I like the Sirlin article, but in that series, he specifically makes the distinction that playing to WIN is a narrow focus. It's doing only what gives you the best chance to win, not playing for enjoyment or to experiment. While I advocate playing to win in tournaments, the "play to win" mentality isn't any fun to play, and it isn't fun to play against. It comes down to what you want out of a game. If you're sitting at the kitchen table, annihilating all comers with a dedicated Legacy deck that wins T0 every time, your playgroup isn't having fun. When playtesting, when playing in tournaments, play to win. When playing casual, "playing to win" (as Sirlin defined it) results in less fun and enjoyment for everyone involved.
Even a cursory read of the article will reveal that this is the COMPLETE OPPOSITE of what sirlin is saying.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn