I mentioned it in the DC discord chat, but I've been thinking a lot about the tempo aspects of Boom, especially in conjunction with wasteland & rishadan port. While I'm completely eschewing Bust here, it's a pretty strong capstone should you reach 6cmc and haven't closed a game out yet. I don't know where I'd be cutting though, since Boom doesn't actually deal damage which makes it a tough sell. Maybe Insult // Injury? That's the most awkward of the spells, though Insult is particularly saucy.
I put him in all my aggressive red decks. Most of the time it is not relevant, that he can only attack every other turn.
I've got a sweet extended art of this guy coming too. I don't think I can cut my other fours, but I do believe this is stronger than Rampaging Ferocidon at the very least. Once they all arrive, I'll take some clips for this thread. Everything is foiled where possible, and altered where it isn't, except Confluence, which I'm holding out for a sweet sweet judge print.
Is that it or could any other card help to draw more?
I think you're focusing on the wrong thing. Rather than lose tempo by trying to refill, focus instead on maximizing damage/card rate instead. Seeing fewer cards/game on average means we need to make each one count. That's why I took such a route to get all the 4 pt burn that goes to the face.
Some people like bomat courier. I don't.1/1s for 1, even with haste, are just not good enough. Why would I play that when i can buy a Swiftspear for the same cost? I have two guys that can give haste to anything I play for 1, vs a single 1/1 haste for 1. See the disconnect?
No. Just no. Sin Prodder is not the hero you believe it to be, nor can it even stand up to try and become the hero it wants to be. At three, I want it to do something right now. Is this better than Ball Lightning? God no. Is this better than Hell's Thunder? Hell no. And it's certainly not better than Heelcutter (don't kid yourself, this thing is always a three). No, this thing at three just sits here and prays you maybe draw an extra card or ping an opponent on the next turn. That's very low impact.
There are many three drops I often think about playing. Sin Prodder, all it took was the one game...and he's not on the list.
So there was an event where three of the top 8 decks were Kari Zev (Yuriko was the 4th). Personally, I don't like any of them. But for discussion's sake...
So I've done quite well with Browbeat, though it is not an easy card to utilize to it's fullest (sequencing matters!) Now we have a usually better version, and though 4 < 5, getting two casts and INSTANT speed is gonna change the game here. Looks like an easy swap to me.
All that makes a lot of sense. How about the fetch lands? Do they thin the deck any? In a 100 card deck it likely wouldn't be much, and you're not using them for color fixing. There must be a really good reason they're in there.
Sure. They feed my lavamancer and build my threshold. And while I'm not playing it, they can also trigger landfall too.
Noice.
Steel Sabotage'ng Orbs of Mellowness since 2011.
More threshold fodder, Lavamancer fuel. Easy include. Will easily be the cheapest foil fetch I have to acquire
Steel Sabotage'ng Orbs of Mellowness since 2011.
Seems pretty self-explanatory.
Steel Sabotage'ng Orbs of Mellowness since 2011.
From Kari Zev, Skyship Raider to 2x NXT Woman's Champion "Kairi Sane, Pirate Princess".
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I've got a sweet extended art of this guy coming too. I don't think I can cut my other fours, but I do believe this is stronger than Rampaging Ferocidon at the very least. Once they all arrive, I'll take some clips for this thread. Everything is foiled where possible, and altered where it isn't, except Confluence, which I'm holding out for a sweet sweet judge print.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I think we've got a keeper, personally.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I think you're focusing on the wrong thing. Rather than lose tempo by trying to refill, focus instead on maximizing damage/card rate instead. Seeing fewer cards/game on average means we need to make each one count. That's why I took such a route to get all the 4 pt burn that goes to the face.
Some people like bomat courier. I don't.1/1s for 1, even with haste, are just not good enough. Why would I play that when i can buy a Swiftspear for the same cost? I have two guys that can give haste to anything I play for 1, vs a single 1/1 haste for 1. See the disconnect?
Steel Sabotage'ng Orbs of Mellowness since 2011.
There are many three drops I often think about playing. Sin Prodder, all it took was the one game...and he's not on the list.
Steel Sabotage'ng Orbs of Mellowness since 2011.
