One thing about Opal Palace: It turns CoA into a 3-turn clock, hence why I'd never remove it.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I probably keep Mnemonic Wall in just to have an extra Brainspoil target, and at the same time, it can sop up a hit or two.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The wincon would probably look different. The full-powered version can much more reliably keep bringing Child back, nuke the field, reanimate, nuke again, etc etc. The whole thing that's making this deck actually FUN is the puzzle it presents that you need to win with just commons.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm going by Magiccard.info's rarity list usually, so no Merchant Scroll for me. And I'm sticking to the multiplayer list. There aren't any really offensive cards in there for most 1v1 casual games anyway.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Cheers, thanks for your work, this does make things a lot easier to oversee.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Given that Recurring Nightmare is banned, I think it's not really an option.
That would've been something to behold though...
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
It does pretty damn well, I'd say. Wins most of the games it's in, though there are a few strategies that do shut it down, of course.
I'm not knowledgeable enough about uncommons to add as I've only focussed on commons, but my best bet would be to look for improved reanimation and drawpower.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Plus, I'd rather have a Boros Karoo over any tapland.
Could you elaborate on this? There are many taplands... spell lands like Bojuka Bog, mana fixing like Thornwood Falls, cycling lands etc.
Also, how is running 7 dedicated red sources working out (3 mountains + 4 karoos)? Do you ever feel like you have too little on-color mana for the spells you wish to cast?
Well, when I said "tapland" i did mean those that ETB tapped and then add 1 of 2 types of mana. Bojuka Bog and Mortuary Mire are exceptions cause they're just that good.
Coincidentally they are part of that reason. I can play a bog, then bounce it with my karoo, keeping it in reserve for a later moment. They also allow me to keep low-land-hands with more ease as any basic + a karoo leads to me having 3 mana ready.
As far as the colours go...I very rarely, if ever, find myself wanting for a specific colour. I do think I should cut a mountain for a forest just to make my early game ever so slightly smoother, but that's about it...
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Yea, I know the whole "10 Karoos" probably is a bad idea but I get twitchy when I don't run a full 10-of set. Plus, I'd rather have a Boros Karoo over any tapland. It does probably help that Strip Mine and pals aren't all that common where I play and when they do appear they tend to head for the Coffers, Nykthoses and Cradles.
Ah well, that's the beauty of this list. Even with a probably suboptimal list of lands you still rock face with it.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Whoops, Displace is definitely in there, something went wrong when typing the list up. Fixed that problem.
Also it's kinda funny for me to see you and d0su work on pimping this stuff, whereas I'm on the very cheapest versions of every card I can get. Only the basics I run aren't "the cheapest" - they're BFZ fullarts - but I'm considering going whiteborder on those. They'd be the only whiteborder cards next to Red Elemental Blast, which helps when Cultivating stuff.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Since it's been a while, maybe it's a good idea to share some lists so new folks can look at updated versions, and we can share some ideas and thoughts with one another.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Monarch cards are very much a case of "They seem to work for some, not so much for others" so...test at your own leisure, I'd say.
Child of Alara did get two new toys spoiled today:
And a desert version of Holdout Settlement which hasn't disappointed me.
That said the rarity downgrade of Strategic Planning is real and definitely useful, it will probably replace another random draw spell for me.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm not impressed by Gift of Paradise. It being a land-enchanter is pretty poor, not self-replacing seals the deal. Sad to say I don't think Amonkhet really adds anything to the pauper version.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
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Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I probably keep Mnemonic Wall in just to have an extra Brainspoil target, and at the same time, it can sop up a hit or two.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
That would've been something to behold though...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
What have we here? A strictly better Altar's Reap and almost always a better Merciless Resolve as well? I'm sold!
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm not knowledgeable enough about uncommons to add as I've only focussed on commons, but my best bet would be to look for improved reanimation and drawpower.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Well, when I said "tapland" i did mean those that ETB tapped and then add 1 of 2 types of mana. Bojuka Bog and Mortuary Mire are exceptions cause they're just that good.
Coincidentally they are part of that reason. I can play a bog, then bounce it with my karoo, keeping it in reserve for a later moment. They also allow me to keep low-land-hands with more ease as any basic + a karoo leads to me having 3 mana ready.
As far as the colours go...I very rarely, if ever, find myself wanting for a specific colour. I do think I should cut a mountain for a forest just to make my early game ever so slightly smoother, but that's about it...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Ah well, that's the beauty of this list. Even with a probably suboptimal list of lands you still rock face with it.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Also it's kinda funny for me to see you and d0su work on pimping this stuff, whereas I'm on the very cheapest versions of every card I can get. Only the basics I run aren't "the cheapest" - they're BFZ fullarts - but I'm considering going whiteborder on those. They'd be the only whiteborder cards next to Red Elemental Blast, which helps when Cultivating stuff.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Here's mine, full Common-Only version:
02 Sakura-Tribe Elder
02 Dimir Infiltrator
02 Cloud of Faeries
03 Cadaver Imp
03 Drift of Phantasms
03 Pilgrim's Eye
03 Farhaven Elf
04 Vulturous Aven
04 Dimir House Guard
04 Archaeomancer
05 Mulldrifter
05 Scrivener
05 Peregrine Drake
05 Mnemonic Wall
05 Izzet Chronarch
07 Wretched Gryff
07 Krosan Tusker
01 Wayfarer's Bauble
01 Nihil Spellbomb
03 Darksteel Ingot
01 Mystic Remora
02 Disturbed Burial
02 Macabre Waltz
02 Night's Whisper
02 Rolling Thunder
03 Compulsive Research
03 Mind Extraction
03 Primal Growth
03 Kodama's Reach
03 Cultivate
03 Search for Tomorrow
03 Angelic Purge
04 Deep Analysis
04 Breath of Life
05 Urborg Uprising
05 Brainspoil
08 Treasure Cruise
01 Pyroblast
01 Dizzy Spell
01 Crop Rotation
02 Terminate
02 Altar's Reap
02 Shred Memory
02 Grapple with the Past
02 Arcane Denial
02 Middle the Mixture
02 Counterspell
03 Faerie Trickery
03 Capsize
03 Dissipate
03 Ghostly Flicker
03 Displace
03 Merciless Resolve
03 Reaping the Graves
03 Unmake
03 Soul Manipulation
03 Perplex
04 Rewind
04 Mystical Teachings
07 Scour from Existence
01 Evolving Wilds
01 Terramorphic Expanse
01 Ash Barrens
01 Rupture Spire
01 Transguild Promenade
01 Opal Palace
01 Command Tower
01 Bojuka Bog
01 Mortuary Mire
01 Azorius Chancery
01 Dimir Aqueduct
01 Rakdos Carnarium
01 Gruul Turf
01 Selesnya Sanctuary
01 Orzhov Basilica
01 Golgari Rot Farm
01 Simic Growth Chamber
01 Izzet Boilerworks
01 Boros Garrison
01 Plains
06 Island
04 Swamp
03 Mountain
05 Forest
I'm aware that running 10 bouncelands probably isn't optimal but I can't NOT run all 10 of them. I hate running incomplete sets.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Child of Alara did get two new toys spoiled today:
And a desert version of Holdout Settlement which hasn't disappointed me.
That said the rarity downgrade of Strategic Planning is real and definitely useful, it will probably replace another random draw spell for me.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.