Floating Market5
Artifact 3, T: Starting with you and proceeding in the chosen direction, each player chooses a permanent controlled by the next player in that direction. Each player gains control of the permanent he or she chose. Each player draws a card. The Floating Market is open to all - the only exception to this are the Sewer Folk, the odor of whom is so bad that they are banned from all Floating Markets taking place indoors.
Windgrace's Chosen2WB
Creature - Cat (r)
When Windgrace's Chosen enters the battlefield each player sacrifices an artifact he or she controls. 1BW: Return Windgraces Chosen from your graveyard to the battlefield tapped.
3/3 Windgrace's sheer essence was bound to the very soil of Urborg. Soon after he fell, his chosen beasts appeared, continuing his war against artifice.
Fleshbound Tome3B
Artifact
Whenever a creature dies, add a page counter to Fleshbound Tome.
At the beginning of each player's upkeep that player looses X life equal to the number of page counters on Fleshbound Tome. Pages of musty skin and sinew. Every entry retelling the tale of its donor.
Meepo the Geomancer2URG
Legendary Creature - Kobold Rogue
The “legend rule” doesn’t apply to Meepo the Geomancer.
You may not control more then five copies of Meepo the Geomancer at a time.
When Meepo the Geomancer enters the battlefield, deal damage equal to his power to target creature or player. URG, T: Put a token that’s a copy of Meepo the Geomancer onto the battlefield.
3/3
Kiora's Riders2U
Creature - Merfolk Warrior
~ gains +2/+2 and Islandwalk as long as you control one of the following creature types: Kraken, Leviathan, Octopus or Serpent.
3/3 Release us.
Nailah's Coven - 2BB
Creature - Human Wizard
When ~ enters the battlefield all other creatures become 0/2 until end of turn.
2/2 Tantalizing as the shimmer of gold, deadly as the sand vipers that bear that same sheen.
Deadly Spinecoil3BG
Creature - Horror
Poisonous 2
When ~ enters the battlefield destoy all creatures with converted manacost of 1 or less.
2/3
When they emerge from their embryonic shells, their spines explode outward, killing smaller prey in the area for the newly born horror to use as easy feed.
IIW: Demonic cards, includes spells and artifacts. Anything relating to demons and rituals etc.
Blighted Stakes2BB
Instant — Trap
If an opponent played a creature with power of 2 or less this turn, you may pay 0 rather than pay ~'s mana cost.
Each other player sacrifices all creatures of power of 2 or less. "Little guy never saw it coming."
iiw: If Riggers and Contraptions were a thing, how would they work?
Myr HivemindX
Artifact creature - Myr (R)
~ enters the battlefield with X +1/+1 counters on it.
Sacrifice an artifact: Add X +1/+1 counters on ~ where X is the sacrificed artifact's manacost.
Remove X +1/+1 counters from ~: Put X 1/1 colorless Myr creature tokens into the battlefield.
X/X
iiw: Cards having to do with the Sheep creature type.
Dazzleous Mechanomancer1UR
Creature - Gnome Wizard 2U, Sacrifice an artifact: Put an artifact card from your hand into play. Its converted manacost must be equal or less then the sacrificed cards converted mana cost. "Out with the old in with the new!"
Entry: Blanket of Frost1UUU
Enchantment - Aura (R)
Enchant Land
Enchanted land gains snow in addition to its other types. Whenever enchanted land becomes tapped for mana, add S to your manapool for each snow permanent you control.
Akuta, Born of Light1WW
Legendary Creature - Spirit
Vigilance
At the beginning of your upkeep, if you have more life than each opponent, you may sacrifice a Plains. If you do, return Akuta, Born of Light from your graveyard to the battlefield.
3/4
Kobo, O-Bakemono's Chosen3GR
Legendary Creature - Human Shaman
Protection from Red
Trample
RG, T: Destroy target creature with power less then ~.
5/4 Weakness is not tolerated in Hidetsugu's grueling training, Kob has learned to weed it out just as effectively.
