd want to run the full 4. It seems like flooding out on them could be pretty miserable, although I guess the loot scooter can help out with that.
Playing more planeswalkers also helps to make up for the raw card advantage lost by not having Confidants. Gideon in particular seems pretty awesome in this sort of configuration, since he's just so obnoxiously difficult to get rid of. Even so though, I'm not a hundred percent convinced that it's even worth trying to play without Bob; he's just that strong. What do you guys think? Is this just a pile?
Now that I think about it, perhaps I've crossed some sort of line and belong in the tokens thread? That kinda feels wrong too though, with scullers, copters, liliana etc.
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So I was wondering: is playing this sort of shell without Bob just total heresy? I haven't got Confidants but still am interested in the whole midrange-goodstuff-with-hand-disruption-and-copters sort of thing... Anyway, here's what I'm on. It's a work in progress.
4 Concealed Courtyard
3 Ghost Quarter
3 Godless Shrine
4 Marsh Flats
2 Plains
2 Polluted Delta
2 Shambling Vent
2 Swamp
1 Vault of the Archangel
Creatures (6)
2 Blade Splicer
4 Tidehollow Sculler
4 Smuggler's Copter
Enchantments (2)
2 Bitterblossom
Instants (8)
4 Fatal Push
4 Path to Exile
Sorceries (11)
1 Collective Brutality
4 Inquisition of Kozilek
4 Lingering Souls
2 Thoughtseize
Planeswalkers (6)
3 Gideon, Ally of Zendikar
3 Liliana of the Veil
1 Blessed Alliance
1 Collective Brutality
1 Damnation
2 Fragmentize
2 Fulminator Mage
2 Rest in Peace
2 Runed Halo
2 Surgical Extraction
1 Thoughtseize
1 Timely Reinforcements
Bitterblossom, I figure, serves much the same purpose as Bob: it sits on the board and drowns your opponent in value. There are a couple of glaring disadvantages of course (it does nothing the turn it comes down, can't crew copter right away, and doesn't actually help you find answers to specific threats like Bob does), but perhaps it could make for a sufficiently grindy substitute. That being said, I don't think I'd want to run the full 4. It seems like flooding out on them could be pretty miserable, although I guess the loot scooter can help out with that.
Playing more planeswalkers also helps to make up for the raw card advantage lost by not having Confidants. Gideon in particular seems pretty awesome in this sort of configuration, since he's just so obnoxiously difficult to get rid of. Even so though, I'm not a hundred percent convinced that it's even worth trying to play without Bob; he's just that strong. What do you guys think? Is this just a pile?
Now that I think about it, perhaps I've crossed some sort of line and belong in the tokens thread? That kinda feels wrong too though, with scullers, copters, liliana etc.