i also like Noxious Revival in turbo fog..ensures that we will have a fog effect next turn by putting one on top of your library at end of opponent's turn..brings back destroyed howl effects..can re-use removal spells in the yard..
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"I am the purifier, the light that clears all shadows."
—Seal inscription
do you think it would be better if we try to run as few non-basic lands as possible? just something that i thought..it protects us against blood moon, it makes us less susceptible to decks that run fulminator mage like living end..
non-basics i would consider are ones that can defend like Stirring Wildwood, treetop village, mutavault, or even quicksand, etc..), disrupt, like ghost quarter and tectonic edge, useful against infect and tron..
or maybe 3 copies of refuge lands to gain life and mana fix()..or some kabira crossroads..they might help in prolonging the game especially when you're up against burn..and recur like buried ruin..
but as much as possible i'll try not to run so many non-basics if i could..maybe its just my exaggerated fear of blood moon, he he he..
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"I am the purifier, the light that clears all shadows."
—Seal inscription
i'm a bit wary of running more than 2 colors, with blood moon being ubiquitous in the meta, i feel that it would be safer to just whittle it down to 2 colors..either W/U or W/G..also, i would avoid running too many CIPT lands as that might delay us a bit in casting our howl effects when we draw too many of them especially in the first 3 turns..i don't mean to disparage other decks, just sharing opinions..
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"I am the purifier, the light that clears all shadows."
—Seal inscription
looking forward to see your list..
which color and/or color combination is deemed the best?
i've heard that blue really has much to offer for turbo fog? unfortunately, my blue collection is a bit meager..so i'm stuck with white and green..is white/green sub-optimal compared to white/blue?
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"I am the purifier, the light that clears all shadows."
—Seal inscription
i am running a combination of stirring wildwood and/or treetop village in my latest draft, haven't haven't decided on the correct number yet; i'm on white/green by the way because they're the cards that i have a lot of in my collection, second only to black..
i like manlands in turbo fog, I have always liked to use manlands as a defensive technique than an offensive one, same reason why i'm running mishra's factories rather than mutavault in my mono black pox; but that's off-topic..
especially, stirring wildwood, this guy is (imo) a manland that works to fit that technique well, as a more defensive combat trick than a creature..
just sharing some thoughts, i had just only started working on the deck again after about 2 years and i certainly don't know the most optimal turbo fog decklist so my ideas might be a bit fringe or not so germane..
i'm looking at these cards, not only do they provide a pseudo "fog effect" by clearing the field of creatures; they can also possibly provide us with an alternate win-con if we do not wish to go the passive wincon of milling..perhaps replacing *** with them?
i concede that they're cmc are a bit steep, just sharing some ideas..
just started working on an old fog deck last night thats been gathering dust under my bed, im excited to try and port it into modern..and then i came across this forum....its tough to look for an active turbo fog forum these days..
—Seal inscription
non-basics i would consider are ones that can defend like Stirring Wildwood, treetop village, mutavault, or even quicksand, etc..), disrupt, like ghost quarter and tectonic edge, useful against infect and tron..
or maybe 3 copies of refuge lands to gain life and mana fix()..or some kabira crossroads..they might help in prolonging the game especially when you're up against burn..and recur like buried ruin..
but as much as possible i'll try not to run so many non-basics if i could..maybe its just my exaggerated fear of blood moon, he he he..
—Seal inscription
i'm a bit wary of running more than 2 colors, with blood moon being ubiquitous in the meta, i feel that it would be safer to just whittle it down to 2 colors..either W/U or W/G..also, i would avoid running too many CIPT lands as that might delay us a bit in casting our howl effects when we draw too many of them especially in the first 3 turns..i don't mean to disparage other decks, just sharing opinions..
—Seal inscription
which color and/or color combination is deemed the best?
i've heard that blue really has much to offer for turbo fog? unfortunately, my blue collection is a bit meager..so i'm stuck with white and green..is white/green sub-optimal compared to white/blue?
—Seal inscription
i like manlands in turbo fog, I have always liked to use manlands as a defensive technique than an offensive one, same reason why i'm running mishra's factories rather than mutavault in my mono black pox; but that's off-topic..
especially, stirring wildwood, this guy is (imo) a manland that works to fit that technique well, as a more defensive combat trick than a creature..
just sharing some thoughts, i had just only started working on the deck again after about 2 years and i certainly don't know the most optimal turbo fog decklist so my ideas might be a bit fringe or not so germane..
—Seal inscription
Martial Coup
Phyrexian Rebirth
i'm looking at these cards, not only do they provide a pseudo "fog effect" by clearing the field of creatures; they can also possibly provide us with an alternate win-con if we do not wish to go the passive wincon of milling..perhaps replacing *** with them?
i concede that they're cmc are a bit steep, just sharing some ideas..
just started working on an old fog deck last night thats been gathering dust under my bed, im excited to try and port it into modern..and then i came across this forum....its tough to look for an active turbo fog forum these days..
—Seal inscription