Borborygmos, Goregrinder3BBRR
Legendary Creature - Zombie Cyclops Berserker
Trample
Whenever ~ attacks sacrifice a creature, ~ deals damage equal to that creatures power to target creature or player.
8/8 When it rains flesh, very little can convince even the bravest legionnaire to hold the line.
iiw: Forgotten legendaries. Characters from the lore that were not made into cards.
Entry:
IIW: Non-red dragons
You cannot outrun the beast within.
Entry:
iiw: Enemy wedges.
You cannot outrun the beast within.
Entry:
IIW: Non-White Angels.
You cannot outrun the beast within.
Entry (Dota 2 on my mind...)
IIW: Expand some lesser used tribes.
You cannot outrun the beast within.
Lifestream 2G
Enchantment
Whenever a creature regenerates, you may draw a card.
IIW: Cthulhu-esque creatures, Cosmic Horror, Denizen of the Deep and the likes.
EDIT: Forgot my votes :X
You cannot outrun the beast within.
Kiora's Riders 2U
Creature - Merfolk Warrior
~ gains +2/+2 and Islandwalk as long as you control one of the following creature types: Kraken, Leviathan, Octopus or Serpent.
3/3
Release us.
IIW: Cthulhu-esque creatures, Cosmic Horror, Denizen of the Deep and the likes.
You cannot outrun the beast within.
Entry - return to Rabiah
Nailah's Coven - 2BB
Creature - Human Wizard
When ~ enters the battlefield all other creatures become 0/2 until end of turn.
2/2
Tantalizing as the shimmer of gold, deadly as the sand vipers that bear that same sheen.
If I win: Non-humanoid creatures of interest.
You cannot outrun the beast within.
Entry:
Art from Spawnwrithe
IIW: Demonic cards, includes spells and artifacts. Anything relating to demons and rituals etc.
You cannot outrun the beast within.
Blighted Stakes 2BB
Instant — Trap
If an opponent played a creature with power of 2 or less this turn, you may pay 0 rather than pay ~'s mana cost.
Each other player sacrifices all creatures of power of 2 or less.
"Little guy never saw it coming."
iiw: If Riggers and Contraptions were a thing, how would they work?
You cannot outrun the beast within.
Entry:
iiw: Cards having to do with the Sheep creature type.
You cannot outrun the beast within.
Dazzleous Mechanomancer 1UR
Creature - Gnome Wizard
2U, Sacrifice an artifact: Put an artifact card from your hand into play. Its converted manacost must be equal or less then the sacrificed cards converted mana cost.
"Out with the old in with the new!"
iww: Knights
You cannot outrun the beast within.
Entry:
Blanket of Frost 1UUU
Enchantment - Aura (R)
Enchant Land
Enchanted land gains snow in addition to its other types. Whenever enchanted land becomes tapped for mana, add S to your manapool for each snow permanent you control.
IIW: Good Rare Ouphes
You cannot outrun the beast within.
Akuta, Born of Light 1WW
Legendary Creature - Spirit
Vigilance
At the beginning of your upkeep, if you have more life than each opponent, you may sacrifice a Plains. If you do, return Akuta, Born of Light from your graveyard to the battlefield.
3/4
iiw: Amphins
You cannot outrun the beast within.
Vote: RaikouRider and iphanx
Kobo, O-Bakemono's Chosen 3GR
Legendary Creature - Human Shaman
Protection from Red
Trample
RG, T: Destroy target creature with power less then ~.
5/4
Weakness is not tolerated in Hidetsugu's grueling training, Kob has learned to weed it out just as effectively.
iiw: Amphins
You cannot outrun the beast within.
Borborygmos, Goregrinder 3BBRR
Legendary Creature - Zombie Cyclops Berserker
Trample
Whenever ~ attacks sacrifice a creature, ~ deals damage equal to that creatures power to target creature or player.
8/8
When it rains flesh, very little can convince even the bravest legionnaire to hold the line.
iiw: Forgotten legendaries. Characters from the lore that were not made into cards.
You cannot outrun the beast within.