1 Kari Zev, Skyship Raider
35 LANDS
1 Arid Mesa
1 Barbarian Ring
1 Bloodstained Mire
1 Mishra's Factory
29 Mountain
1 Ramunap Ruins
1 Wooded Foothills
21 CREATURES
1 Ahn-Crop Crasher
1 Ash Zealot
1 Ball Lightning
1 Bomat Courier
1 Chandra's Phoenix
1 Earthshaker Khenra
1 Firebrand Archer
1 Goblin Chainwhirler
1 Goblin Guide
1 Grim Lavamancer
1 Hell's Thunder
1 Hellspark Elemental
1 Keldon Marauders
1 Lathnu Hellion
1 Monastery Swiftspear
1 Rampaging Ferocidon
1 Scab-Clan Berserker
1 Soul-Scar Mage
1 Territorial Hellkite
1 Zo-Zu the Punisher
1 Zurgo Bellstriker
39 INSTANTS and SORC.
1 Acidic Soil
1 Arc Trail
1 Brimstone Volley
1 Burst Lightning
1 Chain Lightning
1 Chain of Plasma
1 Char
1 Collateral Damage
1 Collective Defiance
1 Exquisite Firecraft
1 Fiery Confluence
1 Firebolt
1 Flame Javelin
1 Flame Rift
1 Flames of the Blood Hand
1 Forked Bolt
1 Galvanic Blast
1 Incendiary Flow
1 Incinerate
1 Landslide
1 Lava Spike
1 Lightning Bolt
1 Lightning Strike
1 Magma Jet
1 Pulse of the Forge
1 Reckless Abandon
1 Rift Bolt
1 Searing Blaze
1 Searing Blood
1 Searing Spear
1 Shard Volley
1 Shock
1 Skullcrack
1 Staggershock
1 Sudden Shock
1 Thunderbolt
1 Volcanic Hammer
1 Wheel of Fortune
1 Wild Slash
4 OTHER SPELLS
1 Ankh of Mishra
1 Blood Moon
1 Chandra, Torch of Defiance
1 Pyrostatic Pillar
1 Kari Zev, Skyship Raider
36 LANDS
1 Barbarian Ring
32 Mountain
1 Ramunap Ruins
1 Shivan Gorge
1 Teetering Peaks
23 CREATURES
1 Ahn-Crop Crasher
1 Ash Zealot
1 Ball Lightning
1 Bomat Courier
1 Earthshaker Khenra
1 Falkenrath Gorger
1 Goblin Chainwhirler
1 Goblin Guide
1 Grim Lavamancer
1 Hell's Thunder
1 Hellspark Elemental
1 Lathnu Hellion
1 Loyal Apprentice
1 Magus of the Moon
1 Monastery Swiftspear
1 Rampaging Ferocidon
1 Soul-Scar Mage
1 Spark Elemental
1 Stromkirk Noble
1 Territorial Hellkite
1 Vexing Devil
1 Zo-Zu the Punisher
1 Zurgo Bellstriker
35 INSTANTS and SORC.
1 Arc Trail
1 Brimstone Volley
1 Burst Lightning
1 Chain Lightning
1 Char
1 Collateral Damage
1 Collective Defiance
1 Exquisite Firecraft
1 Fiery Confluence
1 Fire Ambush
1 Firebolt
1 Flame Javelin
1 Flame Rift
1 Flames of the Blood Hand
1 Forked Bolt
1 Incendiary Flow
1 Incinerate
1 Kari Zev's Expertise
1 Landslide
1 Lava Spike
1 Lightning Bolt
1 Lightning Strike
1 Pyrokinesis
1 Reckless Abandon
1 Rhystic Lightning
1 Rift Bolt
1 Ruination
1 Searing Blaze
1 Searing Blood
1 Searing Spear
1 Shard Volley
1 Skullcrack
1 Thunderbolt
1 Titan's Strength
1 Volcanic Hammer
5 OTHER SPELLS
1 Ankh of Mishra
1 Blood Moon
1 Manabarbs
1 Pyrostatic Pillar
1 Seal of Fire
1 Kari Zev, Skyship Raider
36 LANDS
1 Mishra's Factory
33 Mountain
1 Mutavault
1 Ramunap Ruins
28 CREATURES
1 Ahn-Crop Crasher
1 Ash Zealot
1 Ball Lightning
1 Bomat Courier
1 Chandra's Phoenix
1 Earthshaker Khenra
1 Frenzied Goblin
1 Ghitu Lavarunner
1 Goblin Guide
1 Grim Lavamancer
1 Guttersnipe
1 Harsh Mentor
1 Hazoret the Fervent
1 Heartlash Cinder
1 Hell's Thunder
1 Hellspark Elemental
1 Lathnu Hellion
1 Loyal Apprentice
1 Magus of the Moon
1 Monastery Swiftspear
1 Scab-Clan Berserker
1 Soul-Scar Mage
1 Spark Elemental
1 Territorial Hellkite
1 Vexing Devil
1 Village Messenger
1 Zo-Zu the Punisher
1 Zurgo Bellstriker
32 INSTANTS and SORC.
1 Brimstone Volley
1 Burst Lightning
1 Chain Lightning
1 Char
1 Collateral Damage
1 Collective Defiance
1 Exquisite Firecraft
1 Fiery Confluence
1 Firebolt
1 Flame Javelin
1 Flame Rift
1 Flame Slash
1 Flames of the Blood Hand
1 Incendiary Flow
1 Incinerate
1 Kari Zev's Expertise
1 Landslide
1 Lava Spike
1 Lightning Bolt
1 Lightning Strike
1 Magma Jet
1 Molten Rain
1 Pyrokinesis
1 Rift Bolt
1 Searing Blaze
1 Searing Blood
1 Searing Spear
1 Shard Volley
1 Skullcrack
1 Slagstorm
1 Staggershock
1 Thunderbolt
3 OTHER SPELLS
1 Blood Moon
1 Chandra, Torch of Defiance
1 Pyrostatic Pillar
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
So I've done quite well with Browbeat, though it is not an easy card to utilize to it's fullest (sequencing matters!) Now we have a usually better version, and though 4 < 5, getting two casts and INSTANT speed is gonna change the game here. Looks like an easy swap to me.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Sure. They feed my lavamancer and build my threshold. And while I'm not playing it, they can also trigger landfall too.
Steel Sabotage'ng Orbs of Mellowness since 2011.