Quote from DemciaOP »I like the Pollen Lullaby over Darkness. It provides some resilience to Chalice of the Void if dropped late, and has the chance for two fogs and a scry. I think Kor Firewalker is necessary against red, as I have been mauled by Eidolon of the Great Revel without them even with a leyline on board since Atarka's Command doesn't target. What is Angel's Grace in the board for? Why the full playset of Rest in Peace? I think that the deck looks pretty solid. Do you have problems with so little interaction in the main? I can't decide between 3 Detention Sphere or Nevermore in mine.
Quote from sicsempertyrannis »Damn, I saw some guy playing a mono green stompy deck yesterday, using vexing shusher as a sb answer to control, and I thought "that must be THE answer". We don't run many creatures unfortunately so probably all removal will go towards him, the same applies to grand abolisher. Possibly if the opponent sees we're not playing creatures, he might sb out all his creature removal so we can play it then. So if you're running green/red you might want to take a look at him.
Dustbunny, Surgical extraction can be played for 2 life also, so it's colorless IMO . About giving up green, I haven't really tried it, I'm going esper right now, and still have to try the black sb tech. But just remember any deck can actually run a couple urborg, tomb of yawgmoth if splashing black is the issue. Also, I don't think that THIS archetype is included on the turn 4 format thing. We're more of a +10 turn thing, and as long as the other deck follows our rhythm, we shouldn’t have any trouble playing jester’s cap, memoricide or whatever hate tech we play.
Quote from sicsempertyrannis »
Current harder matchups IMO (in order of hardness). 1- Tron 2- Burn 3-Blue stuff/countermagic.
How do we fix it?
1-Tron (or anything that plays eldrazis): Landkill stuff (ghost quarter, etc) for the tron itself, Black removal such as memoricide or jester's cap IMO, aim firstly for the eldrazi/s, then for the planeswalkers which are their wincons and can get rid of our board presence fast, don't forget about oblivion stone though. nevermore may help too, but they can destroy it so IMO the black stuff is better. non-instant removals (detention sphere, etc) can be usable too, but keep in mind that if they cast emrakul, they'll get rid of all yoour permanents which won't allow you to keep casting fogs due to not drawing enough cards.
2- Burn. Leyline of sanctity is the MVP, then nevermore/memoricide for eidolon of the great revel.
3- Blue: Boseiju, who shelters all helps. Remember to save enough fogs to overfog his counters. rest in peace/leyline of the void/tormod’s crypt for snapcaster mage or (again) memoricide or card of the sake. Torpor orb could be a replacement for graveyard hate too if the thing is blanking their snapcasters. Curse of echoes seems sexy too, but expensive, the same applies for teferi, mage of zhalfir
For other decks which don't win via combat damage, see leyline of sanctity. If you're not satisfied, then be a bit narrower using some of the cards mentioned above.
Oh, and my planeswalkers don't die that easy when I have leyline out. So, give 'em a try.
Quote from TylerStegman »Looks good but I'd find a secondary win con for g2/3. Once they know what you are doing, they will destroy your win con. Also still think we need a main board way to shuffle the grave back in in case they counter tutelage or something happens and the game goes long. Take out 1 tutelage to add back in the spiral or an elixir. I plan on buying some ob nixilis, reignited and testing them out.
Quote from Gameshark2k2 »Can there be a viable turbo fog deck that wins through Maze's End? Play a bant core with perhaps Rites of Flourishing as draw engines. Could almost be a Titan bloom core with Amulet of Vigor alongside fogs.
Quote from MemoryLapse »Check out this variant thread I made called ScepterFog:
ScepteFog Primer Archive
Quote from thnkr »Heh, I didn't know Ethereal Haze was a card. Definitely better than Holy Day. As for direct damage, that would probably have to be dealt with by sideboard cards. Since direct damage is only one matchup, the sideboard would likely be the place for dealing with it. There are a couple maindeck answers, in Dawn Charm and Angel's Grace, so all is not completely lost. I would imagine Blood Moon would be harder to deal with, really.
Quote from DustBunnyElemental »
Safe Passage/Riot Control: Although these are expensive, these are 4-ofs because they are the only fogs that prevent burn as well. Additionally, Riot Control's lifegain is very relevant against non-targeting lose life stuff like Siege Rhino or Gary.