Pro-red creatures + occasional lifegain from Auriok Champ is my guess. Reckoner becomes a headshot w/Blasphemous Act...nice!!
@Aafyre: Toward this same end, you might wanna test test out Wind-Scarred Crag in your build. Maybe the Scry is better though..I generally wouldn't run more than 4 slow lands, whatever the mix.
Just want to mention that the Tainted Æther/Æther Flash combo is pretty mean once it's running. You can stack the effects as you like, so any token your opponent gets will first die to damage, then he/she will have to sac something. Would work also with Illness in the Ranks if the tokens are only 1/1.
Yep. If I had to pick one or the other, I'd probably settle on Tainted, just for the psychological warfare aspect. It is a very real thing. A lot of opponents will just turtle up and do absolutely nothing with something like that on the board. That's rarely the right thing to do, so you can take advantage of their hesitation and maybe turn around a poor match.
There's a whole archetype that used to exist around this sort of thing..I ran it before the 10th Edition owner/controller rules change made it a lot less fun to me.
Powder Keg set to 'zero' is a cheap way to blow up all tokens. Brand (used to) take them back. Aether enchantments make 'free tokens' into a non-benefit or an actual downside for an opponent in different ways and generally help keep the battlefield uncluttered anyway. Fling & Rites give you additional reach w/your fatties.
Rest of the deck was basic colorfixing and maybe some decent RB removal cards.
Whatever, maybe give you some ideas..fun deck for sure.
@Aafyre: Toward this same end, you might wanna test test out Wind-Scarred Crag in your build. Maybe the Scry is better though..I generally wouldn't run more than 4 slow lands, whatever the mix.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Yep. If I had to pick one or the other, I'd probably settle on Tainted, just for the psychological warfare aspect. It is a very real thing. A lot of opponents will just turtle up and do absolutely nothing with something like that on the board. That's rarely the right thing to do, so you can take advantage of their hesitation and maybe turn around a poor match.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
4 Varchild's War-Riders
4 Hunted Horror
4 Hunted Dragon
4 Brand
4 Fling
4 Rite of Consumption
4 Tainted Aether
4 Aether Flash
Powder Keg set to 'zero' is a cheap way to blow up all tokens. Brand (used to) take them back. Aether enchantments make 'free tokens' into a non-benefit or an actual downside for an opponent in different ways and generally help keep the battlefield uncluttered anyway. Fling & Rites give you additional reach w/your fatties.
Rest of the deck was basic colorfixing and maybe some decent RB removal cards.
Whatever, maybe give you some ideas..fun deck for sure.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!